FINAL FANTASY XIV Online: Beginner-to-Endgame Guide

Everything a new or returning Warrior of Light needs: how to start, which job to pick, how the story and leveling actually work, what to do at level 100, and what is happening in the game right now ahead of the next expansion.

Researched September 2026 — current as of Patch 7.56 (Dawntrail, released September 8, 2026). Live games change; check the linked sources if something differs.

Quick Start

  1. The Free Trial is huge. It covers A Realm Reborn, Heavensward, Stormblood and Shadowbringers, up to level 80, with no time limit. Restrictions are social/economic (no /shout, /yell or /tell, no Free Company, no market board or trading, no retainers, 300,000 gil cap), not story or job restrictions.
  2. One character can play every job. Changing your weapon changes your class/job. You never need an alt to try a tank or healer.
  3. The Main Scenario Quest (MSQ) is the spine of the game. Almost every dungeon, trial, feature and zone unlocks through it. Follow the meteor-shaped MSQ icon on your map and do not skip it.
  4. Pick your starting class for fun, not optimization. Every class is viable, and you can pick up the others later in the three starting cities.
  5. Do your Duty Roulettes daily once you unlock them. They give large bonus experience and tomestones. This is the main leveling engine for alt jobs.
  6. Use the Hall of the Novice for your role (tank, healer, DPS). It teaches aggro, positioning and basic mechanics, and hands out a ring and gear.
  7. Duty Support lets you do MSQ dungeons with NPCs. If you are nervous about queuing with players, you can clear every story dungeon solo with NPC allies.
  8. Watch out for glowing orange/red floor markers (AoEs). Moving out of them matters more than your damage rotation early on.
  9. Wear a full set of gear at your level. Many "this boss is too hard" moments are because a piece is 20 levels old. The Armoury Chest and "Recommended Gear" button fix most of this.
  10. Join a Free Company or Novice Network once possible. The Novice Network (green sprout chat) is a helpful chat for new players and mentors.

How the Game Is Structured

Expansions and the level cap

Expansion Levels Jobs introduced In Free Trial?
A Realm Reborn 1–50 Base classes/jobs Yes
Heavensward 50–60 Dark Knight, Machinist, Astrologian Yes
Stormblood 60–70 Samurai, Red Mage Yes
Shadowbringers 70–80 Gunbreaker, Dancer Yes
Endwalker 80–90 Reaper, Sage No
Dawntrail 90–100 Viper, Pictomancer No
Evercold (upcoming) 100–110 Bastion (tank) plus one physical ranged job No

The current level cap is 100. The sixth expansion, Evercold, is expected in January 2027 and raises the cap to 110. Announced features include a new tank job (Bastion), a second new job in the physical ranged role, and a system that gives every existing job two modes (called Reborn Mode and Evolved Mode on the wiki) with different actions, switchable outside combat. Treat details as preliminary until Square Enix publishes final notes.

Classes vs. jobs

You start as a class (e.g. Gladiator, Conjurer). Around level 30, after the class quest line and the MSQ step unlocking it, you take a job quest that turns it into the full version (Gladiator becomes Paladin, Conjurer becomes White Mage). Always play the job once unlocked; jobs get the real kit, and group content requires them.

Later-expansion jobs start at higher levels and require the relevant expansion: Dark Knight, Machinist and Astrologian start at 30; Samurai and Red Mage at 50; Gunbreaker and Dancer at 60; Reaper and Sage at 70; Viper and Pictomancer at 80.

Roles and jobs

Role Jobs What you do
Tank Paladin, Warrior, Dark Knight, Gunbreaker Hold enemy attention, face the boss away from the group, use cooldowns on big hits
Healer White Mage, Scholar, Astrologian, Sage Keep the party up, but also deal damage between heals
Melee DPS Monk, Dragoon, Ninja, Samurai, Reaper, Viper High damage, positional bonuses (rear/flank) on many jobs
Physical Ranged DPS Bard, Machinist, Dancer Mobile damage plus party utility
Magical Ranged DPS Black Mage, Summoner, Red Mage, Pictomancer Casting damage; Red Mage and Summoner can raise dead allies

Queue times: Tanks and healers get near-instant queues. DPS can wait several minutes in dungeons. If you want fast leveling, a tank or healer alt is worth it.

Limited jobs: Blue Mage and the new Beastmaster (Patch 7.56) sit outside the normal system. They cannot use role actions or queue for most normal content. See the Beastmaster section below.

Early Game: Levels 1–50

Starting cities

City Starting classes
Limsa Lominsa Marauder, Arcanist
Gridania Lancer, Archer, Conjurer
Ul'dah Gladiator, Pugilist, Thaumaturge

Rogue (Ninja) unlocks later in Limsa Lominsa. Your starting city only affects the first several hours of story; everyone converges soon after.

What unlocks along the way

Leveling tips

Combat Fundamentals

Useful settings

Setting Why
Enable "Auto face target" and ground-targeting options that suit you Fewer failed casts
Turn on nameplate/enemy cast bar display See what a boss is about to do
Use a controller or keyboard-plus-mouse, both fully supported The cross hotbar on controller is excellent
Set up the Party List with status effects visible Healers need to see debuffs

Endgame at Level 100 (Dawntrail, Patch 7.56)

Once you finish Dawntrail's MSQ and the patch story up to 7.56 ("Trail to the Heavens"), the endgame loop looks like this:

Gear progression

  1. Catch up with crafted or tomestone gear. Allagan Tomestones of Mnemonics are the current capped tome (450 per week, introduced in 7.4). Poetics is the uncapped catch-all currency for older gear.
  2. Dungeons and roulettes feed tomestones. The Expert and Level 100 Dungeon roulettes are the best tome sources.
  3. Normal raids (the Arcadion series in Dawntrail) and Alliance Raids (the Windurst-themed series, most recently Windurst: The Third Walk in 7.5) give gear tokens once per week.
  4. Extreme trials such as The Unmaking (Extreme) from 7.5 drop weapons and mounts.
  5. Savage raids: The current tier is the AAC Heavyweight tier. As of 7.56 its weekly loot restrictions were removed and the Echo (a damage/HP buff) is enabled, so it is the easiest it has ever been to clear.
  6. Ultimate: Dancing Mad (Ultimate) arrived in 7.51, for dedicated statics only.

Other level 100 activities

Content What it is
Occult Crescent (South Horn, North Horn) Field operation zone with its own leveling (phantom jobs) and a raid (Forked Tower). North Horn arrived in 7.55
Phantom Weapons Relic weapon series; concluded in 7.55
Cosmic Exploration Crafter/gatherer mission zone on other planets, including Auxesia added in 7.51
Deep dungeons Pilgrim's Traverse is the Dawntrail deep dungeon
Hildibrand quests Comedy side story; continued in 7.55
Allied Society quests Daily beast tribe quests; the capstone quests came in 7.55
Unreal trial A rotating older trial scaled to level 100, currently Shinryu's Domain (Unreal)
PvP Crystalline Conflict (ranked 5v5), Frontline (large-scale), Rival Wings

Crafting and gathering (Disciples of the Hand and Land)

There are eight crafting classes and three gathering classes. They level separately from combat jobs and are how you make gil. Start them after your combat job is comfortable. Quick path: class quests plus Grand Company supply/provisioning turn-ins plus leves, then Custom Deliveries and Cosmic Exploration at higher levels. Crafters are also the backbone of the market board economy (which Free Trial players cannot use).

Beastmaster (New Limited Job, Patch 7.56)

Seasonal Events Running Now (September 2026)

Event Dates (PDT) Notes
FINAL FANTASY XV collab: A Nocturne for Heroes Sept 24 – Oct 13, 2026 Level 50+, "The Ultimate Weapon" done. Talk to Kipih Jakkya, Ul'dah Steps of Nald (X:8.5 Y:9.7). Rewards include the Regalia Type-G mount and Lucian Prince set
Moogle Treasure Trove: First Hunt for Astronomy Sept 9 – Oct 19, 2026 Irregular tomestones for older content; the special reward is an uolon horn mount item. No tomes from Duty Support/squadrons; unrestricted parties need Level Sync
Yo-kai Watch collab Aug 4 – Oct 5, 2026 Level 15+, talk to the poor-heeled youth in Ul'dah (X:9.2 Y:9.1)

Moogle Treasure Trove is the best time to run old raids and trials with other players: the Trove makes them fill quickly.

Money, Housing and the Economy

Common Mistakes to Avoid

Advanced Tips

FAQ

Is FFXIV free to play? The Free Trial is free up to level 80 with the content through Shadowbringers. Beyond that you need to buy the game (which includes the later expansions up to Dawntrail) and have an active subscription.

Do I need to play A Realm Reborn, or can I skip to the good part? You can buy story skips, but most players agree the payoff in Heavensward and Shadowbringers depends on knowing the ARR cast. Play through it; the post-ARR patches were shortened.

What is the best class for beginners? Any job is viable. Paladin and Warrior are forgiving tanks, White Mage is a straightforward healer, and Dragoon, Machinist or Black Mage are popular DPS picks. Pick the fantasy you like.

What is the current level cap and when does Evercold come out? Level 100 in Dawntrail. Evercold, raising the cap to 110, is expected in January 2027.

How do I unlock the Beastmaster job? Level 50, completed "The Ultimate Weapon," own Dawntrail, then take "Strangers in the Wood" in New Gridania (X:11.8, Y:13.6).

Can I play solo? Most of the story yes: Duty Support and Trusts cover MSQ dungeons. Trials and raids required by the MSQ still need a player party, but queues for them are fast.

What is the fastest way to level alt jobs? Daily roulettes plus deep dungeons, with FATEs and Frontline to fill gaps; turn in Wondrous Tails weekly.

Sources