ENDLESS Legend: Complete Strategy Guide

A complete guide to Amplitude's fantasy 4X ENDLESS Legend: the FIDSI economy, cities and regions, winter, heroes and unit design, the tactical battle system, every playable faction including the DLC ones, victory conditions, and an opening plan that works for new players.

Researched September 2026 — current as of the final Steam build (last patched with the November 2023 Intel launch-crash hotfix). The sequel ENDLESS Legend 2 left Early Access on 17 September 2026; this guide is for the original. Check the linked sources if something differs.

Series status: ENDLESS Legend (2014) is complete and no longer receiving content. Amplitude became independent from SEGA in November 2024, and ENDLESS Legend 2 entered Early Access on 22 September 2025 before its full launch on 17 September 2026 (also on PlayStation 5 and Xbox Series X/S). The original remains a great standalone game and was given away free on Steam in May 2024, so many players own it.

Quick Start

  1. One city per region. Auriga is split into regions and each can hold only one city. Choose where to settle carefully; regions with rivers, strategic resources and luxuries are worth the walk.
  2. Expand, then build tall. Settle a few cities early, then grow them with districts. Each new city increases empire-wide expansion disapproval, so do not over-expand before you can keep Approval up.
  3. Explore aggressively in the first turns. Ruins give items, Dust and quest progress. Early scouting also finds the best city sites and nearby minor factions.
  4. Assimilate minor factions. Pacify villages (by quest, Dust bribe or force) and then assimilate the faction to unlock its units and a permanent empire bonus.
  5. Prepare for winter. Winters reduce output and make movement harder, and they tend to get longer as the game goes on. Stock food and do not start a far-away war right before winter.
  6. Heroes are your force multipliers. Put a hero on every main army and one as governor in your best city.
  7. Design your units. The Military screen lets you create unit designs with better weapons and armour using strategic resources. Upgrade designs as you unlock gear.
  8. Use the Empire Plan. Influence buys periodic empire-wide bonuses. Pick ones that match your victory plan.

The Economy: FIDSI

Resource What it does Main sources
Food Grows population Farmland tiles, food districts and buildings
Industry Builds units, buildings and districts Forests, hills, industry buildings
Dust Currency: buys out production, pays upkeep, trades on the market, recruits heroes Dust tiles, luxuries, trade, buildings
Science Research Science buildings and population
Influence Diplomacy, assimilation, Empire Plan, and some faction actions Influence buildings and population

Population: each city's population can be assigned to work Food, Industry, Dust, Science or Influence. Rebalancing workers is the fastest way to respond to a crisis (for example, shifting to Food before winter or to Industry before a war).

Strategic resources: Titanium and Glassteel (early), Adamantian and Palladian (mid), Mithrite and Hyperium (late) are used for unit gear and some buildings. Build extractors on deposits once you have the right technology.

Luxury resources: used to activate empire-wide boosters. They are also valuable trade goods on the Marketplace.

Cities, Districts and Approval

Research

Technologies are grouped into eras, and unlocking the next era requires researching enough technologies in the current one. You do not need every tech; prioritise:

  1. Economy and growth technologies for your faction's strength.
  2. Strategic resource extraction for your army gear.
  3. Military equipment tiers when you plan to fight.
  4. Market access for trading and buying heroes and units.

Heroes and Units

Heroes can lead armies or govern cities, gaining experience and skill points that feed skill trees. Army heroes boost units in battle; governors boost city output. Equip heroes with the best gear you can make; gear designs use strategic resources.

Units come from your faction and assimilated minor factions. The Military screen lets you customise each unit type's weapons, armour and accessories. Mixing ranged, melee and support units in one army is almost always stronger than a single type.

Tactical Battles

Battles play out on the map terrain around the fight:

Factions

Base game (eight factions)

Faction Identity Beginner notes
Vaulters Sturdy, defensive faction that can teleport armies between its cities Excellent first faction; forgiving and strong
Wild Walkers Forest-dwelling faction with strong ranged units Great for exploration and flexible play
Broken Lords Dust-powered knights; their economy runs on Dust rather than Food Different growth model; keep Dust flowing
Necrophages Aggressive insect swarm built around constant war Very limited diplomacy; expand by conquest
Ardent Mages Spellcasters with battle spells and strong Pillar play Rewarding once you learn their spells
Drakken Diplomacy-focused dragon faction Good for peaceful and diplomatic play
Roving Clans Merchant nomads who cannot declare war and can move their cities Economic victory specialists; excel at the Marketplace
Cultists of the Eternal End A single-city faction that converts minor factions' villages Unique; play around one super-capital

DLC factions

DLC Released Faction and key features
Shadows 2 September 2015 The Forgotten and the espionage system: hero infiltration, theft, sabotage, poisoning governors, camouflaged and stealth units, and pillaging villages, extractors and watchtowers
Shifters 7 April 2016 The Allayi, who are friendly and defensive in summer but aggressive in winter; plus a winter overhaul with frozen terrain, Pearls of Auriga and the Altar of Auriga
Tempest 14 October 2016 The Morgawr, a hive mind built for ocean control and mind manipulation; plus naval warfare, sea fortresses with the Fomorian minor faction, and the Hungering Maw
Inferno 2 August 2018 The Kapaku, who thrive on volcanic tiles and can use Lavaformation to turn terrain volcanic; plus Dust Eclipses and volcanic terrain
Symbiosis 24 January 2019 The Mykara, who overgrow points of interest to fuel their economy and can turn conquered cities into ghost towns; plus the tameable colossal Urkans

Other DLC: Guardians (29 April 2015) adds five elemental Guardian units (Gios, Neros, Fotios, Atmos, Skoros), Legendary Deeds, Global Events and once-per-era Legendary Buildings. The Lost Tales and Echoes of Auriga (both 19 November 2015) and Monstrous Tales (6 May 2021) add quest and story content. Forgotten Love (2 March 2017) is a free add-on, and Forges of Creation is a free update.

What the DLC changes in practice

Seasons and Winter

Winter is the signature threat of Auriga. The key rules to plan around:

Victory Conditions

ENDLESS Legend offers multiple victory types, and you can enable or disable them in the game setup:

Victory Rough idea Good factions
Supremacy Conquer the other empires' capitals Necrophages, Broken Lords
Expansion Control a large share of the world Vaulters, Wild Walkers
Economic Amass a large Dust total Roving Clans
Scientific Win the research race to the end of the tech tree Vaulters, Ardent Mages
Wonder Complete the victory Wonder Strong builders
Diplomatic Win through diplomacy Drakken
Quest Complete your faction's main quest line Any
Score Have the highest score when the turn limit is reached Any

Tip: The faction quest is a good default goal for new players; it teaches the faction's story and hands out strong rewards along the way.

A Solid Opening

  1. Turn 1: found your capital immediately unless the start tile is clearly bad.
  2. Early production: get a scout or explore with your starting army, then queue a Settler.
  3. Exploration: hit nearby ruins, find minor faction villages, and look for regions with a good mix of Food and Industry.
  4. First research: prioritise the technologies that raise Food and Industry and let you build districts efficiently.
  5. Second and third cities: settle regions with strategic resources or luxuries, and keep them close together for defence.
  6. Minor factions: pacify and assimilate the nearest one with useful units.
  7. Before the first winter: shift some population to Food and avoid long marches.

Common Mistakes to Avoid

Advanced Tips

FAQ

Is ENDLESS Legend still worth playing now that ENDLESS Legend 2 is out? Yes. It is a complete game with eight base factions plus five DLC factions, and many players already own it from the May 2024 free giveaway (claimable 16-23 May 2024). The two games are separate purchases, and saves do not carry over.

Do I need the DLC? No. The base game is complete. DLC adds factions and systems, so buy the ones whose features appeal to you (see the DLC section above). They are often heavily discounted in Steam sales.

Which faction is best for beginners? The Vaulters are the most forgiving. The Wild Walkers are also easy to learn.

Which DLC should I buy first? Shifters and Tempest are the most mechanically significant: Shifters overhauls winter and Tempest adds naval warfare. Shadows adds espionage.

Does the game crash at launch on Windows 11 with Intel CPUs? A November 2023 hotfix addressed launch crashes on certain Intel chips, especially on Windows 11. Make sure the game is updated.

Does it have multiplayer? Yes, multiplayer is supported, and the store lists online PvP for the DLC.

How long is a game? Game length depends heavily on map size, number of empires and game speed; a small, fast game is the best way to learn.

Sources