Dinkum: Complete Beginner's Guide

A practical guide to your first weeks on the island in Dinkum: what to do on day one, how Licences and Permit Points drive progression, making Dinks, dealing with dangerous wildlife, and the late-game content added in the 2026 anniversary update.

Researched September 2026 — current as of the April 23, 2026 "Great Bite" anniversary update and the May 15, 2026 hotfix (full release version; 1.0 launched on Steam in April 2025). Live games change; check the linked sources if something differs.

Quick Start

  1. Talk to Fletch first. Fletch runs the expedition that brings you to the island and gives you your early goals. Follow Fletch's requests; they unlock the next stage of town growth.
  2. Your first "house" is a tent. You start small, with a campfire and sleeping bag, and grow into a town with shops and residents.
  3. Dinks are money; Permit Points unlock Licences. Sell stuff for Dinks. Earn Permit Points by making progress (logged in your journal milestones) and spend them on Licences.
  4. Licences gate your tools. You'll want Licences for the activities you do most, such as mining, logging, fishing, hunting and farming. Early on, pick the ones that match how you like to make money.
  5. Watch your energy. Most actions drain stamina. Eat food and sleep to recover. Pushing past empty makes you pass out, which wastes the rest of your day.
  6. Sell through John. John's General Store buys items on his scales. Early cash comes from selling what you gather, catch and dig.
  7. Wildlife can kill you. The store page warns that the creatures "might look cute" but aren't; wild predators and alpha animals are dangerous early. Carry a weapon and some food and don't wander at night unprepared.
  8. Seasons matter. Crops grow differently per season, and which fish and bugs appear depends on season and time.
  9. Bring villagers to town. As your town grows, new shops open and visitors may decide to stay. More residents means more services.
  10. Keep Creative Mode separate. Creative Mode (with developer commands) is for free building; use a separate save for it so your main progression and its 25 Steam achievements stay clean.

Your First Day and First Week

Day one

Week one priorities

Priority Why
Buy your first Licences They unlock better tools and activities
Build up a steady income Fishing, bug catching and foraging all pay
Start a small crop patch Reliable income and food for energy
Invest in Fletch's town projects Unlocks buildings and new residents
Upgrade your tent into a proper home More storage and space

Money: Earning Dinks

Dinkum doesn't force one path. The best money-maker is whatever you enjoy, but these are the reliable ones:

Activity Notes
Fishing Needs the Fishing Licence for better rods. Rare fish sell well; seasonal rares are more common on The Great Bite.
Bug catching Nets and a good eye. Rare bugs sell well and also count for collections.
Mining The Mining Licence and a pickaxe; the mine is reached by the Mine Elevator. Ores and gems are valuable once processed.
Farming Seasonal crops; scale up with better tools and irrigation. Also feeds you.
Logging Trees regrow; wood is in constant demand for crafting and building.
Hunting Requires the Hunting Licence and weapons; dangerous early.
Animals Farm animals produce goods; the anniversary update added breeding and raising.

Tips:

Licences and Progression

Licences are the backbone of progression. Each one has levels, and higher levels unlock better tools, recipes and abilities in that activity. You buy them with Permit Points, which you earn by making progress (your journal tracks milestones).

How to prioritize:

Level up activities you already do; Permit Points come naturally from playing.

Building Your Town

Exploring and Travel

The Great Bite (2026 anniversary update)

The April 23, 2026 update added The Great Bite, an island of sheer cliffs, rare creatures and hidden treasure:

Wildlife and Combat

Threat How to handle it
Predators in the wild biomes Some animals attack on sight. Learn which ones in your animal book, keep your health up and be ready to fight or run.
Sleeping animals Some creatures (for example Bush Devils and Wary Mus) have sleep cycles; the April 27, 2026 hotfix fixed them sleeping and waking at the wrong times. Don't assume a sleeping animal stays asleep.
Diggos Wild ones can be hostile; after the April 27, 2026 hotfix, wild Diggos no longer attack tamed ones.
Alpha animals Stronger versions; much more common on The Great Bite. Prepare food and a strong weapon.
Night Visibility drops and threats are harder to see. Head home or carry a light.

Combat tips:

Farming and Animals

Multiplayer

Update History at a Glance

Useful when an older guide or video doesn't match your game:

Date Update What it changed
July 2022 Early Access Dinkum launches in Early Access on Steam
April 2025 Official Launch (1.0) Full release on Steam, published by KRAFTON
April 24 and 30, 2025 Launch hotfixes Farm animal sickness fixed at two days; honey-fed Bug Terrariums produce a cocoon daily; host permission fixes for farm animals
June 2025 Night Market update Added 25 Steam achievements
October 2025 Update Franklyn offers the crafting recipe for the Train
November 2025 Nintendo Switch release Console version launches
April 23, 2026 1st anniversary update The Great Bite island, Hunter's Camp and Ted Selly, breeding and raising, Swag Pack customization, five new animals
April 27 and 30, 2026 Hotfixes Wild Diggos no longer attack tamed ones, well-rested buff fix, Coral Acacia seed drops, White Brick Flower Bed recipe uses marble
May 15, 2026 Hotfix Auto Sorter fix, invisible multiplayer fish fix, Diligent buff no longer combines with several bottle and orb buffs, Rooster spawn fix in the tropics

There have been no content updates since the May 2026 hotfix as of late September 2026; recent Steam posts are sale announcements.

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Dinkum out of early access? Yes. It left early access with its full release on Steam in April 2025 and came to Nintendo Switch in November 2025.

How do I get Permit Points? By making progress in the game; milestones you complete earn them. Spend them on Licences.

How do I get to The Great Bite? Through the airport, which alternates between Island Reef and The Great Bite every hour.

Does Dinkum have achievements? Yes. Steam achievements (25 of them) arrived with the Night Market update in June 2025. Keep Creative Mode experiments in a separate save so they don't interfere with your main run.

Is Dinkum on Switch 2? Dinkum launched on Nintendo Switch in November 2025, and official 2026 eShop sales listed it for both Switch and Switch 2.

Can I play Dinkum with friends? Yes, online co-op is supported, with host-controlled permissions for guests.

What's the best way to make money early? Fishing and bug catching need little investment and pay steadily. Add farming once you can.

Sources