GWENT: The Witcher Card Game: Complete Guide

How modern GWENT works in its GWENTFINITY era: round-based strategy, card advantage, deckbuilding with provisions, the factions, free-to-play economy, ranked climbing and what changed when CD PROJEKT RED handed balance to the community.

Researched September 2026 — current as of the GWENTFINITY era (last developer patch 11.10, October 2023; card balance since then is set by the community Balance Council). Live games change; check the linked sources if something differs.

Status in 2026: Is GWENT Still Alive?

Yes, but in maintenance mode. With Update 11.10 (October 2023) CD PROJEKT RED shipped its final developer-made card changes and introduced the Balance Council, a player voting system that decides future card adjustments. Servers, ranked, seasonal modes and the shop remain online, and the game is still free on Steam, GOG, iOS and Android. Expect no new official card drops; the meta shifts through community-voted balance changes instead. The official news feed has been quiet since mid-2024; its last notice was that from October 25, 2024 GWENT is no longer supported on Windows 7/8/8.1 (Steam) or Windows 7 (GOG) - it may still run, but compatibility problems there won't be fixed.

How the Balance Council works: voting runs monthly. To vote you need at least Prestige 1 and either Pro Rank or 50 ranked wins in the current season. You vote for up to three cards in each of four brackets (provision increase/decrease, power increase/decrease), and each cycle applies roughly 3-10 changes per bracket to cards that pass a minimum vote threshold. Provisions can't drop below 4 and power can't drop below 1.

Earlier 2023 updates are still relevant to today's card pool: the Claw and Dagger drop (11.4), Lineage keyword for dragons (11.5), the Cycle Progression System (11.6), The Tide Rises drop with the Might and Vice keywords (11.7), and the revamped Draft mode (11.3).

Quick Start

  1. Win 2 of 3 rounds. You don't need to win every round, and you shouldn't try. Winning the war is about card advantage.
  2. You only draw a few cards between rounds. Every card you spend in Round 1 is a card you don't have in Round 3. Pass smartly.
  3. Finish the tutorial and the faction unlock rewards. They give you starter decks and resources.
  4. Pick one faction and build it up before spreading scraps across all six.
  5. Don't mill cards randomly. Keep your collection until you know what you need; mill only extra copies.
  6. Use netdecks. Copying a proven deck from a deck site or content creator is the fastest way to learn the game.
  7. Do daily quests and the Reward Book. Reward Points unlock kegs, scraps and cosmetic rewards.
  8. Read the opponent's leader ability at the start. It tells you their faction plan.
  9. Seasonal modes (rotating rules) are a good place to learn cards without ladder pressure.
  10. Hover everything. Card text, statuses (Lock, Veil, Shield) and row effects decide games.

How a Match Works

Card advantage: the core skill

If you win Round 1 while using fewer cards than your opponent, you're ahead. Common patterns:

Short vs. long rounds

Decks are built for different round lengths. Engine cards (units that grow every turn) want long rounds; tempo cards (instant points) are best in short rounds. Controlling round length is half the game.

Deckbuilding

Keywords you must know

Keyword Meaning (simplified)
Deploy Triggers when played from hand
Order Activated ability you use on your turn; often with Charges or Cooldown
Zeal The unit can use its Order the turn it's played
Timer Triggers after a countdown
Boost / Damage Increase / decrease a unit's power
Armor Absorbs damage before power
Lock Disables a unit's ability
Purify Removes statuses
Spawn / Summon Create a new unit / pull one from deck
Veteran Gains extra power at the start of the next round
Doomed Banished instead of going to the graveyard
Might Triggers if you control a unit with 10+ power on each row (added in 11.7)
Vice Triggers after you spend a set number of Coins (Syndicate, added in 11.7)
Lineage Boost at game start based on Dragons in your deck (11.5)

The Factions

Faction Identity Typical plans
Monsters Consume, Deathwish, Thrive, big units Growing swarms, consume engines, Ice Giant and "Might" big-unit decks
Nilfgaard Control, tall units, locks, seize/poison Disruption, poison, soldier synergies
Northern Realms Charges, crew, Formation, siege engines Armor and siege, boosting engines
Scoia'tael Harmony, movement, traps Harmony packages, movement and Nature cards
Skellige Bloodthirst, self-damage, graveyard Self-wounding, discard and graveyard decks
Syndicate Coins, Tribute, Bounty Coin economy, gang synergies, Vice payoffs

Neutral cards (including famous characters like Geralt and Ciri variants) can go in any deck.

Beginner-friendly factions: Northern Realms and Monsters tend to have straightforward boost/swarm plans. Syndicate and Nilfgaard are rewarding but more intricate.

Game Modes

Mode What it is
Ranked Main competitive ladder; monthly seasons with rank rewards
Seasonal Rotating special rules each season; no rank pressure
Arena / Draft Draft a deck and play a run of matches for rewards; entry costs resources. Since 11.3 you draft a leader ability, then eight three-card packages, then a stratagem, and the turn timer is 25 seconds
Training / Friendly Practice vs. AI or a friend

The Cycle Progression System (introduced in 11.6) promotes specific card sets during each cycle and rewards playing ranked with decks built from those sets. Base, Starter, Thronebreaker and Novigrad sets count for every cycle.

Ranked Ladder

Economy and Free-to-Play

Currency Use
Ore Buy card kegs
Scraps Craft specific cards
Meteorite Powder Craft premium (animated) versions
Reward Points Spend in the Reward Book trees for resources and cosmetics

How to get the most out of it:

Mulligan Tips

Common Mistakes to Avoid

Advanced Tips

FAQ

Is GWENT shutting down? Not as of September 2026. CD PROJEKT RED ended active development with GWENTFINITY (11.10, October 2023), but servers and ranked are still online and the community Balance Council handles card changes.

Is it free? Yes. All cards can be earned through play; purchases are optional.

What's the best faction for beginners? Northern Realms and Monsters are easy to understand. Pick whichever faction's plan you enjoy; netdecks exist for all six.

How many cards are in a deck? Minimum 25, limited by provisions. Max 2 copies of each bronze and 1 of each gold.

Is this the same as Gwent in The Witcher 3? No. Stand-alone GWENT evolved into a different game with two rows, provisions and a larger card pool. For the Witcher 3 style, play the in-game Gwent or the separate single-player spin-offs.

What is GWENT: Rogue Mage? A separate paid single-player roguelike deckbuilder set in the Witcher world, released in 2022. It doesn't affect your online collection.

Sources