Fallout: New Vegas: Complete Guide

This guide covers Fallout: New Vegas from Goodsprings to the Battle of Hoover Dam: character building, the faction and reputation system, the critical path, the DLCs, companions, Hardcore mode, and how to make the 2010 PC version run stably today.

Researched September 2026. The game's content is final (all DLC released 2010–2011). The modding stack below reflects current community practice. Live games change; check the linked sources if something differs.


Quick Start

  1. Follow the road south. The game points you from Goodsprings to Primm, Nipton, Novac, and the long way around to Vegas. The direct northern route passes Quarry Junction (Deathclaws) and cazador nests, which kill low-level characters.
  2. Intelligence is great, but every build works. Skill points per level are based on Intelligence. Most checks in the game are skill checks, not SPECIAL checks.
  3. Speech and Barter open huge amounts of content. Dialogue checks can solve quests, recruit people, and skip fights.
  4. Pick a primary combat skill. Guns, Energy Weapons, Melee, Unarmed, or Explosives. Spreading points thin is the classic trap.
  5. Save often, in several slots. The engine is prone to crashes and quest bugs. Rotate at least three hard saves.
  6. Reputation matters. Each faction and town tracks your fame and infamy separately. Killing or helping people changes who will trade with you, hire you, or shoot on sight.
  7. Companions are powerful. Boone, Veronica, Arcade, Raul, Cass, Lily, ED-E, and Rex each give a perk and have personal quests.
  8. Use VATS. It pauses combat, lets you target limbs, and makes low-skill characters much better at hitting.
  9. Level cap is 30 without DLC, 50 with all four story DLCs.
  10. Patch the game before you play on a modern PC. See the "Running It Today" section.

Character Creation

SPECIAL

Stat What it does Notes
Strength Melee damage, carry weight, weapon strength requirements Needed for heavy weapons and melee
Perception Detection, Energy Weapons and Explosives skills Useful for sniping and explosives
Endurance HP, implants, Survival and Unarmed Sets how many implants you can get
Charisma Companion effectiveness, Speech and Barter Weakest stat for most builds
Intelligence Skill points per level, Science, Medicine, Repair Strongest stat in the game
Agility Action points, Guns, Sneak Great for VATS-heavy builds
Luck Critical chance, casino wins, all skills Very strong: extra crits and casino winnings

Implants

The New Vegas Medical Clinic (Freeside) sells SPECIAL implants. You can get one per point of Endurance. They let you start low in a stat and fix it later.

Traits (pick up to two)

Trait Effect
Wild Wasteland Silly encounters and references. Replaces some serious encounters
Good Natured Better non-combat skills, worse combat skills
Skilled +5 to all skills, but less XP
Built to Destroy Higher crit chance, faster weapon degradation
Fast Shot Faster firing, less accuracy in VATS
Four Eyes +1 Perception with glasses, -1 without
Trigger Discipline More accurate, fires slower
Heavy Handed Stronger melee and unarmed, weaker crits
Kamikaze More AP, less damage resistance
Small Frame +1 Agility, limbs cripple more easily

Tagged Skills

Pick three skills to tag. Common first-run tags: your combat skill, Speech or Barter, and Lockpick or Science (loot access).


Skills and Perks


Build Examples

Build SPECIAL focus Skills Notes
Gunslinger / Cowboy Agility, Luck Guns, Speech, Repair Revolvers and lever-actions with Cowboy
Sniper Perception, Agility, Luck Guns, Sneak Anti-Materiel Rifle and other hunting and sniper rifles
Energy Weapons Perception, Intelligence Energy Weapons, Science Laser and plasma weapons scale with Science
Melee / Unarmed Strength, Endurance, Agility Melee or Unarmed, Survival Learn special moves from trainers
Charismatic Talker Intelligence, Charisma Speech, Barter Solve quests and win the final battles with dialogue and companions
Explosives Perception, Intelligence Explosives, Repair Grenade launchers and mines

Factions and Reputation

Faction Summary
NCR (New California Republic) Democratic republic from the west. Bureaucratic and overstretched
Caesar's Legion Slaver empire. Brutal, but brings a kind of order
Mr. House Robot-run New Vegas Strip
Yes Man (Independent) Take the Mojave for yourself
Brotherhood of Steel, Boomers, Great Khans, Followers of the Apocalypse, Powder Gangers, and more Minor factions whose fate depends on your choices

Reputation is tracked separately for each faction and town, both fame and infamy. Some factions will send assassins or hit squads if they hate you. Wearing a faction's armor can disguise you.

Main Story Path

  1. Goodsprings: wake up at Doc Mitchell's and learn the basics.
  2. Primm, Nipton, Novac, Boulder City: follow Benny's trail.
  3. New Vegas Strip: confront Benny at the Tops Casino.
  4. Faction choice: work with the NCR, the Legion, Mr. House, or Yes Man.
  5. Battle of Hoover Dam: the final battle. It's the point of no return, so finish side content first.

Endings

Ending Summary
NCR The Republic keeps the Mojave
Caesar's Legion The Legion takes the Dam and Vegas
Mr. House House keeps control of the Strip with robots
Yes Man / Independent The Courier takes Vegas independently

The ending slides also cover each minor faction, town, and companion based on your choices.


DLC

DLC Released Summary
Dead Money December 2010 (Xbox 360); February 2011 on PC Trapped in the Sierra Madre casino with forced allies. Hard survival, weak weapons. Go around level 20+
Honest Hearts May 2011 Zion National Park, tribes, and the Burned Man
Old World Blues July 2011 Big MT with mad scientists, comedy, and great loot
Lonesome Road September 2011 The Divide and Ulysses, the original Courier Six. Hardest DLC
Gun Runners' Arsenal September 2011 More weapons, mods, and ammo
Courier's Stash September 2011 Four pre-order packs of early gear

A common play order is Dead Money, Honest Hearts, Old World Blues, then Lonesome Road. It follows the story's buildup and the difficulty curve. Each DLC's Courier story connects to the others.


Companions

Companion Location Companion perk
Craig Boone Novac Spotter: hostiles are highlighted when you aim
Veronica 188 Trading Post Scribe Assistant: extra crafting options at workbenches
Arcade Gannon Old Mormon Fort (Freeside) Better Healing: stronger out-of-combat health regeneration
Raul Black Mountain Regular Maintenance: your gear degrades more slowly
Rose of Sharon Cassidy Mojave Outpost Whiskey Rose: whiskey without the usual penalties, plus a DT boost
Lily Jacobstown Stealth Girl: stealth and Stealth Boy bonuses
ED-E Primm Enhanced Sensors: earlier enemy detection
Rex Freeside Search and Mark: highlights ammo, chems, and food nearby

Perk details are summarised. Check the wiki for exact values.


Hardcore Mode


Running It Today (PC)

The PC version is stable with a few community fixes. The community-standard approach is the Viva New Vegas modding guide. Its core setup is:

  1. Install outside Program Files if possible (for example, C:\Games\Steam).
  2. Mod Organizer 2 to manage mods safely.
  3. FNV 4GB Patcher: lets the game use more memory. The single biggest stability fix.
  4. xNVSE (the updated New Vegas Script Extender): put the .dll and .exe files in the game folder (not Data). Launch with nvse_loader.exe, or with the normal .exe once the 4GB Patcher is applied.
  5. Engine fixes and bug-fix plugins, such as JIP LN NVSE and the Yukichigai Unofficial Patch (YUP).
  6. Frame rate: the engine has physics and timing problems at very high frame rates. Cap your FPS (commonly 60) unless your mods fix this.

Add big content mods only after the base game is stable.


Common Mistakes to Avoid


Advanced Tips


FAQ

Where should I go first? Follow the main quest south from Goodsprings to Primm, Nipton, and Novac. Don't go directly north.

What's the level cap? 30 in the base game, 50 with all four story DLCs.

Which ending is best? It's up to you. Yes Man (Independent) is the most flexible, and NCR and House are popular. Each ending changes the slides for factions and companions.

Which DLC first? Dead Money, Honest Hearts, Old World Blues, then Lonesome Road is the most common order.

Does it run on Windows 10/11? Yes, especially with the FNV 4GB Patcher and xNVSE. Follow the Viva New Vegas guide for a stable setup.

Is Hardcore mode worth it? For a second playthrough, yes. It makes survival mechanics matter.


Sources