Dishonored 2: Complete Guide

A complete guide to Dishonored 2: choosing Emily or Corvo, powers and upgrade priorities, stealth and chaos, a mission-by-mission outline with non-lethal routes, achievements that need planning, and New Game+.

Researched September 2026 — current as of PC Game Update 5 (November 2017), the last patch, plus the free December 2018 content (Mission+, Black and White mode, Imperial Assassin's Pack). Live games change; check the linked sources if something differs.

Quick Start

  1. Pick Emily or Corvo at the start of Mission 1 — the choice locks for that playthrough. Emily's powers are subtler; Corvo's are the classic kit.
  2. You can refuse the Mark. In the Void, you may decline the Outsider's gift for a no-powers run (the Flesh and Steel achievement). Runes you find become coin instead.
  3. Chaos tracks how violent you are. Killing lots of people (especially non-hostile ones) raises chaos, which darkens the story, adds enemies and bloodflies, and changes the ending.
  4. Use the Heart. It points to runes and bonecharms and whispers secrets about people you aim it at.
  5. Save often, in multiple slots. Quick-save before every attempt at a ghost/no-kill section.
  6. Every target has a non-lethal option. They're harder, often hidden, and worth discovering.
  7. Explore for coin. Black market shops sell upgrades, ammo, and blueprints; you can also rob them.
  8. Climb. Rooftops, pipes, and balconies are the default routes for both characters.

Emily vs Corvo

Emily Kaldwin Corvo Attano
Mobility Far Reach (pull yourself, objects, or enemies) Blink (teleport; upgrades freeze time while aiming)
Crowd control Domino (link enemies so they share a fate), Mesmerize (sedate a group) Bend Time, Windblast
Infiltration Shadow Walk (move as a shadow creature) Possession (humans, animals, and later corpses)
Utility Doppelganger (decoy clone) Devouring Swarm (rats)
Shared Dark Vision Dark Vision

For first-timers: Corvo is more forgiving (Blink + Possession + Bend Time solve most problems). For a second run: Emily's Domino and Mesmerize make creative stealth and non-lethal chains very strong.

Power and Upgrade Priorities

Runes unlock powers and upgrades. Recommended order:

Emily (stealth/non-lethal):

  1. Far Reach
  2. Dark Vision
  3. Domino (link two targets, then knock one out — both go down)
  4. Mesmerize
  5. Shadow Walk
  6. Doppelganger for distraction

Corvo (stealth/non-lethal):

  1. Blink upgrades (Corvo starts with Blink)
  2. Dark Vision
  3. Possession (bypass guards and locked areas entirely)
  4. Bend Time (pause time to set up takedowns)
  5. Devouring Swarm / Windblast for high-chaos or emergencies

Common upgrades worth runes early: Vitality (extra health), Agility (higher jumps, faster movement), and Shadow Kill (bodies of killed enemies turn to ash — useful for stealth kills; no help for non-lethal runs).

Bonecharms and crafting

Bonecharms grant passive perks (faster choke-outs, higher health from food, quieter movement, etc.). Some are corrupted — they add a strong buff with a drawback. Later you can craft custom bonecharms by spending raw whalebone and combining traits you've learned from destroying charms (Occult Carver: craft 10).

Stealth, Combat, and Chaos

Gadgets: sleep darts, stun mines (non-lethal), springrazors (lethal), howling bolts, incendiary bolts, and the stun/incendiary variants unlocked via blueprints and black markets.

Mission Outline

# Mission Key target / goal
1 A Long Day in Dunwall The coup; escape the palace and choose your character
2 Edge of the World Arrive in Karnaca aboard the Dreadful Wale; investigate the Crown Killer
3 The Good Doctor Addermire Institute; the Crown Killer and Dr. Alexandria Hypatia
4 The Clockwork Mansion Kirin Jindosh's shifting mansion
5 The Royal Conservatory Breanna Ashworth, Curator of the conservatory
6 Dust District The Howlers vs the Overseers, and the Jindosh Lock
7 A Crack in the Slab Stilton's Manor, past and present, with the Outsider's Timepiece
8 The Grand Palace Duke Luca Abele
9 Death to the Empress Delilah Copperspoon in Dunwall

Non-lethal routes (spoilers)

Achievements That Need Planning

Achievement Requirement Tip
Clean Hands Complete the game without killing anyone Includes accidental kills (falls, rats, mines). Reload immediately
Shadow Finish the game without being spotted Alerted search states count; quick-save constantly
Flesh and Steel Complete the game without supernatural powers Refuse the Mark in the Void
In Good Conscience / Empire in Chaos Low chaos / high chaos endings Two runs, or a chaos-management run
The Empress / The Royal Protector Finish with each character Two runs
Ghostly A full mission unseen Try Mission 2 or 4
Alternative Approach A mission with no casualties Earned automatically on a careful non-lethal mission
Art Collector Acquire all collectible paintings Many are in houses and shops; check behind locked doors
Souvenirs / Royal Spymaster Decorations for the Dreadful Wale; read all Sokolov/Meagan journals aboard Explore the Wale between missions
Eureka Crack the Jindosh Lock without finding the solution elsewhere Solve the logic puzzle yourself
Place of Three Deaths Kill Paolo three times High-chaos route in Dust District
Stay of Execution Stop the Grand Guard from pushing someone into the Wall of Light Listen for guards harassing a civilian near a Wall of Light
Under the Table Get Stilton's Master Key from under the table, guards conscious and unalerted A Crack in the Slab, in the past
Circle of Life Possession chain: human, hound, rat, fish, bloodfly Corvo only
The Lovers Domino-link two characters just before one kills the other Emily only

Efficient plan: Run 1: Corvo, low chaos, non-lethal (Clean Hands) and Shadow if you're patient. Run 2: Emily with no powers (Flesh and Steel) and high chaos — or use New Game+ for power-combo achievements.

New Game+, Custom Difficulty, and Mission+

Common Mistakes to Avoid

Advanced Tips

FAQ

Should I play the first Dishonored first? It helps with the story (Emily and Corvo's history) but isn't required.

Can I switch between Emily and Corvo? Not within a playthrough. New Game+ lets you combine their powers.

Does the Jindosh Lock solution change? Yes, it is randomised per playthrough.

How do I get the low chaos ending? Minimise kills, especially of non-hostile characters; use non-lethal target resolutions.

How do I play without powers? Refuse the Mark when the Outsider offers it early in the campaign.

Is Death of the Outsider a DLC? It's a standalone follow-up sold separately.

Sources