Dishonored: Complete Guide

A full guide to the original Dishonored (2012): how stealth, powers and Chaos really work, which powers and bone charms to buy, a mission-by-mission outline with non-lethal solutions for every target, achievement advice, and the DLC.

Researched September 2026 — current as of the final PC release (Game of the Year content with all DLC; the game is no longer patched). Live games change; check the linked sources if something differs.

Quick Start

  1. Decide your run before Mission 1. Low Chaos (few kills) and High Chaos (lots of killing) change the city, dialogue, and ending. A first run on low Chaos is the "intended" story.
  2. Upgrade Blink first. The Outsider gives you Blink for free; spend your first runes upgrading it to Blink 2 (longer range). It is the most important tool in the game.
  3. Sleep darts and chokeholds are your non-lethal kit. Grab an enemy from behind and hold to choke them out; hide the body where others will not find it.
  4. Hide every body. Unconscious or dead, a discovered body raises alarms. Bodies left in water or near rats can die, which counts as a kill.
  5. Use the Heart. Equip it to point you to runes and bone charms; use it on characters for secrets.
  6. Runes buy powers, bone charms add perks. There are 40 bone charms; you can activate three at first, and upgrades raise that to six (per Wikipedia).
  7. Every target has a non-lethal option. You never have to kill a mission target.
  8. Save often, in multiple slots. Quicksave before risky moves; keep a manual save at the start of each mission.
  9. Look up. Rooftops, balconies and pipes are almost always safer than streets.
  10. Chaos is about kills, not detection. You can be seen and still be low Chaos; killing lots of people is what pushes High Chaos.

Core Mechanics

Stealth

Chaos

Chaos is calculated from how many people you kill (and some other violence). It affects:

Low Chaos requires keeping kills low across the whole game; the final mission is noticeably calmer in low Chaos. Killing a mission target by assassination does count toward Chaos, which is why non-lethal eliminations matter.

Powers (Runes)

Power What it does Priority
Blink Short-range teleport Essential; upgrade to level 2 early
Dark Vision See enemies and their sight cones through walls High; level 1 is enough for many players
Possession Take over animals and later humans Situational but excellent for ghost runs
Bend Time Slow, then freeze, time Great for both stealth and combat
Devouring Swarm Summon killer rats High Chaos tool
Windblast Knock back enemies, doors, projectiles High Chaos tool

Enhancements (passives) are Agility (higher jumps and better mobility; level 2 adds more), Blood Thirsty (adrenaline-powered combat finishers), Vitality (more health) and Shadow Kill (enemies you kill turn to ash, so no bodies to hide).

Suggested rune order, stealth: Blink 2, Dark Vision 1, Agility 1, Bend Time 1, Possession 1, then Agility 2 and Possession 2. Suggested rune order, combat: Blink 2, Bend Time 1, Blood Thirsty, Vitality, Windblast or Devouring Swarm, Shadow Kill.

Bone Charms

There are 40 bone charms scattered through the missions (the Occultist achievement is for collecting 10). You can activate three at first and upgrade to six, so treat them as a loadout. Look for charms that boost stealth (faster choke, quieter movement), mana regeneration, and health from food. Use the Heart to find them.

Gear and Upgrades (Piero's workshop)

Coins buy upgrades from Piero at the Hound Pits Pub. Useful upgrades:

Controls (PC defaults)

Action Default
Move WASD
Jump / Mantle Space
Right-hand weapon (sword) Left mouse
Left-hand power / gadget Right mouse
Power / weapon wheel Hold the quick menu key
Choke (from behind) Sneak up behind and use the on-screen prompt

Crouch, lean and interact keys are listed under Options; check them there, since several differ from other shooters. Rebind freely; the game has an FOV slider.

Mission Walkthrough Outline

Prologue: Dunwall Tower

Corvo returns to Empress Jessamine Kaldwin. She is assassinated, Emily is kidnapped, and Corvo is framed.

Mission 1: Dishonored (Coldridge Prison)

Escape the prison. No powers yet. Take it slow, choke guards, and use the sewers. Get the prison key, then the lever-operated gate.

Mission 2: High Overseer Campbell

You receive the Outsider's Mark and Blink. Target: High Overseer Thaddeus Campbell at the Abbey of the Everyman.

Mission 3: House of Pleasure (The Golden Cat)

Targets: the Pendleton twins, Custis and Morgan. Rescue Emily.

Mission 4: The Royal Physician

Kidnap Anton Sokolov. This is non-lethal by design. You may also choose to aid or ignore Kaldwin's Bridge side goals.

Mission 5: Lady Boyle's Last Party

Identify which of the three Boyle sisters is the target at the masquerade.

Mission 6: Return to the Tower

Target: Lord Regent Hiram Burrows.

Mission 7: Flooded District

Corvo is captured and dumped in the Flooded District. Recover your gear and confront Daud.

Mission 8: The Loyalists

Return to the Hound Pits Pub; fight your way through the betrayed pub and learn where Emily has been taken.

Mission 9: The Light at the End

Kingsparrow Island. Your ending depends on Chaos and on whether Emily lives. On low Chaos, the conspirators turn on each other and you can knock out Havelock rather than kill him.

Achievements Worth Planning

Pro tip: do Clean Hands and Ghost together on one run with liberal quicksaves, then do a High Chaos run for fun.

DLC

DLC Released What it is
Dunwall City Trials December 2012 Challenge maps
The Knife of Dunwall April 2013 Story campaign as Daud, the assassin
The Brigmore Witches August 2013 Continuation and conclusion of Daud's story

On PC, the Game of the Year Edition (October 2013) bundles all DLC; the Definitive Edition (August 2015) is the PS4/Xbox One remaster with the same content. Play the Daud DLCs after the main game; they are some of the best content in the series. Dishonored 2 and Death of the Outsider continue the story.

Running It on Modern PCs

Common Mistakes to Avoid

Advanced Tips

FAQ

How long is Dishonored? Roughly 12 to 15 hours for a thorough first run, less if you rush.

Can I use powers on a Clean Hands run? Yes. Powers are fine; only killing breaks the achievement.

Can I kill the targets on a Ghost run? Yes. Ghost allows killing key targets as long as you alert no one; Clean Hands is the no-kill achievement.

Does being seen affect Chaos? No. Chaos is about kills and violence, not detection.

Should I play Low or High Chaos first? Low Chaos for the intended story. High Chaos is fun on a replay.

Do I need to play the DLC? Not required, but The Knife of Dunwall and The Brigmore Witches are excellent and flesh out Daud.

Which edition should I buy? On PC, any edition that includes all three DLC (Game of the Year / Definitive bundle).

Sources