A practical guide to GTFO's co-op hardcore descent: stealth on sleepers, roles and loadouts, tools, terminal commands, alarms and scans, enemy handling, and how to work through all eight rundowns.
Researched September 2026 — current as of the "Final Edition" (Rundown 8.0 Duality, released December 8, 2023, was the final content rundown; the latest patch was a small Unity security fix on October 17, 2025). The game is complete and 10 Chambers is working on Den of Wolves. Live games change; check the linked sources if something differs.
GTFO is finished: no new rundowns are coming. All currently playable content is eight rundowns with 83 expeditions in total (per the GTFO wiki), tiered A (easiest) to E (hardest):
| Rundown | Name | Expeditions |
|---|---|---|
| ALT://Rundown 1.0 | Deviation | 6 |
| ALT://Rundown 2.0 | Infection | 10 |
| ALT://Rundown 3.0 | The Vessel | 7 |
| ALT://Rundown 4.0 | Contact | 12 |
| ALT://Rundown 5.0 | Rebirth | 13 |
| ALT://Rundown 6.0 | Destination | 13 |
| Rundown 7.0 | Rise | 10 |
| Rundown 8.0 | Duality | 12 |
The original Early Access rundowns were retired and replaced by the ALT versions. Clearing expeditions unlocks deeper tiers within each rundown. Bots can fill empty slots, but the game is built for four humans on voice chat.
Each prisoner brings a main weapon, a special weapon, a tool, and a melee weapon. Coordinate so the team covers every job.
| Role | Typical tool | Weapon focus | Job |
|---|---|---|---|
| Scout / tracker | Bio Tracker | Precision main + revolver or sniper special | Tags enemies, plans stealth routes, calls targets |
| Holder / defender | C-Foam Launcher | Automatic main + shotgun special | Foams doors, holds chokes during alarms |
| Sentry player | Burst, HEL Auto, Shotgun, or Sniper Sentry | Balanced | Covers a lane or door during scans |
| Mines | Mine Deployer | Balanced | Pre-traps chokepoints and alarm routes |
Everything below is on the GTFO wiki's weapon list. Main weapons use the plentiful main ammo pool; special weapons use the scarcer special pool, so save them for big targets and emergencies.
| Slot | Category | Weapons |
|---|---|---|
| Main | Pistols | Shelling S49, Burst Pistol, HEL Revolver, Machine Pistol, HEL Autopistol |
| Main | Rifles | Bullpup Rifle, DMR, Double Tap Rifle, Assault Rifle, Burst Rifle, Rifle |
| Main | SMGs, PDWs, carbines | SMG, PDW, Heavy SMG, Carbine |
| Main | Shotguns | Sawed-off Shotgun, HEL Shotgun, Slug Shotgun |
| Special | Rifles | Heavy Assault Rifle, Short Rifle, Precision Rifle, HEL Rifle |
| Special | Shotguns | Shotgun, Combat Shotgun, Scattergun, Choke Mod Shotgun |
| Special | Machine guns | Machine Gun V, Machine Gun XII, Burst Cannon |
| Special | Other | Revolver, HEL Gun, High Cal Pistol, Sniper |
Loadout rules of thumb:
Melee weapons: Sledgehammer (reliable heavy hits), Knife (fast, quiet), Bat (fast charge), and Spear (long reach). Choose one whose charge time you're comfortable with.
Tools:
Alarm checklist:
| Command | What it does |
|---|---|
| LIST | Shows items and resources in the level; filter by zone or item type (for example LIST ZONE_[number] or LIST AMMOPACK) |
| QUERY | Gives location and status for a specific named item |
| PING | Makes a named item in your current zone emit a sound so you can find it |
| LOGS / READ | Lists and reads logs on that terminal (lore and sometimes codes) |
| INFO | Terminal ID, zone, and log count |
| REACTOR_STARTUP / REACTOR_SHUTDOWN | Reactor objectives; requires entering verification codes during waves |
| UPLINK_CONNECT / UPLINK_VERIFY | Uplink objectives; enter IP addresses and verify codes |
| HELP / COMMANDS | Command list |
Tip: type-ahead is fast — practise typing terminal commands under pressure.
| Enemy | Threat | How to handle |
|---|---|---|
| Striker | Basic melee sleeper | Charged melee to the back of the head |
| Shooter | Ranged projectile sleeper | Kill before waking the room; hide behind corners |
| Giant (Striker) | Large melee | Synchronized charged hits from multiple players |
| Big Shooter | Large ranged | Coordinated strikes or heavy special weapon fire |
| Hybrid | Mixed ranged/melee | Treat like a Giant |
| Scout | Wakes the room if touched | Precision kill from range |
| Charger | Rushes you | High-damage fire, block corridors |
| Shadow | Invisible until close | Bio Tracker tagging, area fire |
| Flyer | Airborne ranged | Precision shots, avoid open rooms |
| Snatcher | Grabs a player | Team focus fire |
| Mother / Big Mother | Spawns babies | Kill the mother fast; clear babies with shotguns |
| Tank | Heavy armor | Sustained fire from the whole team |
| Immortal | Regenerating boss-type threat | Use the expedition's intended tactic; often best avoided |
| Kraken / Mega Mother | Late boss threats | Full team, full resources |
| Nightmare variants, Zoomer Scout | Rundown 8.0 variants | Harder versions; plan more carefully |
Stationary hazards include Spitters (avoid or kill from range) and Cocoons.
Expeditions have a main objective (fetch items, reactor startup/shutdown, uplinks, retrieve a data cube or a HSU, etc.) and, from Rundown 4 onward, optional sectors that add extra objectives and harder areas. Clearing every sector in one run is called Prisoner Efficiency.
Boosters are single-run bonuses (for example faster melee, more damage, more tool ammo). They come from artifacts collected during expeditions, with tiers such as Muted, Bold, and Aggressive. Equip boosters before a hard expedition; they are consumed on use.
Is GTFO still getting updates? No new rundowns. Rundown 8.0 Duality (December 2023) was the final chapter. Only small maintenance patches appear (for example October 17, 2025).
Can I play solo? Bots can fill empty slots (the store page pitches them for when you're short one or two players), but GTFO is built for four people on voice chat.
How many expeditions are there? 83 across eight rundowns (six ALT rundowns plus R7 and R8).
Which rundown should I start with? ALT://Rundown 1.0 Deviation, A-tier.
What are boosters? Single-run perks earned from artifacts.
What's Den of Wolves? 10 Chambers' next co-op heist FPS; no release date announced as of September 2026.