From your first Kestrel run to beating the Rebel Flagship: systems and power, scrap priorities, weapon synergies, crew races, events, the flagship fight, ship unlocks and mods.
Researched September 2026 — current as of FTL: Advanced Edition version 1.6.x (the last update added Japanese in 1.6.12 and Steam achievement integration in January 2020; the game is finished). Check the linked sources if something differs.
| System | Role | Priority |
|---|---|---|
| Shields | Block projectiles; each layer needs 2 power | Very high; aim for 2 layers early, 3 by midgame |
| Engines | Evasion and FTL charge | High; pair with a manned Piloting station |
| Weapons | Firepower | High |
| Oxygen | Crew breathing | Keep powered |
| Medbay / Clone Bay | Healing / reviving crew | Medbay for boarding defence; Clone Bay resurrects crew |
| Piloting | Required to dodge and jump | Keep manned |
| Doors | Blast doors resist boarders and fires | Level 2 is a strong cheap upgrade |
| Sensors | See enemy ship interior | Useful but lower priority |
| Drone Control | Powers drones | Build-dependent |
| Teleporter | Boarding | Build-dependent |
| Cloaking | Dodge volleys | Strong defensive tool |
| Hacking (AE) | Disable enemy systems | Strong utility |
| Mind Control (AE) | Control enemy crew | Situational |
| Backup Battery (AE) | Temporary extra power | Useful for power-hungry builds |
The reactor caps total power. Upgrade it steadily; many systems need more than the default.
A common upgrade order for most ships:
Avoid repairing too much — it is cheap at stores but scrap spent on upgrades pays off more.
| Weapon | Role | Notes |
|---|---|---|
| Burst Laser II | Shield breaker | One of the best all-rounders |
| Heavy Laser | Big hit | Pairs with shield breakers |
| Ion Blast II | Shield stripper | Fires fast; excellent with lasers or beams |
| Artemis missile | Ignores shields | Consumes missiles; strong against Flagship systems |
| Hull Beam, Pike Beam, Halberd Beam, Glaive Beam | Beam damage | Needs shields down first; Glaive is a top-tier weapon |
| Flak I / Flak II | Shield breaker | Very strong shield stripping |
| Chain Vulcan | Accelerating barrage | Slow start, devastating later |
| Pre-Igniter augment | Weapons start charged | Excellent with any setup |
| Zoltan Shield Bypass augment | Skips Zoltan shields | Useful against Zoltan ships and the Flagship |
Rules of thumb:
| Race | Strength | Weakness |
|---|---|---|
| Human | Balanced baseline | No special traits |
| Engi | Repair speed | Weak in combat |
| Mantis | Combat | Slow repair |
| Rockman | High HP, fire immunity | Slow |
| Zoltan | Powers systems they occupy | Low HP |
| Slug | See through walls and resist mind control | Average combat |
| Lanius | Drain oxygen from rooms; do not need air | Their drain hurts your own crew if mixed in the same room |
| Crystal | Can lock rooms | Slow |
Mantis and Rockman are the best boarders. Engi and Zoltan are ideal at systems.
The Flagship fight has three phases:
Between phases the Flagship retreats and heads for the Federation base; use sector 8's repair stations and stores to patch up before re-engaging, and do not let it reach the base.
Tips:
There are ten ship classes (Kestrel, Engi, Federation, Zoltan, Mantis, Slug, Rock, Stealth, Lanius and Crystal), each with A/B layouts (C layouts in AE for most). Unlock by completing ship-specific quests, reaching sectors, or earning achievements. The Crystal cruiser has the most involved unlock chain.
| Sectors | Goals |
|---|---|
| 1-2 | Visit as many beacons as possible; buy the second shield layer; pick up any cheap shield-breaking weapon |
| 3-4 | Engines to 3-4, Doors to 2, a reliable damage setup that beats two shield layers; consider a Defense Drone |
| 5-6 | Third shield layer, reactor upgrades, and a win condition for the Flagship (beams, flak, missiles or boarding) |
| 7 | Top off crew skills, hull and missiles; pick up augments like the Pre-Igniter if a store has them |
| 8 | Save scrap for repairs; visit stores and repair stations; engage the Flagship on your terms |
Sector choice: civilian and Engi sectors are gentler; Mantis and Rock sectors are tougher on your hull but offer rewards; nebula sectors are good for escaping the fleet if you can handle limited sensors.
| Ship | Strategy |
|---|---|
| Kestrel | Balanced starter; upgrade shields and add a second damage source |
| Engi | Ion and drones; slow early damage, strong later |
| Federation | Artillery beam that ignores shields; build defence around it |
| Zoltan | Zoltan shield absorbs early hits; crew powers systems |
| Mantis | Boarding-focused; build teleporter and crew strength |
| Slug | Slug crew sense lifeforms and unlock extra event options; tricky early damage |
| Rock | Tough hull and fire-immune crew; slow but durable |
| Stealth | No shields at start (type A); cloaking and evasion are everything |
| Lanius | Oxygen drain and unique systems; boarding and hacking synergy |
| Crystal | Strong crew and unique weapons; hardest to unlock |
Is FTL still updated? No major updates since 2020; the game is complete.
Is Advanced Edition free? Yes, included with the base game.
What is the best ship? Stealth and Kestrel are great for learning; Crystal and Lanius are strong once mastered.
How do I beat the Flagship? Upgrade shields to 3, carry strong shield breakers, and target the missile launcher and ion weapon first.
Can I pause the game? Yes, with Spacebar.
Do achievements count on Steam? Yes, Steam achievements were integrated in 2020.