This guide covers Fallout: New Vegas from Goodsprings to the Battle of Hoover Dam: character building, the faction and reputation system, the critical path, the DLCs, companions, Hardcore mode, and how to make the 2010 PC version run stably today.
Researched September 2026. The game's content is final (all DLC released 2010–2011). The modding stack below reflects current community practice. Live games change; check the linked sources if something differs.
| Stat | What it does | Notes |
|---|---|---|
| Strength | Melee damage, carry weight, weapon strength requirements | Needed for heavy weapons and melee |
| Perception | Detection, Energy Weapons and Explosives skills | Useful for sniping and explosives |
| Endurance | HP, implants, Survival and Unarmed | Sets how many implants you can get |
| Charisma | Companion effectiveness, Speech and Barter | Weakest stat for most builds |
| Intelligence | Skill points per level, Science, Medicine, Repair | Strongest stat in the game |
| Agility | Action points, Guns, Sneak | Great for VATS-heavy builds |
| Luck | Critical chance, casino wins, all skills | Very strong: extra crits and casino winnings |
The New Vegas Medical Clinic (Freeside) sells SPECIAL implants. You can get one per point of Endurance. They let you start low in a stat and fix it later.
| Trait | Effect |
|---|---|
| Wild Wasteland | Silly encounters and references. Replaces some serious encounters |
| Good Natured | Better non-combat skills, worse combat skills |
| Skilled | +5 to all skills, but less XP |
| Built to Destroy | Higher crit chance, faster weapon degradation |
| Fast Shot | Faster firing, less accuracy in VATS |
| Four Eyes | +1 Perception with glasses, -1 without |
| Trigger Discipline | More accurate, fires slower |
| Heavy Handed | Stronger melee and unarmed, weaker crits |
| Kamikaze | More AP, less damage resistance |
| Small Frame | +1 Agility, limbs cripple more easily |
Pick three skills to tag. Common first-run tags: your combat skill, Speech or Barter, and Lockpick or Science (loot access).
| Build | SPECIAL focus | Skills | Notes |
|---|---|---|---|
| Gunslinger / Cowboy | Agility, Luck | Guns, Speech, Repair | Revolvers and lever-actions with Cowboy |
| Sniper | Perception, Agility, Luck | Guns, Sneak | Anti-Materiel Rifle and other hunting and sniper rifles |
| Energy Weapons | Perception, Intelligence | Energy Weapons, Science | Laser and plasma weapons scale with Science |
| Melee / Unarmed | Strength, Endurance, Agility | Melee or Unarmed, Survival | Learn special moves from trainers |
| Charismatic Talker | Intelligence, Charisma | Speech, Barter | Solve quests and win the final battles with dialogue and companions |
| Explosives | Perception, Intelligence | Explosives, Repair | Grenade launchers and mines |
| Faction | Summary |
|---|---|
| NCR (New California Republic) | Democratic republic from the west. Bureaucratic and overstretched |
| Caesar's Legion | Slaver empire. Brutal, but brings a kind of order |
| Mr. House | Robot-run New Vegas Strip |
| Yes Man (Independent) | Take the Mojave for yourself |
| Brotherhood of Steel, Boomers, Great Khans, Followers of the Apocalypse, Powder Gangers, and more | Minor factions whose fate depends on your choices |
Reputation is tracked separately for each faction and town, both fame and infamy. Some factions will send assassins or hit squads if they hate you. Wearing a faction's armor can disguise you.
| Ending | Summary |
|---|---|
| NCR | The Republic keeps the Mojave |
| Caesar's Legion | The Legion takes the Dam and Vegas |
| Mr. House | House keeps control of the Strip with robots |
| Yes Man / Independent | The Courier takes Vegas independently |
The ending slides also cover each minor faction, town, and companion based on your choices.
| DLC | Released | Summary |
|---|---|---|
| Dead Money | December 2010 (Xbox 360); February 2011 on PC | Trapped in the Sierra Madre casino with forced allies. Hard survival, weak weapons. Go around level 20+ |
| Honest Hearts | May 2011 | Zion National Park, tribes, and the Burned Man |
| Old World Blues | July 2011 | Big MT with mad scientists, comedy, and great loot |
| Lonesome Road | September 2011 | The Divide and Ulysses, the original Courier Six. Hardest DLC |
| Gun Runners' Arsenal | September 2011 | More weapons, mods, and ammo |
| Courier's Stash | September 2011 | Four pre-order packs of early gear |
A common play order is Dead Money, Honest Hearts, Old World Blues, then Lonesome Road. It follows the story's buildup and the difficulty curve. Each DLC's Courier story connects to the others.
| Companion | Location | Companion perk |
|---|---|---|
| Craig Boone | Novac | Spotter: hostiles are highlighted when you aim |
| Veronica | 188 Trading Post | Scribe Assistant: extra crafting options at workbenches |
| Arcade Gannon | Old Mormon Fort (Freeside) | Better Healing: stronger out-of-combat health regeneration |
| Raul | Black Mountain | Regular Maintenance: your gear degrades more slowly |
| Rose of Sharon Cassidy | Mojave Outpost | Whiskey Rose: whiskey without the usual penalties, plus a DT boost |
| Lily | Jacobstown | Stealth Girl: stealth and Stealth Boy bonuses |
| ED-E | Primm | Enhanced Sensors: earlier enemy detection |
| Rex | Freeside | Search and Mark: highlights ammo, chems, and food nearby |
Perk details are summarised. Check the wiki for exact values.
The PC version is stable with a few community fixes. The community-standard approach is the Viva New Vegas modding guide. Its core setup is:
C:\Games\Steam).nvse_loader.exe, or with the normal .exe once the 4GB Patcher is applied.Add big content mods only after the base game is stable.
Where should I go first? Follow the main quest south from Goodsprings to Primm, Nipton, and Novac. Don't go directly north.
What's the level cap? 30 in the base game, 50 with all four story DLCs.
Which ending is best? It's up to you. Yes Man (Independent) is the most flexible, and NCR and House are popular. Each ending changes the slides for factions and companions.
Which DLC first? Dead Money, Honest Hearts, Old World Blues, then Lonesome Road is the most common order.
Does it run on Windows 10/11? Yes, especially with the FNV 4GB Patcher and xNVSE. Follow the Viva New Vegas guide for a stable setup.
Is Hardcore mode worth it? For a second playthrough, yes. It makes survival mechanics matter.