How modern GWENT works in its GWENTFINITY era: round-based strategy, card advantage, deckbuilding with provisions, the factions, free-to-play economy, ranked climbing and what changed when CD PROJEKT RED handed balance to the community.
Researched September 2026 — current as of the GWENTFINITY era (last developer patch 11.10, October 2023; card balance since then is set by the community Balance Council). Live games change; check the linked sources if something differs.
Yes, but in maintenance mode. With Update 11.10 (October 2023) CD PROJEKT RED shipped its final developer-made card changes and introduced the Balance Council, a player voting system that decides future card adjustments. Servers, ranked, seasonal modes and the shop remain online, and the game is still free on Steam, GOG, iOS and Android. Expect no new official card drops; the meta shifts through community-voted balance changes instead. The official news feed has been quiet since mid-2024; its last notice was that from October 25, 2024 GWENT is no longer supported on Windows 7/8/8.1 (Steam) or Windows 7 (GOG) - it may still run, but compatibility problems there won't be fixed.
How the Balance Council works: voting runs monthly. To vote you need at least Prestige 1 and either Pro Rank or 50 ranked wins in the current season. You vote for up to three cards in each of four brackets (provision increase/decrease, power increase/decrease), and each cycle applies roughly 3-10 changes per bracket to cards that pass a minimum vote threshold. Provisions can't drop below 4 and power can't drop below 1.
Earlier 2023 updates are still relevant to today's card pool: the Claw and Dagger drop (11.4), Lineage keyword for dragons (11.5), the Cycle Progression System (11.6), The Tide Rises drop with the Might and Vice keywords (11.7), and the revamped Draft mode (11.3).
If you win Round 1 while using fewer cards than your opponent, you're ahead. Common patterns:
Decks are built for different round lengths. Engine cards (units that grow every turn) want long rounds; tempo cards (instant points) are best in short rounds. Controlling round length is half the game.
| Keyword | Meaning (simplified) |
|---|---|
| Deploy | Triggers when played from hand |
| Order | Activated ability you use on your turn; often with Charges or Cooldown |
| Zeal | The unit can use its Order the turn it's played |
| Timer | Triggers after a countdown |
| Boost / Damage | Increase / decrease a unit's power |
| Armor | Absorbs damage before power |
| Lock | Disables a unit's ability |
| Purify | Removes statuses |
| Spawn / Summon | Create a new unit / pull one from deck |
| Veteran | Gains extra power at the start of the next round |
| Doomed | Banished instead of going to the graveyard |
| Might | Triggers if you control a unit with 10+ power on each row (added in 11.7) |
| Vice | Triggers after you spend a set number of Coins (Syndicate, added in 11.7) |
| Lineage | Boost at game start based on Dragons in your deck (11.5) |
| Faction | Identity | Typical plans |
|---|---|---|
| Monsters | Consume, Deathwish, Thrive, big units | Growing swarms, consume engines, Ice Giant and "Might" big-unit decks |
| Nilfgaard | Control, tall units, locks, seize/poison | Disruption, poison, soldier synergies |
| Northern Realms | Charges, crew, Formation, siege engines | Armor and siege, boosting engines |
| Scoia'tael | Harmony, movement, traps | Harmony packages, movement and Nature cards |
| Skellige | Bloodthirst, self-damage, graveyard | Self-wounding, discard and graveyard decks |
| Syndicate | Coins, Tribute, Bounty | Coin economy, gang synergies, Vice payoffs |
Neutral cards (including famous characters like Geralt and Ciri variants) can go in any deck.
Beginner-friendly factions: Northern Realms and Monsters tend to have straightforward boost/swarm plans. Syndicate and Nilfgaard are rewarding but more intricate.
| Mode | What it is |
|---|---|
| Ranked | Main competitive ladder; monthly seasons with rank rewards |
| Seasonal | Rotating special rules each season; no rank pressure |
| Arena / Draft | Draft a deck and play a run of matches for rewards; entry costs resources. Since 11.3 you draft a leader ability, then eight three-card packages, then a stratagem, and the turn timer is 25 seconds |
| Training / Friendly | Practice vs. AI or a friend |
The Cycle Progression System (introduced in 11.6) promotes specific card sets during each cycle and rewards playing ranked with decks built from those sets. Base, Starter, Thronebreaker and Novigrad sets count for every cycle.
| Currency | Use |
|---|---|
| Ore | Buy card kegs |
| Scraps | Craft specific cards |
| Meteorite Powder | Craft premium (animated) versions |
| Reward Points | Spend in the Reward Book trees for resources and cosmetics |
How to get the most out of it:
Is GWENT shutting down? Not as of September 2026. CD PROJEKT RED ended active development with GWENTFINITY (11.10, October 2023), but servers and ranked are still online and the community Balance Council handles card changes.
Is it free? Yes. All cards can be earned through play; purchases are optional.
What's the best faction for beginners? Northern Realms and Monsters are easy to understand. Pick whichever faction's plan you enjoy; netdecks exist for all six.
How many cards are in a deck? Minimum 25, limited by provisions. Max 2 copies of each bronze and 1 of each gold.
Is this the same as Gwent in The Witcher 3? No. Stand-alone GWENT evolved into a different game with two rows, provisions and a larger card pool. For the Witcher 3 style, play the in-game Gwent or the separate single-player spin-offs.
What is GWENT: Rogue Mage? A separate paid single-player roguelike deckbuilder set in the Witcher world, released in 2022. It doesn't affect your online collection.