Forts: Complete Guide

This guide covers Forts, EarthWork Games' physics RTS where you build and fight with forts. It explains the economy, how to build structures that don't fall over, weapon and tech priorities, commanders, the DLCs including 2026's Firebird, and ranked play.

Researched September 2026 — current as of Ranked Season 43 (ends 30 September 2026 UTC) and the post-Firebird DLC patch cycle. Live games change; check the linked sources if something differs.

Current State (September 2026)

Quick Start

  1. Protect your Reactor. If it's destroyed, you lose. Everything else is there to keep yours alive and to break theirs.
  2. Economy first, weapons second. In the first minute, build metal mines on ore deposits and wind turbines for energy. A fort that's short on income falls behind no matter how well it aims.
  3. Build with triangles. Structure is physics. Triangulated bracing holds up, and long unsupported beams sag and collapse.
  4. Armour the front, bracing inside. Put armour (metal) on the face that takes fire and use cheaper bracing for the internal frame.
  5. Doors let weapons fire. Put weapons behind doors that open to shoot and close to take hits. Leaving doors open all the time is the classic beginner mistake.
  6. Tech unlocks the good guns. Tech buildings unlock stronger weapons and upgrades. Build them somewhere protected.
  7. Always have anti-projectile defence. Machine guns and flak can shoot incoming projectiles and missiles out of the air.
  8. Finish the tutorials and campaign. The campaign is 28 missions and teaches every weapon in context. The tutorials unlock the Grasshopper achievement.

Resources and Economy

Resource Source Notes
Metal Mines built on ore deposits Spent on armour, weapons and devices. Deposits are limited, so grab them early.
Energy Wind turbines (among others) Spent when firing and building. Turbines need clear exposure to wind. Blocked turbines produce less.
Storage Metal and energy storage devices Raises your cap so income isn't wasted.

Economic rules of thumb:

Building Forts That Stand

Weapons and Tech

Forts has 16 core weapons across the tech tree, plus more in each DLC. Examples from the base game and DLCs:

Weapon Role
Machine gun Cheap. Shoots down incoming projectiles and hits exposed parts
Minigun Higher-rate close defence and anti-projectile
Sniper Precision shots through gaps and at weapons behind doors
Mortar Arcing fire over walls, good against the enemy's top and interior
Cannon Heavy direct fire that breaks armour
Laser A beam that sweeps and cuts through structure
Missiles Heavy strikes on key targets. Answer them with anti-air
Flak Anti-projectile and anti-air defence
Howitzer (Moonshot) Long-range heavy artillery. Strongly back in the Season 42 meta
Smoke Bombs (Moonshot) Hide your fort from enemy targeting
Magnabeam, Buzzsaw (Moonshot) Moonshot-specific options
Deckgun, Orbital Laser (High Seas) Both are upgrades of the Hardpoint. The Orbital Laser has Sweep and Focus ammo
Harpoon, Runway (High Seas) The Harpoon fires Decoy and Control ammo; the Runway launches Thunderbolt and Nighthawk jets
Energy Dome (High Seas) A protective energy shield
20mm Cannon Fast direct fire; half of the dominant Firebird-meta pairing
Lightning Beam (Firebird) Strong against bracing; projectiles crossing the beam trigger lightning bolts. Needs the Smelter
EMP Beam, Magma Cannon, Striker, Zapper (Firebird) Disable weapons/devices, incendiary breaching (Magma Cannon is an Upgrade Centre upgrade of the 20mm Cannon), burst electric damage, and a charge weapon that chains lightning

Tech Buildings

Stronger weapons need a tech building in your fort first. Tech buildings named in the official DLC notes include the Workshop, Armoury and Upgrade Centre (which handles weapon upgrades such as 20mm Cannon to Magma Cannon). Firebird adds the Smelter, which needs a Workshop or Armoury and unlocks the Striker, Lightning Beam and Rods From God ammo. Tech buildings are expensive and high-value targets, so protect them inside your fort rather than on an outer wall. Hover each building in the build menu to see exactly what it unlocks in your version.

Tech order for new players:

  1. Mines and turbines, then a basic defence (machine guns).
  2. Your first tech building, and a mid-range weapon (mortars or snipers).
  3. Anti-air or flak before the enemy gets missiles.
  4. A heavy weapon (cannon or laser) to break through armour.
  5. Upgrades only once your economy is solid.

Commanders

There are 12 commanders in the base roster, with more from DLCs (the Moonshot achievements mention Buster, Moonshine and Phantom). Each has passive bonuses plus an active ability that charges during the match. Named commanders include:

Commander Style (from official descriptions and stats)
Warthog "Fierce firepower"
Armourdillo "Unyielding resilience", a defensive and armour focus
Shockenaugh A "cunning" style
Architect Building mastery
Overdrive Most-picked in Season 42, with only a 46% winrate
Moonshine Moonshot commander. Winrate fell to 36% in Season 42
Buster, Phantom Moonshot commanders
Fulminator Firebird commander: near-misses by heavy projectiles produce lightning bolts, and its kit includes a protective force field. It was briefly available in ranked by accident after launch

Commander balance changes with every patch. Check the season recap posts for the latest pick and winrates.

Game Modes and DLCs

DLC Comparison

DLC Released Campaign What it adds
Moonshot 18 June 2019 Pacific Rim campaign against the BPO (Japan, Indonesia, New Zealand and Australia objectives) Four weapons (Howitzer, Smoke, Magnabeam, Buzzsaw), three commanders (Buster, Moonshine, Phantom), portals and a capture-point game mode
High Seas 25 March 2022 18 missions as Max, a United Navies captain, across five mission types (Enforcement, Interdiction, Boarding Action, Land vs Sea, Carrier Strike) Buoyant ships, an ammo mechanic, Energy Dome, Harpoon, Runway jets, Hardpoint with Deckgun or Orbital Laser, 20 maps
Firebird 16 June 2026 10 missions following Lisa Del Fuego, from firefighter to Eagle Empire commander EMP Beam, Magma Cannon, Lightning Beam, Striker, Zapper, Flashbang and Rods From God ammo, the Smelter, the Fulminator commander, 20 maps

The free updates (Tons of Guns, the Repair Station and extra commanders) are in the base game for everyone.

Which one first? Firebird if you want the current tournament scene and 2v2 pool. High Seas if you like the idea of naval forts and a longer campaign. Moonshot for capture-point play and its three commanders, which also appear in ranked stats.

Achievements Roadmap

Forts has 68 Steam achievements. A sensible order:

  1. Grasshopper: finish the tutorials.
  2. Base campaign: Bird of Prey, Bear in the Woods and Dragon Fire for parts 1 to 3, then Rigourous (all missions) and World Domination (reach the end).
  3. Theatre medals: Bower Bird, Roaring Success and Firing on all Cylinders need every medal in each part. High Achiever needs all mission objectives. Replay missions with a plan for the objectives rather than just the win.
  4. Hard mode: every campaign achievement has a Hard version, plus Hardcore for the whole campaign on Hard. Do Hard after learning the missions on normal.
  5. Multiplayer: Enemy Contact (10 battles) and Future General (10 ranked battles). DLC achievements need you to host 5 or 10 battles in that DLC's mode, so arrange games with friends.
  6. DLC campaigns: each has a boss battle, an "unlock all weapons" achievement and per-part objective sets, all with Hard versions. Moonshot also has one achievement for each of its three commanders and Pants Down (win a capture-point map with your blastdoor open).

Common Mistakes to Avoid

Advanced Tips

FAQ

What's the objective? Destroy the enemy's Reactor while protecting your own.

Which DLC should I buy first? For campaign content, pick whichever theme you like. For multiplayer, Firebird is where the 2026 tournament scene is. Moonshot and High Seas have their own weapons and modes.

How long is a ranked season? About two months. Season 43 ends at midnight UTC on 30 September 2026.

Is Forts still getting updates? Yes. Firebird launched in 2026, a balance patch is expected before Tournament 34, and official contests and tournaments run regularly.

Can I play co-op against AI? Yes. Co-op is supported, alongside PvP and LAN.

Is there a Forts Pro League this year? Its next season has been moved to 2027. Tournament 34 (2v2 Firebird) fills the gap in late 2026.

Sources