Everything you need to stay alive in the Amazon: the four nutrition needs, sanity, wound care, a first-day plan, base building, threats and how to approach Story, Spirits of Amazonia, Survival and co-op.
Researched September 2026 — current as of patch 2.9.5 (February 2026). Green Hell is feature-complete and Creepy Jar has moved on to StarRupture, so expect only small hotfixes. Check the linked sources if something differs.
| Need | Good early sources | Notes |
|---|---|---|
| Carbohydrates | Bananas, coconut flesh, cocona fruit, some tubers | Usually the easiest to fill early |
| Fats | Brazil nuts, coconut flesh, fatty meat, fish, larvae | Brazil nuts are a reliable fat source once you have a way to crack them |
| Proteins | Cooked meat and fish, eggs, larvae, grubs | Cook meat; raw meat risks food poisoning and parasites |
| Hydration | Coconut water, rain collector, boiled water | Sweating in the jungle burns water quickly |
Sanity falls from eating raw, rotten or poisonous food, sleeping in the open, being dirty, carrying wounds and some story events. It recovers from proper sleep in a shelter, clean living and a stable routine. At low sanity you hear voices and may see hostile hallucinations. Treat sanity as a resource like food, not an afterthought.
Enter body-inspection mode regularly — especially after crossing water, fighting or crawling through undergrowth.
| Problem | What to do |
|---|---|
| Leeches | Pull them off by hand; they appear after swimming or wading |
| Worms under skin | Remove them; check the notebook for the right treatment for your version |
| Lacerations and cuts | Bandage them; deeper wounds need dressings to close and heal |
| Infected wounds | Maggots clean out dead tissue — apply, then bandage. Based on real field medicine |
| Venom/poison | Treat with the appropriate dressing or remedy listed in the notebook; stay near a safe spot while it wears off |
| Food poisoning | Charcoal from a fire helps; stop eating unknown food |
| Parasites | Come from dirty water and raw food; treat with the remedies the notebook lists and switch to clean water |
The notebook has a healing section. Once you learn a remedy, it is recorded there — consult it instead of guessing.
Day 2 onward: set up food preservation, a proper water supply (boiling container plus collectors) and storage. Once that loop is stable you have free time for exploration and the story.
| Stage | Key builds | Why |
|---|---|---|
| Survival camp | Stone Blade, axe, spear, fire, leaf shelter, bed | Keeps you alive for the first nights |
| Stable camp | Rain collectors, boiling setup, smoker or drying rack, storage | Removes the daily scramble for water and food |
| Farming and animals | Planters with fertiliser, animal pens | Guaranteed food; since the Animals update you can tame and breed capybaras, tapirs, peccaries, armadillos, anteaters and more |
| Fortified base | Walls, foundations, multi-level wooden/bamboo structures, tree houses, lighting, traps | Security against tribal raids and predators |
Building uses wood, bamboo, stones, mud and rope. Foundations let you create multi-level structures; later updates added treetop building, furniture and decorations. Lighting and fortifications reduce the danger of night raids.
Tools break. Keep spare blades and a spare axe in storage.
| Threat | Where | How to handle |
|---|---|---|
| Jaguars and pumas | Jungle, often at night | Fight with a spear or bow, keep your back to cover, and keep fire and light at camp |
| Black caimans | Rivers and shores | Avoid swimming in murky water; watch the shoreline |
| Snakes | Undergrowth | Walk around them; venom needs treatment |
| Spiders, scorpions, poison dart frogs | Leaves, trees, ground | Do not grab brightly coloured frogs; check what you pick up |
| Piranhas and stingrays | Rivers | Cross at shallow points and inspect for bites afterward |
| Hostile tribe | Camps and roaming patrols | Stealth, bows, fortifications; avoid their villages early |
| Weather | Everywhere | Rain soaks you, puts out fires and ruins dry tinder — build under roofs |
| Mode | What it is |
|---|---|
| Story | Jake Higgins searches for his wife Mia in the Amazon. A 25+ hour campaign with guided objectives and several endings |
| Spirits of Amazonia | Free prequel campaign (20+ hours) set before the main story, playable solo or in co-op |
| Survival / Endless | No story — pure survival sandbox with difficulty and threat settings |
| Challenges | Goal-based scenarios such as the Flamekeeper Challenge, a defence-style test |
| Co-op | Online co-op for up to four players in supported modes |
Custom difficulty lets you tune or disable things like predators, tribal enemies, sanity and nutrition decay. Nothing wrong with starting gentler and turning the dials up.
How many players can play Green Hell co-op? Up to four players online.
Is Spirits of Amazonia free? Yes, it is a free prequel campaign added to the base game.
Is Green Hell still being updated? It received more than 20 content updates after launch. The most recent patch is 2.9.5 (February 2026), a Steam Deck-focused hotfix. The studio's current project is StarRupture.
How do I get rid of parasites? Stop drinking dirty water and eating raw meat, then use the remedy recorded in your notebook's healing section.
Why can't I heal to full health? Your maximum health is capped by nutrition. Fill carbs, fats, proteins and hydration first.
How do I stop my sanity dropping? Sleep in a shelter, eat cooked, fresh food, treat wounds and stay clean.
Does Green Hell work on Steam Deck? Yes. Patch 2.9.5 fixed the custom Steam Deck controller configuration and improved text legibility.