Dota Underlords: Complete Strategy Guide

How to win at Valve's auto-battler: the round flow, economy and leveling, star-ups, alliances, items, the four Underlords, positioning, and how to climb the ranks — plus what to expect from a game that hasn't been updated since 2020.

Researched September 2026 — current as of the last Dota Underlords update ("The Update In Which Spectre Takes a Dagger", November 19, 2020). Live games change; check the linked sources if something differs.

State of the game: Dota Underlords is still free on Steam and mobile and still has online matchmaking, but Valve's last patch was in November 2020. The hero pool, items and alliances below reflect the final rotation. Queue times vary by region and time of day; bots and offline modes are available if matchmaking is slow.


Quick Start

  1. Economy first, fights second. Early rounds are about building gold for interest and leveling efficiently, not winning every fight.
  2. Three copies make a 2-star, three 2-stars make a 3-star. Buying duplicates is how units get stronger.
  3. Aim for two or three alliances, not six half-finished ones. Alliance bonuses (from 2+ matching heroes) are where team power comes from.
  4. Win streaks and loss streaks both pay. Commit to one; flip-flopping between winning and losing is the worst outcome.
  5. Pick items for your carry. Put damage items on your main damage dealer and defensive items on your front line.
  6. Pick your Underlord to match your board. Each Underlord supports a different style.
  7. Position against what you'll face. Scout opponents' boards before the fight and adjust.
  8. Level before rerolling in the mid game — higher levels unlock higher-tier heroes.
  9. Don't panic at low health. Many games are won by a player who stabilized at 20 HP.

Game Flow

A round

  1. Prep phase — the shop shows five heroes. Buy, sell, bench, rearrange, reroll, or buy XP.
  2. Combat phase — your board auto-fights an opponent's board (or neutral creeps in some rounds).
  3. Damage — if you lose, you take damage based on surviving enemy units. You start with 100 health in Standard.
  4. Income — you receive gold at the start of each round.

Hero tiers

Heroes come in Tiers 1–5. Higher tiers are rarer and cost more, and your player level controls how often each tier appears in your shop. Low levels see mostly Tier 1–2; late-game levels roll Tier 4–5 much more often.

Stars

Board

The battlefield is an 8×8 grid (your half is where you place units). Your board's unit cap equals your level.


Economy and Leveling

Rules of thumb

Phase Priority
Early (first handful of rounds) Buy pairs, keep a cheap board, start saving toward full interest
Mid game Level at natural breakpoints, find your 2-star core, commit to alliances
Late game Spend down for 3-stars on your carry or reroll for Tier 4–5 units at high level

Streaking: If your board is weak early, a deliberate loss streak (with full interest) can set up a very strong mid game. It's risky but a legitimate strategy.


Alliances

Heroes belong to one or more alliances. Fielding enough distinct heroes of the same alliance activates a bonus, often with a second (or third) tier at higher counts. Alliances in the final rotation include:

Alliance What it does (final patch, summarized)
Fallen (3/6) When each Fallen unit first dies, allies within 2 cells are healed
Shaman (2/4/6) Summons a creature at combat start; which Shaman summons it depends on star level, tier and position
Swordsman (3/6) Bonus damage for each adjacent enemy
Rogue (2/4) Evasion, with damage bonuses on successful evasion
Poisoner (3) Attacks apply Poison stacks that reduce enemy Attack Speed
Magus (1) Once per battle, temporary invulnerability when the unit drops below 50% health
Brute Damage reduction and damage-on-apply effects
Scaled Magic resistance
Troll Attack speed for Trolls and allies
Heartless, Savage, Demon, Void, Mage, Summoner Also present in the final hero pool through heroes like Vengeful Spirit (Heartless Fallen), Spirit Breaker (Savage Brute), Spectre (Void Demon), Rubick (Mage Magus) and Meepo (Rogue Summoner)

Exact numbers were tuned repeatedly; check the in-game alliance tooltips for current values.

How to choose: Take what the shop gives you early, then commit to the alliances where you already have pairs and item synergy. Hybrid boards (e.g., a front-line alliance plus a damage alliance) are usually the strongest.


Notable Heroes (final rotation)

The August 2020 "New Blood On The Streets" update added:

Hero Tier Alliances Role
Vengeful Spirit 1 Heartless, Fallen Early armor shred with Wave of Terror
Meepo 2 Rogue, Summoner Clones itself; strong with items
Spirit Breaker 2 Savage, Brute Charge of Darkness disrupts backlines
Spectre 3 Void, Demon Spectral Dagger speed and shadow paths
Death Prophet 4 Heartless, Fallen Exorcism AoE damage
Pangolier 4 Savage, Swordsman Shield Crash jumps with damage reduction
Rubick 4 Mage, Magus Fade Bolt; Spell Steal copies enemy abilities
Wraith King 5 Fallen, Swordsman Raise Dead turns fallen heroes into zombies

That update also rotated out Arc Warden, Bloodseeker, Broodmother, Disruptor, Enigma, Io, Morphling, Necrophos, Nyx Assassin, Ogre Magi, Razor, Sand King, Shadow Fiend, Tiny, Warlock, Weaver and Witch Doctor. Other heroes that remained and appear in the final patch notes include Alchemist, Lifestealer, Shadow Shaman, Slardar, Tusk, Viper, Axe, Puck, Medusa, Bristleback, Queen of Pain, Slark, Sven, Troll Warlord, Legion Commander, Snapfire and Storm Spirit.


Items


Underlords

Underlords are extra units that fight on your board and bring perks and abilities. There are four:

Underlord Style
Anessix Aggressive: supports damage-heavy boards
Enno Tricky damage and debuffs
Hobgen Chaotic, explosive plays
Jull Support: buffs allies (e.g., Happy Hour)

You choose an Underlord partway through the match (after the early rounds). Pick the one whose perks match the board you're already building rather than the one you like most. If you want to play without them, Classic Mode (a checkbox in Standard Casual, or in Private Matches) restores creep waves and removes Underlords.


Positioning


Modes

Mode Description
Standard (Ranked / Casual) Eight players, last one standing
Standard Classic (Casual option) Old ruleset with creep waves and no Underlords
Knockout Faster, shorter format
Duos Co-op two-player teams sharing a health pool
Private Match / Bots Custom games, practice, offline play
City Crawl Season One campaign of puzzles, street fights and challenges with cosmetic rewards

Ranks

Ranked Standard uses White Spire–themed ranks, from Upstart and Grifter at the bottom up through the mid ranks to Boss, Big Boss and the top tier, Lord of White Spire. The last big update (August 2020) compressed everyone above Grifter down one major rank.


Common Mistakes to Avoid


Advanced Tips


FAQ

Is Dota Underlords dead? It's not shut down, but Valve hasn't updated it since November 2020. Matchmaking still runs; population is small, and bots/offline modes are available.

Do I need to know Dota 2? No. Knowing hero names helps, but all abilities and alliances are explained in-game.

Is the Battle Pass required? No. It was cosmetic only and priced at $4.99; many rewards could be earned for free.

What's Classic Mode? A Standard Casual option (and Private Match setting) that brings back creep waves and removes Underlords.

What's the best alliance? There's no single answer — the best alliance is the one the shop and your opponents let you build. Commit to two or three.

Is it cross-platform? Yes — Underlords launched with PC and mobile players sharing matchmaking.


Sources