Enter the Gungeon: Complete Guide

A practical guide to Enter the Gungeon from your first run to killing every Past: core mechanics, characters, floor-by-floor bosses, meta progression, every secret floor and how to reach it, and the habits that separate winning runs from dead ones.

Researched September 2026 — current as of the final content update, A Farewell to Arms (April 2019). The game is finished and stable; Enter the Gungeon 2 is announced for Steam with a release date still "to be announced". Live games change; check the linked sources if something differs.

Quick Start

  1. The dodge roll makes you invincible for most of its duration. Roll through bullets, not away from them. It also has recovery frames at the end — don't spam it.
  2. Blanks clear every bullet on screen. You get two per floor. Use one the moment you're about to take a hit; hoarding blanks and dying is the most common rookie loss.
  3. Flip tables for cover (interact key near a table). Flipped tables block shots until destroyed.
  4. Hearts are precious; armor is better. Armor absorbs one hit and on bosses it's often the difference.
  5. No-hit a boss to earn a Master Round (+1 heart container). Those are your biggest run-long upgrades.
  6. Spend keys on chests, not doors, until you know the loot. Chest quality runs D (brown), C (blue), B (green), A (red), S (black). Higher is better.
  7. Hegemony Credits persist between runs. Bosses drop them; spend at the Breach to unlock new guns and items into the loot pool.
  8. Rescue NPCs. Trapped characters in cells unlock shops and services back at the Breach.
  9. Beat the High Dragun in Chamber 5 to finish a run and get the Gun That Can Kill the Past.

Controls (keyboard and mouse)

Action Default
Move W A S D
Aim / fire Mouse / left click
Dodge roll Right click
Reload R
Interact / flip table E
Blank Q
Use active item Space
Switch gun Mouse wheel
Map Tab

These are the common defaults, but check Options > Controls because layouts differ between versions and presets. Controller play is fully supported.

Characters

Gungeoneer Starting kit Playstyle
The Marine Marine Sidearm, extra armor, Supply Drop Most forgiving starter
The Pilot Rogue Special, Trusty Lockpicks, shop discount, extra item slot Economy and chest-opening
The Convict Budget Revolver, Sawed-Off, Molotov, Enraging Photo Aggressive, rewards risk
The Hunter Rusty Sidearm, Crossbow, dog companion that digs up pickups Loot-finding
The Robot (unlock) Robot starter kit; cannot heal with hearts, uses armor Unusual health system
The Bullet (unlock) Blasphemy (a sword) Melee-focused
The Paradox (A Farewell to Arms) Random starter gun, random gun, random item Chaos runs
The Gunslinger (A Farewell to Arms secret) Slinger + Lich's Eye Bullets (activates synergies with just one item) Beat the Lich as the Paradox to play him once; to unlock permanently, use the Bullet to reach his Past and beat the Double Lich
The Cultist Co-op player two Local co-op only

Each main character has a Past — a personal story level you reach with the Gun That Can Kill the Past.

Chambers and Bosses

Chamber Name Bosses you can meet
0 Halls of Knowledge / Breach Hub and tutorial
1 Keep of the Lead Lord Bullet King, Gatling Gull, Trigger Twins
2 Gungeon Proper Gorgun, Beholster, Ammoconda
3 Black Powder Mine Mine Flayer, Cannonbalrog, Treadnaught
4 Hollow High Priest, Kill Pillars, Wallmonger
5 Forge High Dragun (final boss of a normal run)
6 Bullet Hell The Lich

Bosses for each chamber are chosen from a pool, so you won't see all of them in one run.

Boss tips

Secret Floors

Secret floor Access Boss
Oubliette Chamber 1: find the Fireplace room, extinguish it with non-oil goop (e.g. water), interact to reveal a room with a trapdoor that costs 2 keys Blobulord (no Master Round for a no-hit kill)
Abbey of the True Gun Bring the Old Crest (from the Oubliette) to the altar in Chamber 2; don't get hit while carrying it Old King
Resourceful Rat's Lair Hidden trapdoor in a Black Powder Mine room with three harmless rats; needs 1 key, 2 blanks and the Gnawed Key. Solve the maze with the directions from the six Infuriating Notes The Resourceful Rat
R&G Dept. Carry a Master Round into the Hollow, find Sell Creep's room, give him two items/guns plus the Master Round; drop into his grate Agunim
Bullet Hell Kill the Pasts of all four main Gungeoneers; the first time, the Lich's hand drags you down from the Aimless Void after the Dragun, after that a rift there lets you choose The Lich

Special case: using the Gun That Can Kill the Past on the Gunslinger while holding the Bullet That Can Kill the Past sends you to an altered Bullet Hell and the Double Lich fight.

Killing the Pasts

  1. Beat the High Dragun. The Gun That Can Kill the Past is in an ornate chest (the Cache of the Ammulich) in the Aimless Void after the Dragun dies.
  2. Build the Bullet That Can Kill the Past by handing four parts to the Blacksmith in the Forge. Parts can be turned in over multiple runs — progress is saved:
  3. Once built, the Blacksmith hands you a Bullet on every later run. Pick it up before entering the Aimless Void, then fire the Gun at yourself — with the Bullet you go to your character's Past; without it you are just sent back to the Breach.

Each Past is a unique story fight. Killing the Pasts of all four starting Gungeoneers (Marine, Pilot, Convict, Hunter) opens Bullet Hell.

Economy and Meta Progression

Currency Earned Spent on
Shells (casings) Enemies during a run Shop items, keys, blanks, health
Keys Floors, shops, chests Chests and locked doors
Hegemony Credits Bosses, some challenges Permanent unlocks at the Breach
Master Rounds No-hit boss kills +1 max heart (automatic)

Curse raises the chance of Jammed (stronger, red) enemies; at high curse the Lord of the Jammed hunts you. Coolness is the positive counterpart, granted by certain items; it improves your odds of getting rewards when you clear rooms. Stealing from shops or using certain items adds curse.

Run Strategy

Game Modes

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Enter the Gungeon still being updated? No new content since A Farewell to Arms (2019). Dodge Roll's studio is working on Enter the Gungeon 2, listed on Steam with a release date "to be announced" as of September 2026.

How do I unlock the Robot and the Bullet? Both are unlocked by completing specific in-game tasks; check the Ammonomicon or the wiki for exact steps.

How many bosses are there? Multiple per chamber (pooled), plus secret-floor bosses, the Pasts, the Lich and variants.

What does the Gun That Can Kill the Past do? It sends your character to their Past. With the Bullet in hand, you can kill the Past and unlock their ending.

How do I reach the Abbey of the True Gun? Take the Old Crest from the Oubliette to the altar in Chamber 2 without getting hit.

What's the Resourceful Rat maze solution? The six Infuriating Notes in your Ammonomicon each end with a cheese icon pointing a direction — follow them in order. The route differs for every installation of the game, so don't copy someone else's; a wrong turn dumps you at an elevator exit instead of the boss.

Sources