Dirty Bomb: Complete Guide

This guide covers Dirty Bomb in its end-of-development state: how objective play works, merc roles and squad-building, loadout cards and crafting, movement, and how to find and host games in 2026.

Researched September 2026 — current as of the final 1.0-era build (live development ended October 2018), with community server rentals via xREALM (April 2026). Live games change; check the linked sources if something differs.

Status notice: Splash Damage ended live development of Dirty Bomb on 18 October 2018. The game is still free on Steam and playable, but there have been no content or balance patches since. Mercs are bought with Credits earned by playing, so every merc can be unlocked without spending money. On 15 April 2026 community server rentals came back through xREALM, with regions covering US West/Mid/East, South America, Central Europe, and Asia. Expect small populations and a veteran-heavy playerbase.

Quick Start

  1. You take a squad of three mercs into every match. You pick a new one each time you respawn, so choose a mix of roles.
  2. The objective is what wins. In Objective mode, attackers plant, escort, repair, and deliver, and defenders stop them. Kills only matter when they help the objective.
  3. Engineers carry the objectives. They plant and defuse charges and repair the EV (the vehicle attackers escort) faster. Have at least one Engineer in your squad.
  4. Medics win fights after the fight. Downed players can be revived. Gib downed enemies (finish them) so their Medic can't bring them back.
  5. Respawns come in waves. Check the spawn timer. Dying right after a wave leaves means a long wait, so play safe when the wave timer is high.
  6. Wall-jump and sprint everywhere. Movement is fast and skill-based. Jumping off walls opens shortcuts on every map.
  7. There's no aim assist and no controller support. It's mouse and keyboard only. Tune your sensitivity before anything else.
  8. Credits buy mercs. You earn Credits by finishing matches; playing objectives and support actions raises your score and your rewards. Spend them on mercs before anything cosmetic.

Game Modes

Mode How it works
Objective Attackers push through a map's stages (plant C4, escort the EV, deliver items) before time runs out. Defenders hold.
Stopwatch Competitive Objective. Teams swap sides, and the faster attacking time wins.
Execution Round-based mode (best of 12 rounds, no respawns within a round, win by wiping the other team or by planting/defusing) that was removed around the 1.0 update and isn't part of normal play in the final build

Maps for Objective and Stopwatch are Chapel, Underground, Bridge, Terminal, Dome, Dockyard, Castle, and Trainyard, all set in a post-dirty-bomb London where the Central Disaster Authority (CDA) fights the Jackal syndicate.

Each map is split into stages, and a stage is either an EV escort, a plant, or a delivery. When you load a new map, check three things during the first stage: where each team's spawns move as the attack progresses, where the side objectives are (they open shortcuts or block them), and which rooms the defenders can reach before the attackers. That is most of what "map knowledge" means in Dirty Bomb.

Merc Classes

Every merc belongs to one of five classes, and the class decides their team utility:

Class Team role Example mercs (abilities)
Assault Frontline damage and high health Fragger (frag grenade), Nader (grenade launcher), Rhino (minigun), Thunder (LMG and Concussion Grenade)
Medic Heal and revive Sawbonez (medpacks), Aura (Healing Station, Defibrillators), Sparks (REVIVR Gun revives at range, Small Health Packs), Phoenix (healing pulse, self-revive), Guardian (Sky Shield, Bionic Pulse multi-revive)
Engineer Objectives, repair, deployables Bushwhacker (turret), Proxy (proximity mines), Fletcher (sticky bombs), Turtle (Shield Generator)
Fire Support Ammo supply and area damage Skyhammer (airstrike), Arty (artillery), Stoker (Molotov, Ammo Station), Kira (Orbital Laser, Ammo Station), Javelin (Reflex Rocket Launcher with dumb and guided modes, supplies ammo)
Recon Spotting and picks Aimee and Vassili (snipers), Phantom (Cloak, EMP), Red Eye (Smoke Grenade, IR Goggles, marksman rifle), Hunter (Crossbow whose bolts spot targets, EMP Bolts that disable deployables)

That's the full 23-merc roster from the official site. Check each merc's page in-game for health, speed, and loadouts before buying.

Class quick reference

Building a squad of three

Loadout Cards and Crafting

Objectives in Detail

Movement and Gunplay

Your First Ten Matches

  1. Play the tutorial and the Assault Course first. The time-to-kill is short and veterans move fast, so learn wall jumps before you meet them.
  2. Take an Engineer, a Medic, and one merc you enjoy. Swap to whichever the objective needs each life.
  3. Follow the objective marker, not the kill feed. On attack, stay near the EV or the plant; on defense, stay between the enemy spawn and the objective.
  4. Revive and heal constantly as Medic. Scoreboards reward support actions, and so do your teammates.
  5. After each death, check the killcam and the spawn timer. Decide whether to swap merc before the next wave.
  6. Buy your first merc for a missing role. Don't save up for a flashy pick while your squad has no Engineer.

Defending vs. Attacking

Attacking Defending
Priority Keep bodies on the objective; trade kills to buy plant/repair time Stop the plant or the EV; gib downed attackers
Best classes Engineer, Medic, Fire Support for clearing Engineer deployables, Fire Support area denial, Medic
Timing Push right as the enemy's wave dies Hold near the objective when your spawn timer is long
Common error Fighting in the open away from the objective Chasing attackers back to their spawn

Finding and Hosting Games in 2026

Achievements Worth Knowing

The Steam list has 77 achievements. Many of them teach good habits, so they double as a checklist for new players:

Achievement Requirement What it teaches
Job On The Side (1/2/3) Complete 1, 10, and 50 secondary objectives Side objectives open routes and win stages
Doctor (1/2/3) Revive 1, 20, and 100 teammates Play Medic properly
Hoarder (1/2/3) Deliver 1, 20, and 75 ammo clips Fire Support is there to keep the team fed
Nurse (1/2/3) Deliver health to teammates, up to 25,000 units Healing wins attrition fights
Bronze / Silverado / Golden / Blue Steel Reach Bronze, Silver, Gold, and Cobalt rank on the Assault Course Movement mastery
Missionary (1/2/3) Complete 1, 3, and 10 Missions Missions give extra goals and rewards
Moving on Up (1/2/3) Craft or trade up Loadout Cards Use the crafting system
Merc playtime sets Play 30 minutes, 5 hours, and 20 hours with Turtle, Javelin, Guardian, Phantom, or Hunter in your squad Stick with a merc to learn it

Cobalt-card achievements (for example crafting or trading up to a Turtle, Javelin, Guardian, Hunter, or Phantom Cobalt card) are the rarest, all at around 1% of players, because they need many Fragments or trade-ups.

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Dirty Bomb still playable in 2026? Yes. It's free on Steam, with community servers and xREALM server rentals added in April 2026. There have been no new updates since 2018.

Is Dirty Bomb pay-to-win? No. Every merc can be bought with Credits earned in play, and loadout tiers only change cosmetics.

Which mercs should I buy first? Fill the roles you're missing. A comfortable Engineer (Proxy or Fletcher for defense, Bushwhacker for turrets) and a Medic (Sawbonez or Aura for simple, strong healing) matter more than a third Assault merc.

How do I get more mercs? Buy them with Credits, which you earn by playing.

What happened to Execution mode? It was removed around the 1.0 update in 2018.

Can I host my own server? Yes, through xREALM's rental service since April 2026.

Does it support controllers? No. It's mouse and keyboard only, with no aim assist.

Sources