EARTH DEFENSE FORCE 5: Complete Guide

Everything a new EDF recruit needs: how the four classes play, how armor and weapon drops work, how difficulty affects loot, co-op and split-screen tips, and a sensible path from your first mission to Inferno.

Researched September 2026 — current as of the final Steam build (no gameplay updates announced since the 2019 PC launch; publisher news now focuses on EDF 6 and spin-offs). Live games change; check the linked sources if something differs.

Quick Start

  1. You can switch class before every mission. Try all four early; each has its own armor and weapon progression.
  2. Pick up every drop. Armor boxes permanently raise max HP for the class you are playing. Weapon boxes unlock new gear. Health boxes heal.
  3. Higher difficulty equals better weapon drops. The level of weapons that drop scales with mission and difficulty, so progressing difficulty is how you get stronger.
  4. Do not skip the story on Easy/Normal. 110 main missions is a lot, but early clears build armor and a weapon library.
  5. Co-op is up to 4 players online, plus local split-screen. Every mission supports it.
  6. Use vehicles and support. Air Raiders specialize in deploying vehicles, and some missions also have pre-placed vehicles (often civilian cars) anyone can hop into.
  7. Enemies aggro in waves. Shooting a dormant group can pull everything at once; thin groups deliberately.
  8. Buildings are destructible. They block shots and line of sight, and you can level them to open firing lanes.

The Story Setup

It is 2022. A starship fleet attacks an EDF base in the Kanto region of Japan, while enormous insects attack the base from further underground. The invaders, the Primers, are the series' first humanoid aliens. The main campaign has 110 missions, the most of any EDF game at release (not counting DLC). Some missions add light story structure: Mission 1 is a training exercise, and others have you follow a specific squad to progress.

The Four Classes

Class Style Signature tools
Ranger Infantry all-rounder Assault rifles, shotguns, snipers, rocket launchers, grenades; sprint and roll
Wing Diver Flying energy fighter Energy weapons and flight sharing one energy gauge
Air Raider Support and vehicles Airstrikes, guide beacons, support gear, deployable vehicles
Fencer Heavy powered suit Two weapon sets of heavy weapons, dashes and boosts, shields

Ranger

The easiest class for beginners. Rangers carry two main weapons plus support equipment, can roll to dodge, and their weapon pool covers every range. They are the best class for learning enemy behavior.

Wing Diver

A glass cannon with incredible mobility. Flying and firing drain the same energy gauge, and if it empties you enter an emergency recharge where you cannot fly or fire. The Master Diver achievement triggers at 550 health versus 1,000 for Ranger, which tells you how fragile she is. Keep altitude, strike, and land before the gauge runs dry.

Air Raider

The support class. Air Raiders call in strikes and vehicles and use gadgets that support the team. Vehicle call-ins are not available instantly at the start of every mission; they become available as the fight goes on, so the class gets stronger over a mission. Check each item's description for how it charges. Great in co-op, rewarding solo once you learn the timing.

Fencer

Heavy and slow on foot, but dash and boost-jump techniques make a skilled Fencer very mobile. Carries heavy weapons in two paired sets. The Master Fencer achievement is at 1,250 health, the highest threshold of the four.

Pickups and Progression

Pickup Effect
Armor Permanently increases max HP for the class you are playing
Weapon Unlocks a random weapon at a level based on mission and difficulty
Health Restores HP during the mission

How it works in practice:

Difficulty Levels

Difficulty What to expect
Easy Story tourism, low-level weapon drops
Normal Standard campaign
Hard Real challenge; noticeably better weapons
Hardest Locked at first; strong gear required
Inferno The ultimate test; best drops

The harder difficulty settings unlock after you complete the game once. A common route: finish on Normal or Hard with one main class, then work up through Hardest into Inferno, using weapons you farmed on the previous tier.

Mission Tips

Picking a Main Class

Because armor (max HP) is tracked per class, most players pick one "main" to carry them into Hardest and Inferno, then level the others for variety and achievements.

If you like... Main Why
Straightforward shooting and learning the game Ranger Forgiving, flexible loadouts, good at every range
Speed, verticality and high risk Wing Diver Best mobility, huge burst damage, lowest health threshold for its Master achievement
Planning, teamwork and big explosions Air Raider Strikes and vehicles swing whole missions, especially in co-op
Tanking and mechanical mastery Fencer Highest health threshold, shields and heavy weapons; dash techniques make it fast

Whichever you pick, bring it through the campaign once on Normal or Hard before starting a second class. That first clear also unlocks the harder difficulty settings.

A Sensible Progression Plan

  1. Missions 1 onward on Easy or Normal with your main class. Learn enemy types and pick up every box.
  2. Swap to Hard as soon as a mission feels comfortable. The better weapon drops outweigh the extra deaths.
  3. Finish the campaign to unlock the higher difficulty settings.
  4. Replay favorite missions on Hardest with your best weapons to build HP and a stronger arsenal.
  5. Try Inferno only once your main has a solid HP pool and a few high-level weapons you trust. Co-op makes this far more manageable.
  6. Fill in other classes on missions you already know, so they catch up faster.

Main Story Total Completion Rate (the Conquest achievements) counts clears across difficulties and classes, so every replay on a new class or difficulty moves that bar.

Solo Tips

Co-op and Split-Screen

DLC

DLC What it adds
Additional Mission Pack 1: Extra Challenge More than 10 new, tougher missions and more than 30 new weapons
Additional Mission Pack 2: Super Challenge Harder mission set for experienced players
Weapon, vehicle and support DLC (18 items, also sold as a Weapon & Vehicle Bundle) Class-specific weapons, support devices and vehicles for all four classes

The DLC is not required for the main campaign or achievements based on campaign completion. Play the base campaign first.

Achievements

EDF 5 has 39 Steam achievements. Key ones:

The Conquest achievements are the long tail; they track completion across multiple difficulty and class combinations, which is why EDF players replay the campaign many times.

Common Mistakes to Avoid

Advanced Tips

FAQ

Which class should a beginner play? Ranger. It is forgiving, has straightforward weapons and teaches enemy behavior.

How do I get better weapons? Play harder difficulties. Weapon drop quality scales with mission and difficulty.

How do I increase my health? Pick up armor boxes. They permanently increase max HP for the class you are playing.

Does EDF 5 have online co-op? Yes, up to 4 players online, plus local split-screen.

Is EDF 5 or EDF 6 better to start with? EDF 6 is the direct sequel and continues the story. EDF 5 is a complete, cheaper entry and an excellent starting point.

Do I need the DLC? No. The main campaign has 110 missions. DLC mission packs are for experienced players.

Sources