A practical guide to Endless Sky, the free and open-source space trading and combat game: starting out, making money, outfitting ships, fighting, capturing, growing a fleet, and exploring the main human campaign and alien space.
Researched September 2026 — current as of stable release 0.11.2 (June 27, 2026), with notes on unstable beta 0.11.3 (September 26, 2026). Endless Sky ships a stable/unstable pair of releases several times a year; check the linked sources if something differs.
| Action | Default key |
|---|---|
| Thrust and steer | Up, Left, Right arrows |
| Land on planet | L |
| Hyperspace jump | J |
| Open map | M |
| Fire primary weapons | Tab |
| Fire secondary weapon | Q |
| Select secondary weapon | W |
| Target nearest hostile | R |
| Deploy/recall fighters | D |
| Fleet: fight my target | F |
| Fleet: gather around me | G |
| Fleet: hold position | H |
| Board selected ship | B |
Everything can be rebound in Preferences. There is also an option to control your ship with the mouse; its behavior was refined in 0.11.2.
Newer versions offer several starting scenarios. As of 0.11.0 you can also start in the Deep, the Paradise Worlds, or Syndicate space, all available immediately. The classic start puts you on a fresh pilot's journey in human space with a small starter ship.
| Ship | Strength | Weakness |
|---|---|---|
| Shuttle | Cheap, nimble, carries passengers well | Weak in combat |
| Star Barge | Large cargo hold | Slow |
| Sparrow | Cheapest real combat ship | Little cargo space |
A Shuttle running passenger jobs is the classic safe opener. A Sparrow is for players who want to hunt pirates immediately.
You begin with a significant mortgage. Payments come out automatically each day when you have the credits; missing a payment adds interest and lowers your credit score by five points. Paying it down early reduces daily costs and makes bad weeks less painful.
| Method | When it works | Notes |
|---|---|---|
| Passenger and cargo jobs | From the start | Stack jobs along the same route; rush jobs pay more |
| Commodity trading | With a big cargo hold | Buy low, sell high; the map shows commodity prices by system |
| Escort and bounty jobs | Once your combat rating improves | Bounty jobs were heavily reworked in 0.11.0 |
| Mining | Any small ship with weapons | Shoot minable asteroids and collect the ore |
| Plundering and capturing | With a combat ship and crew | Sell captured ships and outfits; very lucrative but risky |
Tip: The map panel has a commodity view. Open it on a spaceport and look for a nearby system with a much higher sell price for what is cheap here.
Each ship has limited outfit space, weapon capacity, and engine capacity. Everything you add draws from these pools.
Always check the ship info screen after changes: it shows energy and heat per second while idle, moving, and firing. If "firing" goes negative, you will run out mid-fight.
Human ships begin with a hyperdrive. Better drives (such as scram drives and jump drives) exist, the latter letting you jump to systems that are not directly linked. Ramscoops slowly regenerate fuel in space.
Your combat rating rises as you disable and destroy ships. Higher ratings unlock tougher missions and change how planets react (for example when you demand tribute from a world). Each government tracks its own reputation with you: attacking a faction's ships makes them hostile, and helping them improves your standing. Pirates are hostile to everyone.
When boarding, you can plunder or attempt a capture. Capture is a crew fight: the more crew and hand-to-hand weapons you have, the better your odds. You cannot capture with only one crew member (yourself), and defending crew are generally about twice as effective as attackers, so bring a real crew advantage. You also need spare crew to fly the captured ship. Captured ships join your fleet or can be sold. Some ships you capture may carry illegal outfits; as of 0.11.3 the game tells you when this happens.
Some goods and outfits are illegal in certain territories. Planetary security scans ships, and getting caught means fines. Dump or sell illegal items before landing in strict systems.
Escorts need fuel and pay: crew salaries add up. Park ships you are not using at a planet to avoid wasted costs.
Human space is divided among governments such as the Republic, the Free Worlds, the Syndicate, the Deep, the Paradise Worlds, and pirate-controlled systems. Prices, legality, and ship availability differ by region.
The main human storyline is a civil war where you can side with the Free Worlds. The Steam page estimates 8 to 16 hours for the main story, with over a hundred hours of other storylines. Missions usually appear on job boards or as pop-up offers when you land.
Beyond human space are many alien species and regions, including the Hai, the Quarg, the Korath, the Wanderers, the Remnant, the Coalition, and more. Several have their own mission chains:
Alien territory often requires specific ships, drives, or story progress to reach. Some aliens are extremely dangerous to provoke.
| Release | Branch | What it is |
|---|---|---|
| 0.11.2 | Default (stable) | Bug fixes and polish, including a quantity dropdown in shops and cloak state saved in files |
| 0.11.3 | Beta (unstable) | New Successors chapter, Ka'het missions, illegal-outfit improvements, a map in the logbook, and hardcore gamerules including permadeath |
Since 0.11.1, gamerules are per save file and can be changed from the main menu, and save files for the same pilot share a pilot file. Plugins with tractor beams need updating for 0.11.3.
Endless Sky has full plugin support. Anything in the base game can be done in a plugin: new ships, outfits, missions, and even species. Browse plugins in-game or on GitHub, and check compatibility with your version before installing.
Is Endless Sky really free? Yes. It is free and open source under GPLv3, available on Steam, GOG, and GitHub.
What is the latest version? Stable 0.11.2 (June 27, 2026). The unstable 0.11.3 beta was released September 26, 2026.
How do I switch to the unstable version? In Steam, open the game's Properties, go to Betas, and choose the unstable beta branch. Back up saves first.
How long is the main story? About 8 to 16 hours for the main storyline, with over a hundred hours of optional storylines.
How do I make money fast early? Stack passenger and cargo jobs on the same route, and pay off your starter loan.
Can I play with a mouse? Yes. Turn on "Control ship with mouse" in Preferences.
How do I get to alien space? Follow storylines, improve your ship's range and drives, and explore beyond human borders. Some regions require story progress.