Final Fantasy VII (Original, PC): Complete Guide

This guide covers the original 1997 Final Fantasy VII in its Steam PC release: which Steam version to play, the Materia and Limit Break systems, the missables to watch for on each disc, Chocobo breeding, and the optional superbosses. It is not about Remake or Rebirth.

Researched September 2026 — current as of the February 2026 Steam re-release (the older build is now "FINAL FANTASY VII – 2013 Edition"). Live games change; check the linked sources if something differs.

Which Version Am I Playing?

Version Notes
1998 PC port (Eidos) The original PC release. Long out of print.
2012/2013 re-release Updated for modern Windows by DotEmu/Square Enix. Steam launch in July 2013. It has 36 achievements, cloud saves and the Character Booster (maxes HP, MP and Gil with one click). Now called FINAL FANTASY VII – 2013 Edition.
2026 Steam re-release (24 Feb 2026) An upgraded version of the 2013 Edition with no story changes. It adds 3x speed mode (in battle, travel and some events), an option to turn random encounters off (story fights still happen), battle enhancement mode (HP/MP recovery in battle and a maxed Limit gauge) and autosave.

If you already owned the 2013 Edition, you got the new version free and both stay in your library. Saves don't carry over between the two: 2013 Edition saves only work there, and new-version saves only work in the new version. Pick one before you start a long playthrough.

The PC script uses the original translation, so Aerith appears as "Aeris".

Quick Start

  1. Materia is your build. Characters have no skill trees. Everything comes from the Materia you slot into weapons and armour. Moving Materia between party members is free.
  2. Get linked slots. Linked Materia slots let you pair Support Materia (like All) with a spell. Prefer gear with more linked slots even if its raw stats are a bit lower.
  3. Don't max Materia AP growth on a 0-growth weapon. Weapons have an AP growth multiplier. Some late-game weapons have 0x growth, so your Materia stops levelling while you use them.
  4. Limit Breaks level up by use. Using a Limit and landing kills unlock the next ones. Don't hoard a full bar through easy fights.
  5. Get the Enemy Skill Materia and learn blue magic. Enemy Skill learns certain moves when you're hit by them. It's one of the strongest Materia in the game (see below).
  6. Recruit Yuffie and Vincent. Both are optional and easy to miss.
  7. Save at every save point and Tent often. On the world map you can save anywhere.
  8. Use the new-version toggles wisely. 3x speed is great for grinding and backtracking. Turning off encounters or using battle enhancement removes the challenge, so treat them as accessibility options.

Core Systems

Active Time Battle (ATB)

Each character's ATB gauge fills over time and they act when it's full. In the options you can pick Active (enemies keep acting while you browse menus), Recommended, or Wait (time pauses while you're in the sub-menus). Wait is the forgiving choice.

Materia Types

Colour Type Examples
Green Magic Fire, Ice, Lightning, Restore, Revive, Heal, Barrier, Time, Comet, Ultima, Full Cure
Red Summon Choco/Mog, Shiva, Ifrit, Ramuh, Titan, Leviathan, Bahamut, Alexander, Phoenix, Knights of the Round
Yellow Command Steal, Sense, Enemy Skill, Deathblow, Manipulate, Morph, Mime, W-Summon, W-Magic, W-Item
Blue Support All, Elemental, Added Effect, Counter Attack, HP Absorb, MP Turbo, Quadra Magic
Purple Independent HP Plus, MP Plus, Cover, Long Range, Counter, Mega All

Key combos:

Mastered Materia spawns a new copy, which is how you can build farms for strong Materia.

Limit Breaks

Each character has 4 Limit levels, and most have two moves per level. Early moves unlock by using Limits. Each character's final Limit comes from a specific item:

Enemy Skill Materia

Equip it and let enemies hit you with learnable moves. The ones everybody gets:

Skill Learned from Use
Beta Midgar Zolom Huge early fire damage to all enemies
White Wind Zemzelett Party heal plus status cure
Big Guard Beach Plug Barrier + MBarrier + Haste on the whole party
Trine Materia Keeper Strong lightning damage to all enemies
Matra Magic Custom Sweeper Early damage to all enemies
Bad Breath Malboro Status ailments
Magic Hammer Razor Weed Steal MP
Laser Death Claw Removes a fixed share of HP
Mighty Guard Stilva Late-game Big Guard plus
Dragon Force Dark Dragon Defence buff
Pandora's Box Dragon Zombie Big non-elemental damage

To learn a skill that normally doesn't target you, cast Manipulate on the monster and use the skill on your own party.

Disc-by-Disc Outline and Missables

Disc 1

Disc 2

Disc 3

Chocobo Breeding (for Knights of the Round)

  1. Catch good Chocobos using a Chocobo Lure Materia on Chocobo tracks around the world, and rent stalls at the Chocobo Farm.
  2. Feed Greens (from Mimett up to Sylkis) to raise stats, then race at the Gold Saucer to rank them up.
  3. Breed with Nuts (for example Carob Nut or Zeio Nut) at the Farm. The Chocobo Sage sells information and some nuts.
  4. You work up through the colour-coded types. Gold Chocobos can cross any terrain and reach the island where Knights of the Round is. Other Chocobo-only spots have the Mime Materia and other rewards.

Plan on a few hours of racing and breeding. The 2026 version's 3x speed helps a lot here.

Optional Superbosses

Boss Where Prep
Ultima Weapon Flies around the world map in the late game Fight it several times as it flees. The kill gives Cloud's Ultima Weapon.
Emerald Weapon Underwater (sub required) Underwater Materia removes the time limit. Trade the Guidebook from the sunken Gelnika to the Kalm Traveler for it.
Ruby Weapon Desert near the Gold Saucer Enter the fight with two characters KO'd so its tentacle mechanic backfires, then revive them.

The standard endgame kit for both big Weapons is Knights of the Round with Mime and W-Summon, plus Final Attack + Phoenix and HP Plus.

Gold Saucer Essentials

Mods and PC Tips

Common Mistakes to Avoid

Advanced Tips

FAQ

Is this the original game or Remake? The original 1997 game (PC port 1998), updated for Steam. Remake and Rebirth are separate releases.

I bought the 2013 version. Do I have to pay for the 2026 version? No. Owners of the 2013 Edition got the new version at no extra cost. Both stay in your library.

Can I move my 2013 Edition save to the new version? No. Square Enix confirmed that saves aren't compatible between the two versions.

How do I get Vincent? In the Nibelheim Shinra Mansion, solve the safe puzzle, beat Lost Number, take the key and open the coffin in the basement.

Where is Knights of the Round? On an island that only a Gold Chocobo can reach, after the breeding chain.

Is Aeris's death avoidable? No. It's fixed story. Take her gear and Materia off before the end of Disc 1.

What does battle enhancement mode do? It restores HP/MP during battle and keeps the Limit gauge full. It's in the 2026 version only.

Sources