Foxhole: Beginner-to-Veteran Guide

A guide to Foxhole's persistent war: picking a faction, your first hours, the logistics chain that runs the whole game, frontline combat, and what the Airborne era (air warfare) and Updates 64–67 changed.

Researched September 2026, current as of Update 66 (live 18 August 2026, when a new World Conquest also began) with Update 67 previewed on 16 September 2026. Live games change; check the linked sources if something differs.

Quick Start

  1. Choose your faction carefully. You fight for the Wardens or the Colonials. Once you've played for a faction you're locked to it until the war ends (new, low-rank players get limited leeway to switch; check the current rules on the wiki).
  2. Pick a busy shard. ABLE has historically been the most populated. More players means more logistics and more fights.
  3. Start in the Home Region, then deploy. Set up your character at the barracks, check the map for active fronts, then deploy to a region at war.
  4. Take only what you need from stockpiles. Every rifle and bullet was made by another player. A rifle, 2–3 magazines, bandages and a hammer is a normal kit.
  5. Bandages stop bleeding but don't heal. Get to a medic or a base.
  6. Do logistics. The team with better supply wins the war. Delivering a truck of shirts and ammunition to the front can matter more than a dozen kills.
  7. Join a regiment or squad. Voice chat and organisation make everything easier, especially logistics, tanks, naval and aircraft crews.
  8. Earn commendations. You rank up through commendations from teammates, which you get for helping with kills, heals, revives, repairs and building.

Default Controls (common binds)

Action Default key
Move W/A/S/D
Sprint Shift
Map M
Inventory Tab
Interact E
Build menu B
Chat Enter
Aim / Fire Right mouse / Left mouse

Stances, voice chat and item-slot keys vary with your settings. Update 66 added new keybinding options, so open Settings > Keybindings once and learn crouch/prone, push-to-talk (local and squad) and your equipment slots before you deploy.

How a War Works

The Logistics Chain

Everything in Foxhole is produced by players, like this:

Stage What happens
Gather Collect raw resources at fields and mines: Salvage, Components, Sulfur, Oil and others
Refine At a Refinery: Salvage becomes Basic Materials (bmats), Diesel or Explosive Powder. Components become Refined Materials (rmats). Sulfur becomes Heavy Explosive Powder.
Produce At a Factory (and more advanced production buildings), materials become crates of rifles, ammo, grenades, medical supplies, uniforms and more
Store Crates go into a Storage Depot or Seaport stockpile
Deliver Trucks, trains, ships and now aircraft move supplies to frontline bases

Your first logistics run:

  1. Get a truck from a Storage Depot or Seaport (or a Garage).
  2. Go to a Salvage field, gather with your hammer, and fill the truck.
  3. Unload at a Refinery to make Basic Materials.
  4. Take the Basic Materials to a Factory, queue useful crates (ask in chat or on the regiment Discord what the front needs), and pick them up when done.
  5. Deliver the crates to a frontline base. Soldier Supplies (used for respawns), ammo, rifles and bandages are always needed.

Tips:

Bases and Building

Combat Basics

Air War (Airborne and Updates 64–66)

Airborne (9 February 2026) added player-flown aircraft, paratroopers, airfields and hangars, ground crews who rearm and repair planes, and aircraft whose subsystems can be damaged separately. Later updates focused on countering air:

Update Air-related additions
64 (26 May 2026) AA light tanks: Colonial HA-1 "Sagaris" and Warden Sharkey-Devitt Birdeater Mk. I, both from the Garage. Second scout planes: Colonial A59 Venti "Perdix" (mini torpedoes) and Warden Luminary Mk. VI Emissary (drops mines). Mounted Machine Guns got an AA mode.
65 (7 July 2026) AI Anti-Aircraft Guns at some rear airfields and towns. Air Siren (alerts when a non-scout enemy aircraft is within 500 m). Field Machine Guns got an AA mode. Mine Boats can lay Torpedo Nets. Bombers got an intel icon.
66 (18 August 2026) Warden Rinnspeir Mk. I "Zealot" redesigned with faster paratrooper deployment. New Colonial heavy fighter Daimon aK-5 "Harpy". Coastal Guns can now engage Large Ships. Aircraft recovery and scouting improvements.

If you're on the ground: place an Air Siren near the front, keep an AA tank or an AA-mode machine gun with your push, and spread out when bombers show up.

Large Ships (battleships, destroyers, submarines) support beach landings and control the sea. The Update 67 preview (16 September 2026) re-enables cross-world Ocean Travel, letting Large Ships travel east–west between The Oarbreaker Isles and Lykos Isle, even if those hexes are disabled during a war. It also previews a new liquid-carrying Large Ship and a Radar Bunker. Update 67 is the last minor update of 2026. Update 68 is planned as the bigger year-end content update.

Roles at a Glance

Role What you do Good first step
Frontline infantry Hold trenches, push towns, medic and revive Deploy with a squad, carry bandages, stay near your base
Logistics Gather, refine, produce and deliver Do one salvage-to-front run solo, then join a logi squad
Builder/engineer Trenches, bunkers, base upkeep, repairs Bring a hammer and materials to a quiet sector and ask what to build
Artillery Spot and shell enemy positions Learn to use binoculars as a spotter first
Tank crew Driver, gunner, commander and engineer roles Join a regiment that already runs armour
Trains/Facilities Long-haul supply and mass production Help an existing facility before building your own
Naval Large Ships, beach landings, sea control Crew for a regiment's ship before commanding one
Air Pilots, gunners and ground crew Start as ground crew rearming and repairing planes

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Foxhole free? No. It's a one-time purchase on Steam.

Can I switch factions mid-war? Generally no: once you've committed to a faction you're locked until the war ends. Very new players have limited leeway, so pick carefully and check the wiki for the current rule.

How long does a war last? It varies, from under a week to over a month. When a war ends there's a short Resistance Phase before the next one starts.

What should a new player do to help? Logistics. Gather salvage, refine it, produce what the front needs, and deliver it. Or join a regiment that will teach you.

Can I fly planes? Yes, since Airborne (February 2026). Aircraft need airfields, hangars and ground crews. Joining an air regiment is the easiest way to learn.

What's in Update 67? Cross-world Ocean Travel, a new liquid Large Ship, a Radar Bunker, water visual effects, security fixes and balance changes. Update 68 is the bigger end-of-2026 release.

Sources