A practical guide to Bippinbits' roguelike mining defense game: the mine-and-defend loop, keepers, domes, gadgets, every mode, and how to play the new multiplayer well.
Researched September 2026 — current as of patch v5.0.8 (3 September 2026), the post-multiplayer "Lost Keepers" era. Live games change; check the linked sources if something differs.
Cycle length depends on map size and how much of the map's iron you have already mined. The wiki's formula is: cycle duration = 60 + 45 x sqrt(TileCount / 1000) x IronMined%. In plain terms: bigger maps and more iron extracted mean longer mining windows, and the hardest difficulty shortens every cycle.
Two keepers come with the base game; two more arrived with The Lost Keepers DLC alongside the multiplayer update.
| Keeper | Source | How they mine and carry | Playstyle |
|---|---|---|---|
| Engineer | Base game | Drills tiles directly and pulls resources behind him on a tether | Straightforward, efficient; the best starting keeper |
| Assessor | Base game | Mines with orbs and moves resources using packets, based on kinetic and gravity tech | Rewarding once you master its physics; strong haulage |
| Infiltrator | The Lost Keepers DLC | Moves swiftly using rope and jumps; uses kunai for mining and Kunai Carriers for resources | Fast, mobile, great at long-distance runs |
| Beastmaster | The Lost Keepers DLC | Digs and moves using mechanical tentacles; summons catgoblins that carry resources | Pet-based logistics; strong in larger maps |
Recent patches worth knowing:
| Dome | Weapon |
|---|---|
| Laser Dome | A standard precision laser; forgiving and reliable |
| Sword Dome | An experimental melee sword that requires mastery but can dominate even the strongest assailants |
| Artillery Dome | A powerful mortar plus an anti-air gun for flying enemies |
| Tesla Dome | A state-of-the-art dome built around electrical attacks |
Start with the Laser Dome while you learn enemy types. The Sword Dome is the classic "high skill, high reward" pick; the Artillery Dome's separate anti-air gun is excellent against flyer-heavy waves.
| Gadget | What it does | Battle abilities |
|---|---|---|
| Shield | Absorbs incoming damage to the dome | Electro Blast, Invulnerability, Reflection |
| Repellent | Produces monster-repelling liquid that delays waves | Wither, Debilitate |
| Orchard | Grows fruit that temporarily boosts speed and mining power | Snare Roots, Vine Canopy |
| Droneyard | Produces drones for resource transport and combat | Battle Grid, Parasitic Drones |
Which to choose:
Found in gadget chambers during a run. Examples from the wiki:
| Gadget | Effect |
|---|---|
| Auto Cannon | Automatic heavy-damage turret |
| Missile Launcher | Target-seeking rockets |
| Buzz Saw | Continuous damage to nearby enemies |
| Dome Armor | Increases dome durability, with a reactive pulse |
| Blast Mining | Explosive charges to clear mine tiles |
| Probe | Reveals nearby resources |
| Teleporter | Two-way travel between dome and mine |
| Condenser | Slowly generates water |
Teleporter and Probe are the gadgets that most change how aggressive you can be in the mine. Auto Cannon and Missile Launcher ease defense so you can stay out longer.
The standard mode. Retrieve the relic and bring it back to the dome while defending against monsters.
Map sizes:
| Size | Width x Depth | Nodes |
|---|---|---|
| Small | 40 x 40 | 2 |
| Medium | 50 x 50 | 3 |
| Large | 60 x 65 | 4 |
| Huge | 70 x 90 | 5 |
Difficulty options are Normal, Hard, Brutal and You asked for it, which also shortens every cycle by 24 seconds. Recent patches added Relic Hunt modifiers such as Short Cycles, Tough Start, stronger monster damage, and an option to have the second station's weapon enabled from the start.
Unlocked after your first successful Relic Hunt. These are Relic Hunt variants with twists. Four are available at first (Showdown, Iron Contribution, Upside Down, Maze), and more unlock as you earn badges. There are 16 base assignments plus 9 from DLC, each with Regular and Challenge tiers. Badges unlock permanent upgrades and cosmetics through the Keepers' Guild.
A score-attack mode. Score each wave = cobalt multiplier x base prestige. Sending cobalt raises the multiplier; sending iron and water raises base prestige.
| Variant | Rule |
|---|---|
| Countdown (default) | Cobalt multiplier starts at 20 and drops by one each cycle; leave before it goes negative |
| Endless | Play until overwhelmed |
| Fixed Cobalt | You get 10 cobalt and none from the mine |
| Miner | 20 waves with no combat; pure optimization |
Buy the Leave this planet upgrade to "win" a Prestige run and unlock the next variant. Since v5.0.7, Prestige supports 3 or more players casually, but those scores are not uploaded to leaderboards.
Is Dome Keeper multiplayer? Yes. Up to four players in online or local co-op, plus Versus, as of the 2026 multiplayer update.
Do I need The Lost Keepers DLC to play with friends who have it? No. Since v5.0.4 you can play the DLC keepers in a lobby even if the host does not own the DLC, and clients can share unlocks with the host.
Which keeper is best for beginners? The Engineer. His drill-and-tether style is the most direct.
How do I win Relic Hunt? Uncover the relic chamber, activate every node, carry the relic back to the dome and survive the final wave.
What does cobalt do? It is the rare resource for stronger upgrades, and in Prestige it raises your score multiplier.
Does Dome Keeper have mods? Mods exist for singleplayer; the developers said in May 2026 they are working to enable mods for multiplayer and improve mod support.