For The King: Complete Guide

A practical guide to For The King (the 2018 original): how the dice-slot system works, how to build a party, what to spend Lore on, how to manage Chaos and Focus, and how to actually finish a run.

Researched September 2026 — current as of the final For The King build, which includes all released free expansions (Dungeon Crawl, Frozen Expanse, Gold Rush, Into The Deep); the Lost Civilization Adventure Pack (February 10, 2021) is paid DLC. Development has moved to For The King II. Live games change; check the linked sources if something differs.

Quick Start

  1. Everything is a percentage roll. Attacks, skill checks, and events show slots; each slot has a chance of success based on the relevant stat. More successful slots = better outcome.
  2. Focus guarantees slots. Spend Focus to lock in a success. It's precious; save it for key attacks, boss fights, and dangerous checks.
  3. Chaos is the timer. As turns pass, Chaos builds and makes the game harder. Complete the main quest steps and lore objectives to push it back.
  4. Stay together or split with purpose. A split party covers more ground but can't help in fights unless they're within range.
  5. Rest in towns and use the pipe. Herbs heal and cure status effects; towns sell healing and let you rest.
  6. Party lives matter. A shared life pool lets fallen heroes be revived; when it's empty, deaths become permanent. Protect it.
  7. Lore persists between runs. Spend Lore in the Lore Store on classes, items, and events that make future runs easier.
  8. Start with Hildebrant's Cellar if you're new — it's the tutorial-style adventure.
  9. Don't fight everything. Check enemy strength and avoid battles that don't serve your quest.

The Dice-Slot System

Rule of thumb: prioritize weapons whose stat is your highest; a 3-slot weapon at 70 percent beats a 4-slot weapon at 45 percent most of the time.

Stats

Stat Used for
Strength Heavy melee weapons
Vitality Health and resistances
Intelligence Magic, scrolls, and some skill checks
Awareness Bows and perception checks
Talent Instruments and some skill checks
Speed Turn order and movement
Luck Chance-based outcomes and loot

Classes

Classes are medieval professions rather than combat roles (per Wikipedia: the Blacksmith is the tank, the Scholar the mage). The core starters are Blacksmith, Hunter, Scholar, and Minstrel; more are bought with Lore in the Lore Store, and the paid Lost Civilization Adventure Pack adds the Gladiator and the Astronomer (per its Steam page). Check the Lore Store in your build for the full unlock list and costs.

Class Role Notes
Blacksmith Tank / melee High Strength and Vitality; hammers and armor
Hunter Ranged damage Awareness; bows
Scholar Magic damage / support Intelligence; scrolls and spells
Minstrel Support Talent; instruments that buff and heal
Herbalist (Lore Store) Healer Herb and healing focus
Woodcutter (Lore Store) Melee damage Axes; strong damage
Monk (Lore Store) Support / focus IronOak describes its kit as support skills "designed to keep the party Focused and healthy"
Gladiator (Lost Civilization) Melee DLC class; the pack also adds dual-wielding
Astronomer (Lost Civilization) Magic DLC class; the pack also adds magical wands

Beginner party

The Overworld

Chaos

Combat Tips

How a Main Campaign Run Flows

  1. Opening turns: grab the starting quest, buy cheap upgrades in the first town, and fight only weak encounters to build gold and XP.
  2. First main quest steps: follow the quest markers; each completed step typically eases Chaos pressure and advances the story.
  3. Mid-game: clear a dungeon or two for gear, visit a Sanctum if one is nearby, and upgrade weapons that match your party's best stats.
  4. Prepare for bosses: arrive with full Focus, healing items, and cures for the statuses the boss inflicts.
  5. Late game: tougher regions and dungeons; resistances and armor matter more than raw damage.
  6. Finale: the last dungeon and boss; stock up on healing and revival options before entering.

Gold and shopping priorities

  1. A main weapon that matches each hero's highest stat.
  2. Healing items and status cures.
  3. Armor with resistances for the region you're entering.
  4. Trinkets and utility items (Focus, movement).

Adventures and Modes

Adventure What it is
For The King The main campaign
Hildebrant's Cellar Tutorial-style adventure
Frost Adventure (Frozen Expanse) Winter-themed adventure with cold survival
Dungeon Crawl A dungeon-focused adventure
Gold Rush An un-cooperative mode where players compete for gold
Into The Deep Seafaring expansion with ships and new areas
Lost Civilization Paid DLC (Feb 10, 2021): the Jungle Falls realm, arena-style challenges, dual-wielding and wands, two new classes, 50+ new enemies, and 90+ new items

Lore and the Lore Store

Common Mistakes to Avoid

Advanced Tips

FAQ

Is For The King co-op? Yes, single player, local co-op, and online co-op (1 to 3 characters).

How long is a run? The main campaign is roughly 9 hours for a full run according to IronOak's For The King II Book of Lore post.

What's the easiest adventure? Hildebrant's Cellar is the tutorial-style one; start there.

Should I buy For The King or For The King II? For The King is cheaper and a complete package; For The King II (November 2023) has a new campaign structure and ongoing updates (the Monk returned there in September 2025).

Is the Lost Civilization DLC worth it? If you've finished the free adventures and want more, yes: it's the only paid expansion, adding a whole jungle realm (Jungle Falls), arena challenges, the Gladiator and Astronomer, dual-wielding and wands, and dozens of new enemies and items. Everything else (Dungeon Crawl, Frozen Expanse, Gold Rush, Into The Deep) is already in the base game.

What's the best class? It depends on the party; Blacksmith, Hunter, and Scholar are the classic balanced trio.

Do I lose everything when a run fails? You keep Lore and unlocks, which make later runs easier.

Sources