GTFO: Complete Survival Guide

A practical guide to GTFO's co-op hardcore descent: stealth on sleepers, roles and loadouts, tools, terminal commands, alarms and scans, enemy handling, and how to work through all eight rundowns.

Researched September 2026 — current as of the "Final Edition" (Rundown 8.0 Duality, released December 8, 2023, was the final content rundown; the latest patch was a small Unity security fix on October 17, 2025). The game is complete and 10 Chambers is working on Den of Wolves. Live games change; check the linked sources if something differs.

The Game's Current State

GTFO is finished: no new rundowns are coming. All currently playable content is eight rundowns with 83 expeditions in total (per the GTFO wiki), tiered A (easiest) to E (hardest):

Rundown Name Expeditions
ALT://Rundown 1.0 Deviation 6
ALT://Rundown 2.0 Infection 10
ALT://Rundown 3.0 The Vessel 7
ALT://Rundown 4.0 Contact 12
ALT://Rundown 5.0 Rebirth 13
ALT://Rundown 6.0 Destination 13
Rundown 7.0 Rise 10
Rundown 8.0 Duality 12

The original Early Access rundowns were retired and replaced by the ALT versions. Clearing expeditions unlocks deeper tiers within each rundown. Bots can fill empty slots, but the game is built for four humans on voice chat.

Quick Start

  1. Play with a full squad on voice. GTFO punishes solo players and silent teams. Bots are a fallback.
  2. Sleepers wake from noise, light, and proximity. Crouch-walk near them, keep your flashlight off them when they pulse, and time your moves to their breathing.
  3. Melee is your main stealth tool. A charged melee hit to the back of the head (occiput) one-shots a Striker.
  4. Never open doors carelessly. Some doors trigger alarms, others hide rooms full of enemies. Read the door's panel first.
  5. Use terminals. LIST, QUERY, and PING find objectives and resources.
  6. Resources are finite. Ammo, medical supplies, and tool refills are scattered through the level — share them intentionally.
  7. Set up before alarms. Place sentries, mines, and C-foam doors before triggering a scan.
  8. Start with A-tier expeditions in earlier ALT rundowns before attempting higher tiers.

Roles and Loadouts

Each prisoner brings a main weapon, a special weapon, a tool, and a melee weapon. Coordinate so the team covers every job.

Role Typical tool Weapon focus Job
Scout / tracker Bio Tracker Precision main + revolver or sniper special Tags enemies, plans stealth routes, calls targets
Holder / defender C-Foam Launcher Automatic main + shotgun special Foams doors, holds chokes during alarms
Sentry player Burst, HEL Auto, Shotgun, or Sniper Sentry Balanced Covers a lane or door during scans
Mines Mine Deployer Balanced Pre-traps chokepoints and alarm routes

Weapon pool

Everything below is on the GTFO wiki's weapon list. Main weapons use the plentiful main ammo pool; special weapons use the scarcer special pool, so save them for big targets and emergencies.

Slot Category Weapons
Main Pistols Shelling S49, Burst Pistol, HEL Revolver, Machine Pistol, HEL Autopistol
Main Rifles Bullpup Rifle, DMR, Double Tap Rifle, Assault Rifle, Burst Rifle, Rifle
Main SMGs, PDWs, carbines SMG, PDW, Heavy SMG, Carbine
Main Shotguns Sawed-off Shotgun, HEL Shotgun, Slug Shotgun
Special Rifles Heavy Assault Rifle, Short Rifle, Precision Rifle, HEL Rifle
Special Shotguns Shotgun, Combat Shotgun, Scattergun, Choke Mod Shotgun
Special Machine guns Machine Gun V, Machine Gun XII, Burst Cannon
Special Other Revolver, HEL Gun, High Cal Pistol, Sniper

Loadout rules of thumb:

Melee weapons: Sledgehammer (reliable heavy hits), Knife (fast, quiet), Bat (fast charge), and Spear (long reach). Choose one whose charge time you're comfortable with.

Tools:

Stealth: Sleepers and Scouts

Doors, Alarms, and Scans

Alarm checklist:

  1. Foam every door you won't use.
  2. Place sentries covering the main entrance.
  3. Mine the choke corridor.
  4. Top up ammo and health before opening.
  5. Assign who stands in each scan circle.

Terminals

Command What it does
LIST Shows items and resources in the level; filter by zone or item type (for example LIST ZONE_[number] or LIST AMMOPACK)
QUERY Gives location and status for a specific named item
PING Makes a named item in your current zone emit a sound so you can find it
LOGS / READ Lists and reads logs on that terminal (lore and sometimes codes)
INFO Terminal ID, zone, and log count
REACTOR_STARTUP / REACTOR_SHUTDOWN Reactor objectives; requires entering verification codes during waves
UPLINK_CONNECT / UPLINK_VERIFY Uplink objectives; enter IP addresses and verify codes
HELP / COMMANDS Command list

Tip: type-ahead is fast — practise typing terminal commands under pressure.

Enemies and How to Handle Them

Enemy Threat How to handle
Striker Basic melee sleeper Charged melee to the back of the head
Shooter Ranged projectile sleeper Kill before waking the room; hide behind corners
Giant (Striker) Large melee Synchronized charged hits from multiple players
Big Shooter Large ranged Coordinated strikes or heavy special weapon fire
Hybrid Mixed ranged/melee Treat like a Giant
Scout Wakes the room if touched Precision kill from range
Charger Rushes you High-damage fire, block corridors
Shadow Invisible until close Bio Tracker tagging, area fire
Flyer Airborne ranged Precision shots, avoid open rooms
Snatcher Grabs a player Team focus fire
Mother / Big Mother Spawns babies Kill the mother fast; clear babies with shotguns
Tank Heavy armor Sustained fire from the whole team
Immortal Regenerating boss-type threat Use the expedition's intended tactic; often best avoided
Kraken / Mega Mother Late boss threats Full team, full resources
Nightmare variants, Zoomer Scout Rundown 8.0 variants Harder versions; plan more carefully

Stationary hazards include Spitters (avoid or kill from range) and Cocoons.

Objectives and Sectors

Expeditions have a main objective (fetch items, reactor startup/shutdown, uplinks, retrieve a data cube or a HSU, etc.) and, from Rundown 4 onward, optional sectors that add extra objectives and harder areas. Clearing every sector in one run is called Prisoner Efficiency.

Boosters

Boosters are single-run bonuses (for example faster melee, more damage, more tool ammo). They come from artifacts collected during expeditions, with tiers such as Muted, Bold, and Aggressive. Equip boosters before a hard expedition; they are consumed on use.

Progression Tips by Rundown

Common Mistakes to Avoid

Advanced Tips

FAQ

Is GTFO still getting updates? No new rundowns. Rundown 8.0 Duality (December 2023) was the final chapter. Only small maintenance patches appear (for example October 17, 2025).

Can I play solo? Bots can fill empty slots (the store page pitches them for when you're short one or two players), but GTFO is built for four people on voice chat.

How many expeditions are there? 83 across eight rundowns (six ALT rundowns plus R7 and R8).

Which rundown should I start with? ALT://Rundown 1.0 Deviation, A-tier.

What are boosters? Single-run perks earned from artifacts.

What's Den of Wolves? 10 Chambers' next co-op heist FPS; no release date announced as of September 2026.

Sources