A full guide to Dragon Age: Origins - Ultimate Edition: origins, party building, specializations and how to unlock them, the main quest order, missable content, the DLC and Awakening, plus tips for running a 2009 game on a modern PC.
Researched September 2026 — current as of the final Ultimate Edition release (October 2010; no further patches). Live games change; check the linked sources if something differs.
| Origin | Race / class | Notes |
|---|---|---|
| Human Noble | Human warrior or rogue | Classic intro at Highever castle |
| Magi | Human or elf mage | The Circle Tower and the Harrowing |
| City Elf | Elf warrior or rogue | Denerim alienage, strong story |
| Dalish Elf | Elf warrior or rogue | Forest clan, ties to the Brecilian Forest later |
| Dwarf Commoner | Dwarf warrior or rogue | Orzammar's streets |
| Dwarf Noble | Dwarf warrior or rogue | Orzammar politics, very reactive later |
Origins pay off later: characters from your origin come back and react to you.
| Companion | Class | How you get them |
|---|---|---|
| Alistair | Warrior | Joins at Ostagar |
| Morrigan | Mage | Joins after Ostagar |
| Leliana | Rogue | Lothering tavern |
| Sten | Warrior | Lothering (caged by the Chantry) |
| Dog | Mabari war hound | Early (varies by origin) |
| Zevran | Rogue | Ambush on the road after you've progressed |
| Wynne | Mage | Circle Tower (Broken Circle) |
| Oghren | Warrior | Orzammar |
| Shale | Golem | The Stone Prisoner DLC (Honnleath) |
Loghain can also join late in the story depending on your choices, which has consequences for Alistair.
You get a specialization point at level 7 and level 14 (and another at level 22 in Awakening). You must also have unlocked the specialization first. Unlocks are profile-wide: once a specialization is unlocked (or its manual bought) in any playthrough, it stays available for all current and future characters.
| Class | Specializations (base game) |
|---|---|
| Warrior | Berserker, Champion, Reaver, Templar |
| Rogue | Assassin, Bard, Duelist, Ranger |
| Mage | Arcane Warrior, Blood Mage, Shapeshifter, Spirit Healer |
| Specialization | Trainer / event | Manual (if you miss the trainer) |
|---|---|---|
| Berserker | Oghren, with high approval | Gorim, Denerim Market District |
| Champion | Arl Eamon's reward after the Urn of Sacred Ashes cures him (Loghain can also teach it if he joins) | None |
| Reaver | Kolgrim at Haven: accept his vial of blood and defile Andraste's Ashes, then talk to him afterwards | None |
| Templar | Alistair, with high approval | Bodahn Feddic, party camp |
| Assassin | Zevran, with high approval | Alarith, Denerim Alienage (after the Landsmeet begins) |
| Bard | Leliana, after her conversation about her minstrel past in Orlais | Alimar, Dust Town (Orzammar) |
| Duelist | Isabela at The Pearl in Denerim: persuade, seduce, or beat her at cards | None |
| Ranger | No trainer | Bodahn Feddic, party camp |
| Arcane Warrior | The phylactery (a spirit in a gem) in the Brecilian Ruins during Nature of the Beast; mages only | None |
| Blood Mage | Accept the desire demon's offer of "forbidden arts" in the Fade during the Redcliffe/Connor quest; Avernus in Warden's Keep also teaches it | None |
| Shapeshifter | Ask Morrigan at camp | Varathorn, Dalish camp (Brecilian Outskirts) |
| Spirit Healer | No companion teaches it (not even Wynne) | Wonders of Thedas in Denerim, or the Soldier's Peak vendor after Warden's Keep |
Manuals cost roughly 11 to 15 sovereigns, so a first playthrough can afford most of them by mid-game. Because unlocks carry over, buying a manual once is enough forever.
Mage spell combos are worth learning. Casting certain spells together triggers a stronger effect:
| Combo | How | Effect |
|---|---|---|
| Storm of the Century | Blizzard + Tempest | Huge damaging area storm |
| Grease Fire | Grease + any fire spell | Sets the grease slick ablaze, burning everyone in it |
| Shattering | Freeze a target (e.g. Cone of Cold), then hit it hard (e.g. Stonefist) | Can kill normal enemies outright; doesn't work on lieutenants and above |
These combos hit your own party too, so place them where only enemies stand, especially on higher difficulties.
Each companion has items they love; giving the right gift is a quick approval boost. A few well-known examples: Oghren takes alcohol from the various bartenders, Leliana likes religious items such as the Golden Symbol of Andraste (Orzammar Commons), Morrigan wants the Black Grimoire from the Circle Tower's senior mage quarters, and Sten appreciates art like the Painting of the Rebel Queen. Also look for Sten's sword in Dwyn's chest at his home in Redcliffe Village; returning it matters for Sten.
After the origin and Ostagar, you go through Lothering and then can do the four treaty quests in any order:
Suggested order for a smooth first run: Circle Tower → Redcliffe → Urn of Sacred Ashes → Brecilian Forest → Orzammar → Landsmeet. Orzammar's Deep Roads section is the longest; go in prepared and well-stocked.
| Pack | What it is | When to do it |
|---|---|---|
| The Stone Prisoner | Recruit Shale in Honnleath | Early |
| Warden's Keep | Soldier's Peak: storage chest, Avernus, strong Warden gear and the meteor-forged Starfang sword | Early–mid |
| Return to Ostagar | Recover King Cailan's gear | Mid |
| Feastday Gifts / Pranks | Novelty gifts for companions | Any time |
| The Darkspawn Chronicles | "What if" alternate story as the darkspawn | Separate from main campaign |
| Leliana's Song | Prequel as Leliana | Separate |
| The Golems of Amgarrak | Hard standalone dungeon | Late / separate |
| Witch Hunt | Epilogue about Morrigan | After the main campaign |
| Awakening | Full expansion as Warden-Commander in Amaranthine and Vigil's Keep, new companions and specializations | After the main game (import your Warden) or with a new Orlesian Warden |
Awakening adds new specializations (Guardian, Spirit Warrior, Legionnaire Scout, Shadow, Battlemage, Keeper), runecrafting and new companions such as Anders, Nathaniel Howe, Justice, Sigrun and Velanna, with Oghren returning.
Which origin is best for a first playthrough? Human Noble is the most straightforward; City Elf and Dwarf Noble have the strongest story payoffs.
Can I romance companions? Yes: Alistair, Morrigan, Leliana and Zevran, with restrictions by gender.
Should I play Awakening with my main Warden? Yes; importing keeps your character and choices.
Is the Ultimate Edition complete? Yes: base game, Awakening, and all nine content packs.
How long is it? A long RPG; the main story plus DLC and Awakening is easily 60+ hours.
Does it still play well in 2026? Yes, especially with a Large Address Aware patch and a fixpack if you run into crashes or scripted bugs.