ELDEN RING NIGHTREIGN: Complete Guide

This guide covers how an expedition works, what each Nightfarer is for, relics, the Nightlord bosses and their weaknesses, the Deep of Night endgame, and The Forsaken Hollows DLC.

Researched September 2026 — current as of patch 1.03.2 (January 2026) with The Forsaken Hollows DLC. Live games change; check the linked sources if something differs.

Quick Start

  1. A run lasts three days. Days 1 and 2 are for exploring and levelling while the Night's Tide rain closes in. Each night ends in a boss fight. Day 3 is the Nightlord fight. Lose everyone on any day and the run is over.
  2. Levelling happens inside a run and resets afterward. You start every expedition at level 1. Spend Runes at any Site of Grace. The in-run cap is level 15, and most good day-2 teams hit 11–13 before the Day 2 boss.
  3. Your weapon matters less than you think. Pick up anything with a better rarity color (grey → blue → purple → gold) and swap freely. Every weapon has passive effects, and those count even when the weapon is only sitting in your inventory slots.
  4. Upgrade your flask at churches. Churches hold a statue that adds a Flask charge. Most routes should hit one or two churches on Day 1.
  5. Pick up downed allies by hitting them. Attack a downed teammate to drain their revive gauge. Every time someone goes down in the same fight, the gauge gets longer to drain. Revives decide most runs.
  6. Dying costs you. You drop your Runes and lose a level. Grab the bloodstain if it's safe.
  7. Relics are your permanent progression. You get them after every run, win or lose. Equip them at the Relic Rites in the Roundtable Hold. They're the main thing that carries over.
  8. Pick the Nightlord's weakness before you go. The expedition menu shows the damage type each Nightlord is weak to (table below). Pick up weapons with that element during the days.
  9. Use Spiritstreams and ping the map. Spectral updrafts get you across Limveld quickly. Ping your next target so the team moves together. Splitting up is the most common way runs fail.

How an Expedition Works

Phase What happens Your goal
Day 1 Drop into Limveld. The rain circle closes in two stages. Clear field bosses, forts, churches, and camps. Get to around level 8–10.
Night 1 The circle closes fully and a Night boss spawns. Beat it. A downed player can still be revived.
Day 2 New circle, and the map is the same Hit harder targets such as castles, evergaols, and great churches. Buy and upgrade gear.
Night 2 A tougher boss, sometimes two Beat it to reach the Nightlord.
Day 3 You're taken to the Nightlord's arena Win the fight to clear the expedition.

Shifting Earth events can change the map for a run. You'll see the Crater, the Mountaintop, the Rotted Woods, Noklateo the Shrouded City, and The Great Hollow (DLC). They replace part of the map with harder, better-rewarding content. Deep of Night turns them off.

Map landmarks worth prioritizing

The Nightfarers

Every Nightfarer has a passive, a Character Skill (on a short cooldown), and an Ultimate Art that charges from dealing damage.

Nightfarer Passive Skill Ultimate Art Role
Wylder Sixth Sense Claw Shot Onslaught Stake All-rounder, good first pick
Guardian Steel Guard Whirlwind Wings of Salvation Tank / revive support
Ironeye Eagle Eye Marking Single Shot Bow DPS, weak-point marking, item finds
Raider Fighter's Resolve Retaliate Totem Stela Heavy-weapon bruiser, stagger
Recluse Elemental Defense Magic Cocktail Soulblood Song Sorcery and incantation caster
Executor Tenacity Suncatcher Aspects of the Crucible: Beast Katana parry specialist
Duchess Magnificent Poise Restage Finale Dagger DPS, burst and stealth
Revenant Necromancy Summon Spirit Immortal March Summoner and faith support
Scholar (DLC) Bagcraft Analyze Communion Support / utility
Undertaker (DLC) Confluence Trance Loathsome Hex Melee bruiser

Unlocking the extra Nightfarers

Class notes from real play

Relics (Permanent Progression)

Nightlords and Weaknesses

Expedition Nightlord Weak to
Tricephalos Gladius, Beast of Night Holy
Gaping Jaw Adel, Baron of Night Poison
Sentient Pest Gnoster, Wisdom of Night Fire
Augur Maris, Fathom of Night Lightning
Equilibrious Beast Libra, Creature of Night Madness
Darkdrift Knight Fulghor, Champion of Nightglow Lightning
Fissure in the Fog Caligo, Miasma of Night Fire
Night Aspect Heolstor, the Nightlord Holy
Dreglord (DLC) Traitorous Straghess —
Balancers (DLC) Weapon-Bequeathed Harmonia —

The final expedition, Night Aspect, unlocks after you beat the others. Everdark Sovereign versions of the base Nightlords come back as harder variants and drop Sovereign Sigils on top of relics.

Boss tips

The Forsaken Hollows (DLC)

Deep of Night (Endgame)

Common Mistakes to Avoid

Advanced Tips

FAQ

Can I play Nightreign solo? Yes. Solo expeditions scale enemies down and give the solo player extra help, and FromSoftware has adjusted solo balance in several patches. The game is still built around three players, though, and some Nightlords are much harder alone.

Is there duo mode? Yes. A two-player mode was added after launch. Check the expedition menu for the party-size option.

What's the max level? Level 15 inside a run. Nothing carries over between runs except relics, Murk, and unlocks.

How do I unlock Duchess and Revenant? Duchess: beat Gladius and show the Old Pocketwatch to the Priestess. Revenant: buy the Besmirched Frame for 1,500 Murk at the Small Jar Bazaar and win the ghost fight.

Do I need the DLC to play with friends who own it? No. You can still queue together. DLC-only bosses and Shifting Earth won't show up unless everyone owns it.

What does Deep of Night require? Beating Heolstor after clearing several expeditions.

What's the best Nightfarer for beginners? Wylder is the most forgiving. Guardian is strongest for team survival.

Sources