Gems of War: Complete Guide

A practical guide to Gems of War's match-3 combat, team building, currencies, and the systems added in the 9.x updates (the Library, the Astral Spire, Kingdom Prestige, and the expanded Explore mode). It is aimed at new and returning players who want to progress efficiently without wasting Gems.

Researched September 2026 — current as of Update 9.3 (July 2026) plus the weekly events running in late September 2026. Live games change; check the linked sources if something differs.

Quick Start

  1. Match 4 or 5 gems to take another turn. Extra turns are the single most important resource in the game. Board control beats raw damage almost every time.
  2. Skulls are direct damage. Matching skulls makes your first troop attack the enemy's first troop. Leave skulls on the board only if you can't use them and your opponent can't either.
  3. Mana colors decide your team. Each troop fills from one or two gem colors. Build teams where the colors don't all compete for the same gems, or where one troop feeds mana to the others.
  4. Follow the Library. Since Update 9.1, the Library replaces the old Adventurer's Path for Hero Levels 1–50. It lists every feature as it unlocks and pays rewards for finishing its tutorials. It's the best early roadmap you'll get.
  5. Do your dailies. Daily Plunder / Daily Adventures, Kingdom Tasks, the weekly event, and your guild tasks are where most free resources come from.
  6. Join an active guild early. Guild chests, guild tasks, guild events, and the weekly guild rewards add up to far more than solo play.
  7. Don't spend Gems on random chests early. Save them for event keys during the events you actually care about, VIP progress, or the Library Pass or other one-time value purchases if you plan to spend money.
  8. Level kingdoms for account-wide bonuses. Since 9.2, Kingdom Prestige (fed by Kingdom XP and Crystals) is the single upgrade track for every kingdom, and its bonuses apply across the game.

How Combat Works

The board

Battles are 4v4 (or fewer) on an 8x8 gem board. On your turn you swap two adjacent gems to form a line of three or more.

Match Result
3 gems Mana to troops of that color; your turn ends (unless a cascade creates a 4+ match)
4 gems in a row Mana plus an extra turn
5 gems (line, L, or T shape) Mana plus an extra turn
3+ skulls Your first troop attacks the enemy's first troop
4+ skulls Attack plus an extra turn

Cascades (gems falling into new matches) are free. They can hand you extra turns or hand them to nothing at all. Before any match, check what the fall will set up for the enemy. The classic beginner mistake is making a 3-match that drops a 4-skull line straight into the opponent's hands.

Mana and spells

Troop order

Position 1 takes skull hits and attacks with skulls. Put a sturdy troop (high Armor/Life) or a troop with defensive traits in slot 1. Put glass-cannon spellcasters further back.

Traits and Traitstones

Every troop has three traits that unlock with Traitstones. Minor stones come from Explore, Arcane stones from specific kingdoms, and the rarest ones from high-level sources. Traits often matter more than the troop's base stats, so trait your core team first instead of spreading stones thin.

Your Hero, Classes, and Weapons

Troop Rarity and Collection

Troops come in rarities from Common up through Legendary and Mythic. Higher rarity usually means stronger spells and more traits, but a well-traited Epic in the right team beats an untraited Mythic.

Way to get troops What to know
Glory chests Common source; Glory also buys the weekly featured Epic troop from the shop
Gem chests Better odds of high-rarity troops
Event chests Target that week's featured troops; costs event keys
Guild chests Opened from guild rewards
Soulforge Craft specific troops and weapons with forge resources
Journey shop Weekly Guide troops and weapons appear here

Duplicate troops aren't wasted. Extra copies are what you spend to ascend a troop to a higher rarity (levels come from Souls), and any surplus can be disenchanted.

Weekly rhythm example (Sept 20, 2026 "Higher on the Pyre" week): the Guide troop Scorchfly was in the Journey Shop, and the Epic Pyre Troll was in the shop for 400 Glory. Featured troops usually move into Glory, Gem, Guild, and VIP chests 3–4 weeks later. Grab them early only if they fit a team you'll use.

Currencies and What to Spend Them On

Currency Main use Spending advice
Gold Hero upgrades, kingdom-related purchases, troop leveling, some shops Earned everywhere. Explore is the best gold farm, and 9.3 raised the multipliers.
Souls Level troops Farm them in Explore and spend them on your core team, not every new pull
Glory Weekly Epic troop, Glory chests/keys Buy the weekly Epic when it's useful and bank the rest
Gems Premium currency: chests, keys, event entries Don't spend them on random Gem chests early
Traitstones (Minor, Major, Runic, Arcane, etc.) Unlocking traits Trait your main team first
Mythstones Explore progression (spent to reach bosses in a run) Earned per battle in Explore
Kingdom Crystals (Colored, Rainbow) Kingdom Prestige XP (9.2+) Spend them on the kingdoms whose bonuses you want most
Star Stones Astral Spire nodes (9.1+) Put them into boards that buff your main team's colors first

Kingdoms and Kingdom Prestige (Update 9.2+)

Update 9.2 "Crystal Kingdom" (May 2026) rebuilt kingdom progression.

The kingdom map is also where you find Explore, Trials, Kingdom Info, and Kingdom Tasks.

The Astral Spire (Update 9.1+)

Tip: put your early Star Stones into the board that matches your main PvP or Explore team's colors. Spreading them across all boards gives you nothing noticeable.

Game Modes

Mode What it is Why play it
Quests Each kingdom's storyline Unlocks kingdoms, troops, and early rewards
Explore Repeatable runs through a kingdom's map Best farm for Gold, Souls, Traitstones, and Mythstones
PvP (Ranked/Casual) Fight other players' defense teams Glory, the PvP rank ladder, and weekly rewards
Guild Wars Guild-vs-guild bracket battles Big guild rewards; needs your best teams
Guild events Rotating events such as Raid Boss, Invasion, Faction Assault Large reward tracks; stack guild tasks here
Pet Rescue Timed pet hunts shared with your guild Pets give small team bonuses or are cosmetic
Underworld / Underspire Deeper faction and dungeon content Late-game loot. Update 9.0 added Treasure Rooms and Trap Rooms to the Underspire.
Trials Kingdom challenge battles Rewards and account progress
Campaigns Season-length reward tracks with a free and an Elite Pass Kingdom Crystals, featured troops, weapons, pets

Explore after Update 9.3

Update 9.3 (July 2026) reworked Explore:

Explore farming rule of thumb: play the highest difficulty your team clears reliably and quickly. A fast clear on a lower difficulty earns more per hour than losing one fight in three on a higher one.

Team Building Principles

  1. Pick a win condition. That might be skull damage, a big nuke spell, or an explode/convert chain for extra turns.
  2. Feed the win condition. Supporting troops should create or convert gems into its colors, or into skulls for skull teams.
  3. Avoid color overlap. If three troops all want the same color, two of them sit idle.
  4. Protect slot 1. Use a tank, a troop with a barrier or armor spell, or a troop whose traits reduce skull damage.
  5. Use kingdom and class synergy. Many troops and classes have bonuses tied to troop types (Dragons, Knights, Undead, and so on) or to specific kingdoms. The Astral Spire's color boards reward staying in a color identity too.
  6. Build separate teams for separate jobs. Keep one team for Explore farming (fast, reliable), one for PvP offense, one for your PvP defense, and specialist teams for guild events.

Guilds

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Gems of War free to play? Yes. It's free on Steam, consoles, and mobile, with cross-platform progress when you link your account. Purchases speed things up (Campaign Elite Pass, Library Pass, VIP, bundles), but you can clear everything with time.

How do I get extra turns? Match four or five gems or skulls, either directly or through a cascade. Some spells and traits also grant extra turns.

What happened to Deeds and Writs? Update 9.2 (May 2026) removed them and converted existing stock into Kingdom Crystals. Kingdoms now level through Kingdom Prestige using Kingdom XP and Crystals.

When does the Astral Spire unlock? At Hero Level 50. You open it from the top of the World Map.

What's the Eternal Dragon Boss? The Explore boss on the new difficulties 13–16 (added in 9.3). Each kingdom has its own Eternal Dragon, and it costs 250 Mythstones to reach.

What's the best mode to farm Gold and Souls? Explore, at the highest difficulty your team clears quickly and consistently.

Where did the Adventurer's Path go? Update 9.1 replaced it with the Library for the early game (Hero Levels 1–50). The Astral Spire took its spot on the World Map.

Sources