A full guide to Gearbox's 1999 Half-Life expansion: the chapter list, every weapon and what it is good for, squad commands, the Pit Worm and Gene Worm fights, secrets, and how to get the best experience on a modern PC.
Researched September 2026 — current as of the October 8, 2019 Steam update (the most recent official patch). Live games change; check the linked sources if something differs.
| Action | Key |
|---|---|
| Move | WASD |
| Jump / Crouch | Space / Ctrl |
| Use (talk to allies, buttons) | E |
| Night vision | F |
| Primary / secondary fire | Left / right mouse |
| Reload | R |
| Quicksave / Quickload | F6 / F9 |
| Weapon slots | 1 to 5 (press repeatedly to cycle within a slot) |
Crouch-jump (jump then hold crouch) reaches ledges a normal jump cannot, and the long jump module is not in Opposing Force, so this is your main movement trick.
| # | Chapter | What happens |
|---|---|---|
| Training | Boot Camp | Optional course with the drill instructor |
| 1 | Incoming | The Osprey approach and crash |
| 2 | Welcome to Black Mesa | You wake in the infirmary and head out alone |
| 3 | "We Are Pulling Out" | Race to the evacuation point; the G-Man makes sure you miss it |
| 4 | Missing in Action | Search for surviving Marines; a zombie-filled blast furnace; Race X appears |
| 5 | Friendly Fire | Black Ops turn out to be hostile to Marines as well |
| 6 | We Are Not Alone | Deep into Black Mesa's research areas, including a brief trip to Xen |
| 7 | Crush Depth | Pushing further through the facility as Race X spreads |
| 8 | Vicarious Reality | More lab sections and Xen-tech |
| 9 | Pit Worm's Nest | The Pit Worm boss in a waste processing area |
| 10 | Foxtrot Uniform | Fighting Black Ops and Race X; the Voltigore appears |
| 11 | "The Package" | Black Ops are arming a nuclear device; you disarm it |
| 12 | Worlds Collide | The Gene Worm and the ending |
Opposing Force keeps the Half-Life arsenal and adds its own.
| Weapon | Type | Best use |
|---|---|---|
| Pipe Wrench | Melee | Slower but harder-hitting than the crowbar; alt-fire charges a heavier swing |
| Combat Knife | Melee | Fast swings; good for crates and weak enemies |
| Barnacle Grapple | Tool | Pull yourself to organic surfaces; bites things it latches onto |
| 9mm Pistol | Sidearm | Early fallback |
| Desert Eagle | Sidearm | Alt-fire toggles a laser sight for pinpoint accuracy; excellent all game |
| MP5 (Submachine Gun) | Rifle | Alt-fire launches contact grenades |
| Shotgun | Close range | Alt-fire double barrel for burst damage |
| M249 SAW | Heavy MG | Huge magazine; kicks hard, so fire in bursts. Great against Shock Troopers and Black Ops |
| M-40A1 Sniper Rifle | Sniper | Alt-fire zooms; one-shots most humans and snipes turrets |
| RPG | Launcher | Laser-guided rockets for helicopters and big targets |
| Hand Grenade, Satchel Charge, Laser Trip Mine | Explosives | Trip mines turn corridors into kill zones |
| Snark | Creature | Throw at groups for chaos |
| Spore Launcher | Xen weapon | Lobs acid spores; they also serve as grapple anchors |
| Shock Roach | Xen weapon | Recharging lightning; never needs ammo pickups |
| Displacer Cannon | Xen tech | Primary fire teleports targets away; secondary fire teleports you to Xen (costs far more ammo) |
Weapon priorities: the Desert Eagle with laser, the M249 and the sniper rifle carry most fights. The Shock Roach is your "never out of ammo" weapon, but never fire it underwater: doing so electrocutes and kills you instantly.
| Faction | Notable enemies | Tips |
|---|---|---|
| Xen | Headcrabs and zombies, Houndeyes, Bullsquids, Vortigaunts, Alien Grunts, Alien Controllers, Barnacles, Gargantua, Ichthyosaur | Same as Half-Life; save rockets for anything big |
| Race X | Shock Troopers, Pit Drones, Voltigores, Shock Roaches, Pit Worm, Gene Worm | Shock Troopers drop Shock Roaches; Voltigores are big electric brutes, kill them from range and back off when they die because they explode |
| Human | Black Ops (male assassins and female assassins), turrets, Apache helicopters | Black Ops snipers and ninjas are the hardest non-boss enemies; use corners and grenades |
| Mutated | Gonome | An evolved zombie that throws acid and charges; the Shotgun and SAW handle it |
Friendly Marines appear through the middle chapters.
| Type | Ability | How to use |
|---|---|---|
| Grunt | Fire support with rifles, shotguns or the SAW | Let them draw fire; they absorb a lot of Race X attention |
| Medic | Heals you and squadmates | Press Use on a medic when hurt; keep them behind you |
| Engineer | Cuts through sealed doors with a torch | Escort them to marked doors and guard them while they work |
Press Use to have an ally follow you and again to have them hold position. Allies die easily, so park them before you sprint into an open area, then bring them up once it is clear. Friendly fire can turn them hostile.
Guns only annoy it. The fight is a puzzle:
While moving, stay out of its line of sight; its beam attack hurts badly.
Its hide ignores all other damage, so do not waste ammo on its body.
-console to the launch options for the developer console.How long is Half-Life: Opposing Force? About 6 to 8 hours for a first playthrough, less once you know the Pit Worm and Gene Worm puzzles.
Do I need to play Half-Life first? It is not required, but it runs parallel to Half-Life's events and the story beats land much harder if you know them.
How do I kill the Pit Worm? Not with guns. Trigger the steam vent, turn the main pressure valve, override the pump gearbox at Waste Station 02, then flush the toxic waste to drown it.
How do I beat the Gene Worm? Blind both eyes with the mounted laser guns, then shoot into its open stomach cavity. Repeat.
How do I turn off the HD models? Options, Video, and untick the HD models setting.
Is Opposing Force still updated? Its last official patch was in October 2019. Half-Life's 25th anniversary update in 2023 targeted the base game, not Opposing Force.
What happens to Adrian Shephard? The G-Man spares him and places him somewhere he cannot escape or tell anyone about what he saw. His fate has not been continued in later official games.