This guide covers the arsenal, map knowledge, movement, and settings you need to hold your own in Valve's Source remake of classic Half-Life deathmatch, plus how to find a game or host one in 2026.
Researched September 2026 — current as of the 24 August 2026 update (security and stability, Linux custom-map fix) on top of the February 2025 64-bit overhaul. Live games change; check the linked sources if something differs.
| Slot | Weapon | Primary | Secondary | Use it for |
|---|---|---|---|---|
| 1 | Crowbar | Swing | — | Emergency melee, breaking crates |
| 2 | 9mm Pistol (Glock) | Accurate semi-auto | Fast inaccurate fire | Finishing weakened enemies. 17-round magazine, matching the original. |
| 2 | .357 Magnum | Heavy single shots | — (no zoom in HLDM:S) | Mid-range headshots |
| 3 | MP5 | Automatic fire | Contact grenade | All-rounder. The grenades clear corridors. |
| 3 | Shotgun | Single blast | Double blast | Close range. The double blast deals huge damage but reloads slowly. |
| 3 | Crossbow | Bolt | Zoom | Long-range picks. Lead your target when unzoomed. |
| 4 | RPG | Laser-guided rocket | Toggle laser | Area denial, finishing, anti-camp |
| 4 | Tau Cannon (Gauss) | Quick shot | Charged blast with big recoil | Huge damage, shoots through thin walls, gives you a recoil boost |
| 4 | Gluon Gun (Egon) | Continuous beam | — | Melts anyone in range. Burns ammo fast. |
| 4 | Hivehand | Homing hornets | Rapid hornets | Self-recharging ammo, harassment |
| 5 | Hand Grenade | Throw | — | Cooking and bouncing around corners |
| 5 | Satchel Charge | Throw | Detonate | Traps at chargers and pickups |
| 5 | Tripmine | Place on wall | — | Doorway and stair traps |
| 5 | Snarks | Release | — | Small biting creatures that chase whoever is nearest, including you |
HLDM:S includes 11 of the classic Half-Life deathmatch maps, rebuilt with Source lighting and physics.
| Map | What it's about | Key tip |
|---|---|---|
| Boot Camp | Big mixed indoor/outdoor map | Hold the high ground near the power weapons |
| Bounce | Jump pads over a pit | Air-control fights. Knock people off with explosives. |
| Crossfire | Two bases and an open courtyard | The bunker has a button that triggers an airstrike on the yard, so hide inside when it fires |
| Datacore | Tight industrial corridors | Shotgun and MP5 grenades dominate |
| Frenzy | Small, chaotic | Constant spawns. Get armor fast. |
| Lambda Bunker | Lab bunker complex | Learn the charger and armor loops |
| Rapidcore | Reactor core with hazards | Watch your step around the core |
| Snark Pit | A house with a snark pit | Stay aware of the snarks. The pit is a death trap. |
| Stalkyard | Open yard and warehouses | Crossbow and .357 lanes |
| Subtransit | Train tunnels | Trains kill instantly, so listen for them |
| Undertow | Water-heavy map | Swimming is slow. Fight from dry routes. |
Map control loop: spawn → closest armor or health → nearest power weapon → a route that passes your second weapon and a charger. Repeat. Good players time pickup respawns instead of wandering.
After the February 2025 update, the game launches at native resolution and supports a borderless window and UI scaling for high-resolution screens.
Recommended console and options setup (open the console with ~ after enabling it under Options → Keyboard → Advanced):
| Command | Suggested value | Why |
|---|---|---|
fps_max |
Your refresh rate or higher (e.g. 240) | Smoother input |
net_graph |
1 | Shows FPS, ping, and loss |
rate |
The highest value your build accepts (type rate in the console to see the current value; servers can cap it) |
Modern-connection bandwidth |
cl_interp_ratio |
1 or 2 | Lower is more responsive, higher is more stable on bad connections |
m_rawinput |
1 (if available) | Bypasses Windows mouse acceleration |
Turn off mouse acceleration in Options → Mouse, and use a sensitivity where a full mouse swipe turns you roughly 180 degrees.
mp_timelimit, mp_fraglimit, mp_teamplay (team deathmatch), sv_password, and changelevel [mapname].Is Half-Life Deathmatch: Source still playable online? Yes. There are community servers, and the 2025 update added Steam Networking, which makes playing with friends easier. Populations are small, so evenings and weekends are best.
What's the difference from the original HLDM? It uses the Source engine with its physics and lighting, and the maps have balance tweaks. The .357 has no zoom, and Gasworks isn't included.
Does it support widescreen and high refresh rates? Yes. Since February 2025 it launches at native resolution, supports borderless windowed mode, has UI scaling, and runs 64-bit.
How do I host a server? Use Create Server for a quick listen server, or SteamCMD for a dedicated one.
Are there bots? There's no official bot support. Use community servers or mods.
Is it on Mac and Linux? Linux, and historically macOS, support were added in the 2013 SteamPipe update. Linux got another fix in August 2026.