Dragon Age: Inquisition: Complete Guide

A practical guide to Dragon Age: Inquisition (Game of the Year Edition) on PC: how the systems actually work, how to build a strong Inquisitor, what to do in what order, and which choices you can miss.

Researched September 2026 — current as of the final GOTY Edition build (Steam release June 2020, achievements added August 2020; no further patches expected). Live games change; check the linked sources if something differs.

Quick Start

  1. Leave the Hinterlands. The first open zone is huge and full of side content. Do Redcliffe/Crossroads essentials, grab Power, then push the main story. Coming back later is easy and the zone does not go anywhere.
  2. Power unlocks the story, Influence unlocks perks. Nearly every side activity feeds one or both. You never need to 100% a zone to progress.
  3. Healing is limited. There is no healing spell. Your party shares a stack of healing potions that refill at camps and supply caches. Barrier (mage) and Guard (warrior) are how you actually stay alive.
  4. Get to Skyhold before worrying about specializations. Specializations unlock only after the main story moves you to Skyhold and you run the war table operation "Specializations for the Inquisitor".
  5. Use the war table constantly. Operations run in real time while you play. Always keep Cullen, Leliana and Josephine busy.
  6. Craft your own gear. Crafted weapons and armor from schematics outclass most drops. Keep the best-tier materials for weapons first.
  7. Bring a mage with Barrier on higher difficulties. Solas, Vivienne or Dorian with Barrier trivializes a lot of early damage.
  8. Save before every big story decision. Several choices lock out companions, advisors or whole missions.
  9. Trespasser is the true ending. Finish the main game first; Trespasser is set after it and wraps up the story.

What Is in the Game of the Year Edition

Content What it adds
Base game Full campaign, nine companions, three advisors
Jaws of Hakkon Frostback Basin zone and a dragon-hunt story (released March 2015 on PC)
The Descent Deep Roads dungeon crawl with the Legion of the Dead (August 2015)
Trespasser Epilogue story set after the main game (September 2015)
Spoils of the Avvar / Spoils of the Qunari Mounts, armor sets and Skyhold decorations
Multiplayer Co-op mission mode separate from the campaign

On PC: the Steam copy launches through the EA app, so you need an EA account. If you want your Dragon Age: Origins and Dragon Age II decisions carried over, set up your world state in the Dragon Age Keep website before starting a new game; otherwise the game uses a default history.

Core Systems

Power, Influence and the War Table

Perk priorities that pay off early:

Party and Combat

You control the Inquisitor plus three companions, and can switch between them at any time.

Classes and Specializations

Class Weapons Specializations
Warrior Sword & shield, two-handed Champion, Reaver, Templar
Rogue Daggers, bow Artificer, Assassin, Tempest
Mage Staff Knight Enchanter, Necromancer, Rift Mage

How to unlock: reach Skyhold, run the war table operation "Specializations for the Inquisitor", then talk to the trainers in Skyhold. Each trainer gives a "Way of the ..." quest that asks you to gather specific items (for example, the Rift Mage quest wants 20 Ring Velvet, 3 Venatori Tomes from the Exalted Plains and the Writings on Rift Magic from Solas or a Val Royeaux book merchant; the Reaver quest wants 20 Rashvine and 3 Infusion Primers from Crestwood). You pick one specialization for the Inquisitor. Companions come with theirs.

Trainers in Skyhold (from the Fextralife wiki): Breaker Thram (Reaver, upper battlements), Helaine (Knight Enchanter, near the front gate), Viuus Anaxas (Necromancer, near the front gate), Three-Eyes (Artificer, lower courtyard), Kihm (Tempest, lower courtyard). The other trainers are in the same areas.

Build Archetypes

These are the classic, well-proven Inquisitor builds. All abilities named here are from the base game ability trees.

Knight Enchanter (Mage) — the famous "overpowered" build

Reaver (Warrior) — damage that grows as you bleed

Artificer (Rogue, bow or daggers) — cooldown engine

Rift Mage (Mage) — crowd control and burst

Tank party members

Put a sword-and-shield warrior (Cassandra, Blackwall or Iron Bull depending on setup) in front, with a Barrier mage behind. Guard plus Barrier makes almost every fight manageable, even on Nightmare.

Suggested Progression Order

This is the main story spine with the order that works best for most players. Quest names are the official ones.

  1. The Wrath of Heaven (prologue) — Haven, the Breach.
  2. The Threat Remains — Hinterlands, Val Royeaux.
  3. Choose mages or templars: In Hushed Whispers (mages, Redcliffe) or Champions of the Just (templars, Therinfal Redoubt). You can only do one. This changes which faction joins you and several later scenes.
  4. In Your Heart Shall Burn — the Haven assault. Point of no return for Haven; loot it first.
  5. Arrive at Skyhold. Unlock specializations, crafting in the Undercroft, and your throne for judgments.
  6. Here Lies the Abyss (Western Approach, Adamant Fortress) and Wicked Eyes and Wicked Hearts (Orlesian ball at Halamshiral) — either order.
  7. What Pride Had Wrought (Arbor Wilds).
  8. Doom Upon All the World — final mission. You can keep exploring afterwards.
  9. DLC: Jaws of Hakkon and The Descent can be done any time after Skyhold; they are tougher than early zones. Trespasser after the finale.

Regions and when to visit

Region Rough stage Notes
Hinterlands Early Horse from Master Dennet, first high dragon lives here (a tough optional fight)
Storm Coast, Fallow Mire Early-mid Iron Bull recruitment starts on the Storm Coast
Forbidden Oasis, Western Approach Mid Western Approach ties into Here Lies the Abyss
Crestwood Mid Grey Warden storyline
Exalted Plains, Emerald Graves Mid Large, dense with side content
Emprise du Lion, Hissing Wastes Late Higher-level enemies
Frostback Basin (DLC) Mid-late Jaws of Hakkon

Crafting and Gear

Missables and Big Choices

Common Mistakes to Avoid

Advanced Tips

FAQ

Do I need to play Origins and Dragon Age II first? No. The Keep lets you set their outcomes, and the story explains the basics. Playing them adds a lot of context to cameos, though.

How long is Dragon Age: Inquisition? The main story alone is a long RPG; completionists with all DLC regularly go past 100 hours.

When can I do Jaws of Hakkon and The Descent? After reaching Skyhold. They are balanced for a mid-to-late game party.

Can I keep playing after the final boss? Yes, you return to the world. Trespasser is launched separately and ends the story.

Which specialization is best? Knight Enchanter is the easiest carry. Artificer and Reaver are the strongest non-mage picks. Any spec is viable on Normal.

Why can't I open locked doors? You need the Deft Hands, Fine Tools perk, bought with an Influence perk point from the war table's perk screen.

Does the Steam version require the EA app? Yes. The Steam GOTY copy runs through the EA app with an EA account.

How do I install mods? The community standard is Frosty Mod Manager for Frostbite-engine games. Back up saves first, and remove mods before patching or verifying files.

Sources