Ghostrunner: Complete Guide

A player's guide to Ghostrunner: movement and combat fundamentals, Sensory Boost, the four special abilities, the upgrade grid, enemy-by-enemy tactics, bosses, collectibles and the tricky achievements, plus the Project_Hel DLC and extra modes.

Researched September 2026 — current as of the final PC version with the Project_Hel DLC, Wave Mode and Assist Mode. Live games change; check the linked sources if something differs.

Quick Start

  1. One hit kills you, and one hit kills most enemies. Every fight is a puzzle of angles and timing. Dying is normal; checkpoints are frequent.
  2. Never stop moving. Standing still in view of a gunner is death. Wallrun, slide and dash constantly.
  3. Dash in mid-air to trigger Sensory Boost. Time slows and you can sidestep bullets. It's the core combat tool.
  4. Plan your route before engaging. Pause at the edge of an arena, look at the enemy positions, and decide the order you'll kill them in.
  5. Kill the ranged enemies first. Melee enemies can be dodged; gunners in the back shoot you while you deal with them.
  6. Block bullets once you can. Holding block at the right time deflects projectiles, and it can send them back into enemies.
  7. Use your special ability meter. It fills as you kill. Blink, Surge, Tempest and Overlord each solve different problems.
  8. Tune the upgrade grid often. Your upgrades are pieces that must fit a grid, and different layouts suit different levels.
  9. Assist Mode exists. If a section is blocking you, the added accessibility options let you keep going without giving up.

Movement

Move What it does Notes
Run / sprint Default speed Always keep momentum
Jump Standard jump Follow with an air dash to trigger Sensory Boost
Wallrun Run along walls Jump off to chain wallruns
Slide Slide on the ground Great for speed and dodging
Dash Short sidestep burst On the ground it's a quick dodge
Grapple Swing or pull to anchor points Lets you cross gaps and enter arenas from above

Movement tips:

Combat

Special Abilities

Special abilities cost your ability meter, which fills as you fight.

Ability What it does Best use
Blink Dash through a line of enemies, killing them Clearing groups of enemies in a line (Triple A achievement)
Surge A ranged energy wave Killing enemies you can't reach, including those behind Beacon shields
Tempest A telekinetic push that also deflects projectiles Crowd control and reflecting shots (Unstoppable Force, Homerunner)
Overlord Takes control of enemies so they turn on each other Big arenas with many enemies (Control Freak)

Upgrades

Enemies

Enemy Threat How to deal with it
Gunners (pistol and similar) Basic ranged Dodge with Sensory Boost and close in
Snipers Long range, lethal Break line of sight, then approach from cover; Surge kills them without getting close (Improvise Adapt Overrun)
Sluggers Heavy melee Dodge their swing and strike; Blink can kill them mid-air (Dead In The Air)
Splitters Splits into smaller units Kill them before they split (Preemptive Strike)
Beacons Protect allies with a shield Destroy the Beacon or use special abilities (Can't Run Can't Hide)
Drones Flying support Drop them onto groups (Strike achievement)

Tips:

How to Clear an Arena, Step by Step

Most deaths come from entering a room without a plan. A repeatable approach:

  1. Stop at the entrance. Checkpoints usually sit right before an arena, so a few seconds of scouting costs nothing.
  2. Count the enemies and find the gunners. Snipers and gunners on high platforms are the priority.
  3. Find your route. Look for wallrun surfaces, grapple points and cover that let you reach the first gunner without a long exposed run.
  4. Pick an opening kill. Ideally a gunner you can reach before anyone reacts.
  5. Chain kills along your route. Each kill should put you next to the next target. Air dash (Sensory Boost) to dodge anything shot at you between kills.
  6. Save your ability for the ugly part. If there's a Beacon-shielded group or a line of enemies, that's where Blink, Surge or Tempest goes.
  7. After a death, change one thing. A different first target or a different wall usually solves it.

Settings and Comfort

Bosses

Boss Achievement Tips
Hel Back To Hell Learn her dash patterns; attack after she commits. Stay mobile.
Tom Out Of Order A big set-piece fight. Watch the environment for the damage opportunities and keep moving.
The Keymaster (Mara) Artificial Selection The finale. Multiple phases; memorise each and take it slowly.

General boss tips:

Collectibles

Tips:

Achievements Worth Planning For

Achievement Requirement Tips
R Is For Running Complete a level without dying Pick a short, early level
A Grade Complete "Another Awakening" without dying Take it slow; route every fight
More Than Human Kill 23 enemies in a row without dying Choose an enemy-dense level
Upgrades Not Mandatory Kill 10 enemies in a row without Sensory Boost Early levels with melee enemies
Obedient Machine Complete "No Other Choice" without killing any enemies Pure movement run
Legacy Drivers Complete "My Friend" without using any upgrades Clear the upgrade grid first
Up Close And Personal Complete "Down Below" without using Surge on enemies Rely on the katana and other abilities
Just A Man Defeat Bakunin in under three minutes Learn the fight first, then speedrun it
Hit Me If You Can Block the Warden's attack five times in a row Practise parry timing
Wallrunner Kill 74 enemies right after jumping off a wall Make wall-jump kills your default arena opener
Sword Runner Kill 5 enemies within 10 seconds using just your sword A dense early arena, no abilities
Why Not Both Use 2 different special abilities within 10 seconds Needs two abilities unlocked; do it in any fight once the meter is full
Wave Of Mutilation Kill 3 enemies with a single use of Surge Line up a clustered group before firing
Longrunner Run 42 kilometres Comes naturally with enough play
Where Are My Keys Kill 1,000 enemies Comes naturally; Wave Mode helps
GR Project Complete Unlock every other achievement The platinum

Project_Hel DLC

Extra Modes

Common Mistakes to Avoid

Advanced Tips

FAQ

How long is Ghostrunner? Around 7 to 10 hours for the story; longer with collectibles and achievements.

Is Ghostrunner hard? Yes, it's a one-hit-kill game. Frequent checkpoints keep it fair, and Assist Mode is there if you need it.

What's in Project_Hel? A DLC campaign as Hel, with an aggressive combat-focused kit, Rage and new levels.

Is there a sequel? Yes. Ghostrunner 2 released on October 26, 2023, expanding beyond Dharma Tower with new environments and a motorcycle.

What does Sensory Boost do? It slows time mid-air when you dash, letting you dodge bullets and reposition.

Can I replay levels? Yes, via level select, which is how you clean up collectibles and level-specific achievements.

Sources