Farming Simulator 17: Complete Guide

A practical Farming Simulator 17 career guide: how to start, which crops and animals pay, how to handle equipment and helpers, what the DLC adds, and how to play it well in 2026 alongside the newer games in the series.

Researched September 2026. Current as of the final FS17 PC release with the Platinum Expansion and the ROPA, KUHN and Big Bud packs (the last DLC shipped March 2018). The game no longer gets updates. Check the linked sources if something differs.

Status in 2026

DLC What it adds
Platinum Expansion (November 14, 2017) New South American map Estancia Lapacho, Volvo machines, sugarcane farming and dozens of new vehicles/tools
Big Bud Pack Big Bud tractors and matching equipment
KUHN Equipment Pack KUHN tools
ROPA Pack (March 13, 2018) ROPA machines for sugar beet and potato harvesting

The retail Official Expansion 2 (PC, March 2018) bundles the ROPA, Big Bud and KUHN packs (35+ vehicles and tools) plus modding e-books and tutorial videos. On Steam, buy the packs individually or look for a bundle edition.

Base maps: Goldcrest Valley (US) and Sosnovka (Eastern Europe).

Quick Start

  1. Play Goldcrest Valley first. It's the default US map with a train, a straightforward layout and good sell points. Sosnovka has big, open fields, great for large machinery later.
  2. Start on Easy if you're new. Easier difficulties give you more money and better selling prices. You can still reach every machine.
  3. Grain pays the bills early. Wheat, barley and canola are cheap to grow and use equipment you already own.
  4. Hire helpers. Workers (hired AI) can plow, sow and harvest while you do other jobs. They cost money per hour, but time is your scarcest resource.
  5. Do missions. Neighbouring farmers post field jobs (fertilize, sow, harvest, transport). They're guaranteed money and let you use fields you don't own.
  6. Watch the prices. Each sell point pays differently and prices move. Store grain until a good price or a high-demand event comes up.
  7. Fertilize. Fertilizing raises yield. Oilseed radish grown as a cover crop and worked in also counts as fertilization.
  8. Save often. FS17 only saves when you ask it to.

Your First Few Hours: A Step-by-Step Opening

This is a low-risk way to turn a new career into steady income without debt.

  1. Look around before spending. Open the map, find your farm's owned fields, the nearest grain sell points and the shop. Note which sell point is closest to your fields; travel time is money.
  2. Harvest or work what you already own. New careers start with some fields and basic machines. Use them before buying anything.
  3. Take missions straight away. Missions are generated dynamically, have a time limit, and pay a reward plus a bonus for finishing quickly. They're the fastest early cash and let you work fields you don't own.
  4. Buy one extra trailer before anything big. A combine standing still because the grain tank is full is the most common early bottleneck.
  5. Reinvest in land next to your farm. Adjacent fields cut driving time and let one set of machines cover more ground.
  6. Add fertilizing once the basic loop runs. A sprayer and fertilizer (or manure from animals later) is a cheap yield boost across every field.
  7. Only then consider a specialist crop or animals. Potatoes, sugar beet and livestock all need extra machines or buildings, so wait until grain income covers the purchase.

Missions at a glance

Mission type What you do Worth it?
Fertilizing/spraying Spray or spread a neighbour's field Quick, good early money
Sowing Seed a field before the deadline Good if you already own a seeder that fits
Harvesting Harvest and deliver the crop Best paying, but needs a combine and trailers
Transport Move goods from one point to another Easy, good for learning the map

Always check the deadline and the field size before accepting. A mission you can't finish in time wastes the trip.

Settings Worth Adjusting

Setting Recommendation
Difficulty Easy for a first career (more starting money and better prices). Hard is for experienced players who want a tight economy.
Growth speed Slow it down if crops keep ripening before you can harvest; speed it up if you're waiting around.
Time scale Faster time helps with growth and driving, but makes deadlines on missions tighter.
Autosave habit Save manually at the end of every in-game day.

The Crop Cycle

  1. Prepare: plow or cultivate harvested fields to get them ready for sowing.
  2. Sow: a seeder for the right crop type. Refill seeds from a seed pallet or the shop.
  3. Fertilize: spray fertilizer or spread manure/slurry to increase yield.
  4. Grow: crops progress through growth stages over in-game time. Adjust growth speed in the options.
  5. Harvest: use the matching header on your combine (grain header, corn header and so on) or a dedicated harvester for root crops.
  6. Transport and sell: tipper trailers to silos or sell points, or load the drivable train (new in FS17) for big volumes.

Crop overview

Crop Harvest with Notes
Wheat, Barley Combine with grain header Easy, cheap starter crops that leave straw
Canola Combine with grain header Usually a better price than wheat
Soybeans Combine with grain header New in FS17
Sunflowers Combine with a header that lists sunflowers (check the crop list in the shop) New in FS17
Maize (corn) Combine with corn header, or forage harvester for chaff Used for silage and pig feed
Potatoes Potato harvester Expensive equipment. Good value per hectare.
Sugar Beet Beet harvester (ROPA Pack adds more options) High volume, big machinery
Grass Mower, then tedder/windrower, then loader wagon or baler Feeds cows and sheep. Can be made into hay or silage.
Oilseed Radish Not harvested Cover crop that fertilizes the next crop
Poplar Specialist harvesting equipment (check the shop's crop list) Wood chips, a niche earner
Sugarcane (Platinum) Sugarcane harvester Estancia Lapacho specialty

Straw and hay: after harvesting grain, straw can be baled and sold or used as livestock bedding. Grass dries into hay after tedding.

Animals

Animal Needs Produces
Cows Grass, hay or silage, straw bedding, water. A mixed ration improves productivity. Milk (sold automatically), manure, liquid manure
Sheep Grass or hay, water Wool (pallets)
Chickens Low maintenance Eggs (collect and sell)
Pigs A varied diet across several feed groups (e.g. maize, grains, protein crops such as soybeans/canola, root crops), plus straw and water Liquid manure, manure. Well-fed herds reproduce, and you can sell the extra animals.

Animal tips:

Money Management

Tip Why
Lease or rent big machines for one job Buying a potato harvester for one field loses money
Sell older equipment Idle machines depreciate and cost upkeep
Buy fields close together Less driving and easier logistics
Store and wait for price peaks Silo storage lets you sell into high-demand events
Use missions to test machinery You're paid to use tools, so you learn what's worth buying
Take a loan carefully Early loans can speed up expansion, but the interest adds up

Forestry and Other Income

Mods

Multiplayer

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Farming Simulator 17 still worth playing? Yes, if you want a lighter economy, a low-spec game, or a specific FS17 mod. For seasons, production chains and modern graphics, FS22 or FS25 are better.

What maps come with FS17? Goldcrest Valley and Sosnovka in the base game. The Platinum Expansion adds Estancia Lapacho.

How many players can play multiplayer? Up to 16 in co-op.

What's the best early money maker? Grain crops (wheat, barley, canola) plus missions for your neighbors. Add animals once your cash flow is stable.

Does FS17 have seasons? Not in the base game. Seasons arrived as a big community mod and later as a native feature in FS22.

Is the Platinum Edition worth it? If you want more to do: it adds the Estancia Lapacho map, Volvo machines and sugarcane farming.

Sources