GRIS: Complete Guide

A spoiler-light guide to Nomada Studio's GRIS: every dress ability and how to use it, the four colors in order, all 17 achievements (including the tricky hidden ones), memento hunting, and the secret ending.

Researched September 2026 — current as of the September 2024 update that added Steam community items (trading cards and related items) after GRIS passed 3 million sales. Live games change; check the linked sources if something differs.

Quick Start

  1. You cannot die. GRIS has no death, no fail state and no combat. Take your time, explore and experiment.
  2. There is almost no text. The game teaches through icons and level design. If a platform looks unreachable, you probably have not found the right ability yet.
  3. Your dress is your toolkit. Gris gains four abilities in sequence: a heavy stone form, a double jump, swimming, and singing. Each ability also reopens old areas.
  4. Lights are progression. Glowing star-like lights are collected and form constellations that open new paths. They are required, not optional.
  5. Mementos are the collectibles. Optional hidden items; finding them all unlocks the secret ending and the "Mementos" achievement.
  6. Several achievements are easy to miss. Denial, Sandstorm, Anger, Eel and the collectible sets need specific actions on the first visit to a section or a replay. Read the achievements section before you start if you want 100%.
  7. Colors mark progress. Each restored color (red, green, blue, yellow) is a chapter milestone and an achievement.
  8. Use a controller if you have one. GRIS plays well on keyboard, but it was built with a gamepad in mind.
  9. Expect around 3 to 5 hours for a first run, more if you hunt everything.

Controls

GRIS uses a handful of actions, and the game shows each one as an icon the first time you need it.

Action What it does Notes
Move Walk and run Analog stick gives finer control on narrow ledges
Jump Jump; press again in mid-air for the double jump once unlocked Time the second jump at the top of the arc for maximum height
Stone form Turn into a heavy block while held Works on the ground, in the air and underwater
Sing Emit Gris's song once unlocked Hold near flowers, creatures and mechanisms
Swim Move freely underwater and burst forward once unlocked Swim up and out of the surface to launch into the air

Keyboard bindings can be checked and changed in the options menu; on a gamepad the defaults map to face buttons.

Platforms and Versions

Platform Release
Windows, macOS, Nintendo Switch December 2018
iOS August 2019
PlayStation 4 November 2019
Android April 2020
PlayStation 5, Xbox One, Xbox Series X/S December 2022

The game content is the same across platforms; this guide uses the Steam achievement list. GRIS won the Games for Impact award at The Game Awards (Nomada confirmed this when NEVA won the same award in 2024) and picked up further art and animation honors, largely for its hand-drawn watercolor art and Berlinist's score. In September 2024 Nomada announced GRIS had sold over 3 million copies across all platforms.

Abilities

Ability When you get it What it does Puzzle uses
Stone form (heavy) Early, in the red area Turns Gris into a heavy block Resist strong winds, smash fragile floors and statues, weigh down platforms
Double jump After the red area A second jump in mid-air Reach higher ledges; combine with glides and wind
Swimming During the blue area Dive and swim freely underwater; dash-like bursts when swimming Explore flooded caverns, launch out of water to reach heights
Singing Late game A song that makes plants bloom and wakes certain creatures and mechanisms Grow platforms, open flowers, interact with the world

Tips:

The Journey (Spoiler-Light)

Stage Color Setting What is new
Prologue None A crumbling statue and a grey world Basic movement
Red Red Desert with windmills and sandstorms Stone form; wind and sand as obstacles
Green Green Lush forest Double jump; creatures that help you
Blue Blue Underwater caverns Swimming; a hostile giant eel chase
Yellow Yellow A realm of light and geometric buildings Singing; light and reflection puzzles
Finale All The climb to the end Combines every ability

The four areas are linked through a central hub, so you will pass through it several times. Areas previously out of reach open up as your abilities grow.

Achievements (17 total)

Steam lists 17 achievements. The four colors and The End come naturally. The rest require specific actions, and several are hidden.

Achievement Where How
Red Story Restore red
Green Story Restore green
Blue Story Restore blue
Yellow Story Restore yellow
The End Finale Finish the game
Acceptance Finale Final stage-of-grief milestone near the end
Denial Opening Do not input anything during the opening sequence
Sandstorm Red desert Get through the sandstorm section without being blown back by the wind at all; use stone form every time a gust hits
Anger Red desert Smash three statues with stone form (break the two on the right first to avoid collision issues)
Inuksuit Red desert Find all 14 stone piles (inuksuit)
Apples Green forest Collect all 8 apples
Eel Blue caverns Get through the eel section without being bitten
Magic fowls Yellow area Find all 7 magic fowls
Bargaining Hidden A hidden stage-of-grief achievement; see a 100% guide if it does not pop
Depression Hidden A hidden stage-of-grief achievement; see a 100% guide if it does not pop
Mementos All areas Find every memento
Childhood Post-game Unlocked by the secret ending after collecting all mementos

Steam's global rates show how few players get the hidden ones: fewer than 10 percent have Denial, Anger, Bargaining, Sandstorm, Magic fowls, Eel and Inuksuit, and Mementos and Childhood sit around 5 to 6 percent.

Missable-achievement advice

Use multiple save slots so you can retry these without replaying the whole game.

Mementos and the Secret Ending

Mementos are hidden throughout all areas, often behind breakable floors, underwater, in off-screen alcoves, or high above the main path.

A 100% Route in Two Passes

GRIS is short enough that the cleanest way to get every achievement is two passes: a careful first run and a focused cleanup.

Pass 1 (story, with the missables):

  1. Start a new game and do not touch anything during the opening for Denial.
  2. In the red desert, handle Sandstorm on your first time through the gusts, smash the three statues for Anger, and look out for stone piles (Inuksuit) on side paths.
  3. In the green forest, collect apples as you find them. The Apples achievement needs all 8.
  4. In the blue caverns, treat the eel chase as its own challenge. Save before it if you have a spare slot.
  5. In the yellow area, watch for the magic fowls; there are 7.
  6. Pick up any memento you spot, but do not detour for hard ones yet. Finish the game for The End and the story achievements.

Pass 2 (cleanup):

  1. Check your Steam achievement list to see exactly which sets are incomplete.
  2. Revisit the relevant area with your full set of abilities. Double jump, swimming and singing open spots that were out of reach on the first visit.
  3. Collect the remaining mementos, then trigger the secret ending for Childhood.
  4. If a hidden achievement (Bargaining or Depression) is still missing, use the Steam walkthrough in Sources. They are tied to specific moments rather than collectibles.

Why two passes works: most of the first-pass achievements depend on how you play a section, while the second-pass ones depend on what you collect. Splitting them means you never replay a whole chapter for one missed action.

Accessibility and Comfort

Common Mistakes to Avoid

Advanced Tips

FAQ

Can you die in GRIS? No. There is no death, failure or combat.

How long is GRIS? Roughly 3 to 5 hours for a first playthrough; completionists should plan for more.

How many achievements does GRIS have? 17 on Steam. The four color achievements and The End are unmissable; the rest need specific actions or collectibles.

How do I get the secret ending? Collect every memento, then return in the post-game to see the extra childhood scene and unlock the Childhood achievement.

What is GRIS about? A young woman working through grief. Her journey is told through color, music and the changing world rather than words, and the achievements reference the five stages of grief.

Is there a sequel? Nomada Studio's next game is NEVA (released October 15, 2024), a separate story about Alba and a wolf that builds on GRIS's style and adds light combat. It won the Games for Impact award at The Game Awards 2024, as GRIS did before it.

Does GRIS have Steam trading cards? Yes. Community items were added in September 2024 to celebrate 3 million copies sold, and they are granted retroactively.

Sources