Freddy Fazbear's Pizzeria Simulator: Complete Guide

A full walkthrough of FNaF 6: how the day, salvage and night phases fit together, how to make money without getting sued, how to survive the office nights, and what drives the game's multiple endings.

Researched September 2026 — current as of the Steam release (free, December 2017; no content updates since 2018). Live games change; check the linked sources if something differs.

Quick Start

  1. The game is free on Steam. It's the sixth main Five Nights at Freddy's game, released December 4, 2017. Ultimate Custom Night, which was originally planned as an add-on, released separately (also free) in 2018.
  2. Don't close the game after the pizza minigame. The cheerful "throw pizzas at kids" opening deliberately glitches out. That's the real game starting.
  3. Each in-game day has three parts: salvage (optional risk for cash), the tycoon/catalog phase (buy and place items), and a night shift at the office computer.
  4. Watch Liability Risk on every catalog item. High liability means lawsuits, and lawsuits eat your money. Low- or zero-liability items keep your finances safe.
  5. Take sponsorships. They pay a lot up front. The cost is ad audio that interrupts your nights.
  6. At night, finish your tasks, then log off. You don't have to wait for 6 AM. Once your task list is done, logging off ends the shift.
  7. Noise attracts animatronics. Running tasks and the fan make noise. Use the audio lure and motion detector to know where things are and pull them away from you.
  8. Salvage choices matter for the story. Salvaging or throwing away each animatronic changes money, risk, and which ending you get.

How a Day Works

1. Salvage (morning)

Before the tycoon phase on most days, an animatronic is dragged in from the alley. You can salvage it (inspect it for cash) or throw it away. The four you'll meet:

Animatronic Background
Scraptrap The burned remains of Springtrap/William Afton
Scrap Baby A rebuilt Circus Baby
Molten Freddy The tangled remains of Ennard
Lefty A black bear (listed in salvage as L.E.F.T.E.); built for a purpose revealed in the ending

How salvage works: you play a series of five audio prompts at the animatronic and fill out a checklist between prompts, marking what you observed. While the tape plays, the animatronic shifts through progressively more hostile poses.

Control Action
Space Pause/resume the audio recording
Ctrl Use the taser on the animatronic
Mouse Flip the checklist, mark answers

Tips from the community salvage guides:

2. Tycoon phase (day)

You're shown your pizzeria and a catalog. Buying items and placing them raises your restaurant's stats:

Stat What it does
Atmosphere How appealing the place feels
Health and Safety Offsets risk; keeps the place from getting shut down or sued
Entertainment Brings customers back, increasing income
Bonus Revenue Direct money over time
Liability Risk Chance of lawsuits. Higher numbers mean more danger

Money rules of thumb, from long-running community strategy guides:

At the end of each day you'll see your Faz-Rating, a score summarizing how well you ran the place.

3. Night shift (office)

You sit at a desk in a dark office with vents around you. The computer holds your to-do list for the night.

Tool Use
Task list Tasks like ordering supplies, printing flyers and advertising. Each takes time and makes noise
Motion detector Shows movement in the vents. Keep it on when you can
Audio lure Plays a sound in a vent location to pull an animatronic away from you
Flashlight Checks the vents directly around your office. Shining it on a threat makes it back off
Fan Can be turned off to cut noise
Log off Ends the night once your tasks are done

How to survive:

  1. Do tasks in short bursts. When noise is high and something's moving, pause tasks, check the motion detector and use the audio lure.
  2. Lure animatronics toward the far side of the vent map, then resume work.
  3. When something reaches your office vents, use the flashlight on it.
  4. The nights get busier as you buy more (and as sponsorship ads interrupt you). Only buy what you can defend.
  5. Log off as soon as your list is done. There's no bonus for sitting in the dark longer.

Office upgrades bought during the day (faster printer, better equipment) speed up tasks and cut noise, making nights shorter and quieter. Spend some money here, not just on the restaurant.

Walkthrough Outline

Day What to focus on
Intro Play the pizza minigame until it glitches. Watch the tape that introduces the salvage system.
Monday First salvage and first catalog. Buy low-risk basics, take sponsorships, keep the night simple.
Tuesday to Thursday More salvages, more expensive items. Balance entertainment and revenue against liability. Invest in office upgrades.
Friday Nights are at their busiest. Only buy what you can handle at night.
Saturday Final day. The ending you get depends on your choices.

Endings

The game has six endings, each ending with a certificate or final scene. Triggers depend on your salvage choices, finances, purchases and secrets found. Summarized from Spanish Wikipedia's description (fan wikis document the exact checklists):

Ending Rough trigger
Completion (canonical) Salvage every animatronic that turns up in the alley and finish Saturday. Ends with the Cassette Man's (Henry's) speech and the fire.
Lorekeeper The completion route plus uncovering the hidden secrets in the arcade minigames, which reveal a cemetery scene with six gravestones.
Insanity Uncovering the secret blueprints through the Egg Baby (Data Archive) item.
Bankruptcy Not salvaging the animatronics from the alley (throwing them away), or taking so many lawsuits that your money is wiped out.
Blacklisted Buying several items that carry Liability Risk. Fazbear Entertainment praises your risk-taking, then blacklists you.
Mediocrity Investing (almost) nothing in the restaurant. You're fired with a certificate of mediocrity.

Want the "real" ending? Salvage every animatronic rather than throwing any away, avoid risky purchases, stay solvent, and finish Saturday. For Lorekeeper, also buy the arcade items that unlock minigames and find their secrets.

Minigames and Lore Secrets

Buying certain catalog items adds playable extras to your pizzeria. These are where the game hides its most important story material.

Budgeting for secrets

Minigame items aren't the cheapest, and they don't necessarily help your Faz-Rating. A good approach is to run a safe, low-risk restaurant for the first few days, bank sponsorship money, and then buy the story items once you can afford them without taking on high-liability purchases.

Replaying for other endings

To see different endings, plan different runs: a safe "completion" run, a secrets-focused Lorekeeper run, and, if you're curious, a deliberately careless run to see the bad endings. Taking notes on what you bought and salvaged each day makes it much easier to steer the next run.

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Freddy Fazbear's Pizzeria Simulator free? Yes, it's free to play on Steam.

Is it FNaF 6? Yes. It's generally counted as the sixth main game, released December 4, 2017.

Where is Ultimate Custom Night? It was originally planned as part of this game but Scott Cawthon announced in May 2018 that it would release as its own free Steam game instead.

Should I salvage or throw away the animatronics? Salvage pays money and is needed for the canonical (Completion) and Lorekeeper endings, but adds risk. Throwing an animatronic away is safer that day, but it steers you toward the Bankruptcy ending.

How do I end a night early? Finish every task on your computer, then log off.

What does Liability Risk do? It's the chance an item gets you sued. Lawsuits cost money, and too many can end your run in bankruptcy.

Why does Lefty keep killing me? Lefty has a very high liability rating and is aggressive at night. Many players skip buying him unless they're going for story content.

Sources