A player-first guide to Valve's VR Half-Life: comfort and movement settings, gravity gloves, weapons and upgrades, resin and fabricators, enemy tactics, chapter outline, achievements (including the gnome), Steam Frame standalone play, and the Workshop.
Researched September 2026 — current as of the September 2026 updates (Steam Frame standalone support, 14 Sept; stability fixes, 17 Sept; volumetric fog fix, 25 Sept). Live games change; check the linked sources if something differs.
What's new (September 2026): On 14 September 2026 Valve shipped a major update adding Steam Frame standalone gameplay: an ARM64 port, foveated rendering, depth reprojection for smooth play at lower framerates, plus desktop performance improvements, one tick less latency on hands and simulated objects, fixed cross-platform cloud saves on Linux, and fixed Linux subtitles. Follow-up patches on 17 September (launch and workshop tools fixes, Proton validation errors) and 25 September (volumetric fog rendering) followed. Content is unchanged.
| Setting | Options | Tip |
|---|---|---|
| Movement | Teleport, Shift, Continuous (head- or hand-oriented) | Continuous is the most immersive; Teleport reduces nausea |
| Turning | Snap or smooth | Snap turning is easier on the stomach |
| Height / seated | Adjustable | Seated play is supported |
| Hand | Primary hand selection | Swap if you are left-handed |
| Accessibility | One-handed mode and other options | Check Settings before starting |
Supported hardware: any SteamVR-compatible headset (Valve Index, HTC Vive, Oculus Rift, Meta Quest via a PC link; note that Microsoft has dropped Windows Mixed Reality support from current Windows 11 builds) and, since September 2026, Steam Frame standalone.
The multitool lets you hack Combine devices: holographic sphere puzzles, laser-path puzzles, and tracing circuits through walls. Take your time; they do not usually have timers.
Resin is scattered in the world. Combine Fabricators let you spend it on weapon upgrades. Every weapon upgrade is optional but permanent for that run.
| Weapon | Upgrades (examples) | Best first upgrade |
|---|---|---|
| Pistol | Reflex sight, Burst fire, Bullet reservoir, Laser sight | Reflex sight or bullet reservoir |
| Shotgun | Laser sight, Grenade launcher, Autoloader, Extended magazine | Grenade launcher |
| SMG (Rapidfire) | Reflex sight, Laser sight, Extended magazine | Extended magazine |
Ammo, resin, and syringes are limited but not starved if you search well. A few habits make a big difference:
| Puzzle | How it works | Tip |
|---|---|---|
| Holo sphere | Rotate a holographic sphere to line up points | Move your head around it rather than twisting your wrist |
| Circuit tracing | Follow power wires through walls with the multitool | Trace from the device back to the source |
| Combine locks | Hack a lock's pattern | Stay calm; most have no timer |
| Weapon | Role | Tip |
|---|---|---|
| Pistol | Precise, plenty of ammo | Headshots on Combine; reliable all game |
| Shotgun | Close-range power | Save for Zombies, Antlions, and emergencies |
| SMG (Rapidfire) | Energy weapon for crowds | Great against groups late game |
| Grenades | Area damage | Arm and throw; can cook |
| Xen grenade | Summons Xen fauna | Situational; snatching one from its resting place earns "Xen Lootism" |
| Tripmines | Traps | Hack them with the multitool ("Safe Trip") |
| Enemy | Threat | How to handle |
|---|---|---|
| Headcrab | Latches on your face | Shoot early or rip it off and throw it |
| Armored Headcrab | Armored shell | Shoot the exposed underside when it leaps |
| Zombie | Slow melee | Headshots; shotgun up close |
| Barnacle | Grabs from the ceiling | Watch ceilings; shoot or avoid |
| Antlion | Swarms | Shoot the legs; close their holes |
| Combine Grunt | Standard soldier | Headshots; shoot the gas tank on their back ("Pro-Pain") |
| Combine Ordinal | Squad leader | Kill first; it directs the grunts |
| Combine Charger ("Combine Heavy") | Armored, heavy shotgun, forearm shield that blocks bullets and can flash-blind you | Keep your distance; it has to drop the shield to shoot, so hit the head or unarmored thighs then, or flank ("Indirect Approach": kill one while its shield is up) |
| Combine Suppressor | Heavy machine gun | Use cover |
| Jeff | Blind, hunts by sound | Move slowly, cover your mouth, throw objects to distract |
| Chapter | Title | Notes |
|---|---|---|
| 1 | Entanglement | Tutorial and City 17 streets |
| 2 | The Quarantine Zone | Entering the Quarantine Zone; first Zombies and Barnacles |
| 3 | Is or Will Be | Early firefights and upgrades |
| 4 | Superweapon | The mystery deepens |
| 5 | The Northern Star | A dark hotel |
| 6 | Arms Race | Industrial areas |
| 7 | Jeff | Stealth against Jeff |
| 8 | Captivity | Tough fights |
| 9 | Revelations | Story reveals |
| 10 | Breaking and Entering | Approaching the Vault |
| 11 | Point Extraction | The finale |
A full playthrough is long for VR; many players take 12-15+ hours.
There are 42 Steam achievements. Some to plan:
| Achievement | Requirement | Tip |
|---|---|---|
| Gnome Vault of My Own | Carry Gnome Chompski (or the gnome fridge magnet) all the way into the Vault | Grab it in Chapter 1: the magnet is on Russell's fridge and the gnome sits on a couch behind a fence outside the lab. Neither can go in a wrist pocket or backpack, so carry it by hand for the whole game and set it down close by before fights. Don't leave it at the hotel entrance in Superweapon; it won't carry over to The Northern Star. You must be holding it as you enter the Vault's beam |
| Freshly Squeezed | Test your grip on a headcrab heart | Squeeze anything squishy you find |
| On a Roll | Interact with the playground somehow | Poke at any playground you pass |
| Mazel Tov | Smash 50 glass bottles | Happens naturally |
| Combine Harvester | Loot an item off a living soldier with gravity gloves | Pull grenades or ammo off belts |
| Deadliest Catch | Intercept an incoming enemy grenade with gravity gloves | Practice in combat-heavy chapters |
| Indirect Approach | Kill a Combine Heavy while its shield is up | Flank |
| Pro-Pain | Kill a grunt by shooting its gas tank | Aim at backs |
| Safe Trip | Hack a tripmine with the multitool | Use the multitool on a live tripmine |
| Good Grub | Feed the snark | Give it food when you meet it |
Chapter select exists, so missed achievements can be done later.
Do I need VR to play Half-Life: Alyx? Yes. It is VR-only. Any SteamVR headset works, and Steam Frame supports standalone play since September 2026.
Is Half-Life: Alyx connected to Half-Life 2? Yes. It is set between Half-Life and Half-Life 2 and ends with a major story reveal.
How long is it? Many players take 12-15+ hours.
Can I play seated? Yes, seated mode is supported.
Does it get new content? No new campaign content; the 2026 updates are technical (Steam Frame support and fixes).
What's the best movement mode? Continuous for immersion if you are comfortable; Teleport for comfort.