DELTARUNE: Spoiler-Light Complete Guide (Chapters 1–5)

A spoiler-light companion for every released chapter of DELTARUNE: how battles really work, how saves carry between chapters, what is missable, and how to find each chapter's hidden boss without having the story ruined.

Researched September 2026 — current as of Chapter 5 version 0.0.253 (patched July 31, 2026). Live games change; check the linked sources if something differs.

Where the Game Is Now

Chapter Title Released Dark World
1 The Beginning October 31, 2018 Card Kingdom
2 A Cyber's World September 17, 2021 Cyber World
3 Late Night June 4, 2025 TV World
4 Prophecy June 4, 2025 Dark Sanctuaries
5 (see in game; withheld here to stay spoiler-light) June 24, 2026 (withheld)

Quick Start

  1. Play the chapters in order. Each chapter reads your completion file from the previous one; choices, inventory, equipment and Dark Dollars carry over.
  2. Always make a completion save. At the end of every chapter the game offers to save to a slot. Say yes; the next chapter imports it.
  3. Sparing is a real strategy, not just a moral choice. Use ACT, fill the enemy's MERCY meter, then SPARE. Some rewards only come from peaceful play, and some only from the other way.
  4. Graze bullets on purpose. Your SOUL brushing past bullets without being hit fills the Tension Points (TP) bar, which pays for party magic and special ACTs.
  5. DEFEND is not a wasted turn. It reduces damage and gives TP. When a big attack is coming, have weaker members defend.
  6. Talk to everyone in the Light World. Many town conversations change based on what you did, and they are a big part of the game.
  7. Hidden bosses are optional and hard. Every chapter has a secret Shadow Crystal boss. They are not required to finish the story.
  8. Save often, in different slots. Save points are frequent. Keep a backup before big decisions.

How Battles Work

DELTARUNE uses turn-based menus with real-time dodging.

Command What it does
FIGHT Timing-based attack; press confirm as bars reach the target line. Perfect hits deal extra damage.
ACT Kris's special interactions with an enemy. Some ACTs use other party members and cost TP.
MAGIC Non-Kris party members replace ACT with spells, paid for with TP.
ITEM Use healing or support items on any party member.
SPARE End the fight peacefully once an enemy's MERCY reaches 100% (or they are TIRED and pacified).
DEFEND Take less damage this turn and gain TP.

Tension Points (TP)

TP is shared by the whole party and shown on the left of the battle screen. You gain it by grazing (letting bullets pass close to your SOUL), by defending, and by some actions. Spend it on healing spells, damage spells and multi-person ACTs. A good habit: graze aggressively when your HP is healthy, then spend the TP on heals when things go wrong.

MERCY, TIRED and Recruits

The SOUL

Your red heart dodges bullets in the box. Some chapters change how the SOUL works during certain fights. Read the in-battle hints each time a new mode appears.

Chapter-by-Chapter Outline (Spoiler-Light)

Chapter 1: The Beginning

Chapter 2: A Cyber's World

Chapter 3: Late Night

Chapter 4: Prophecy

Chapter 5

Shadow Crystals

Each chapter has one Shadow Crystal, won by beating that chapter's secret boss. They are key items tied to your save slot. Bring them to Seam's shop in Castle Town for commentary; use them in Dark World locations to glimpse visions. Later chapters check which crystals your file carried over (see the Chapter 5 carry-over notes above). If you are building a "perfect" chain of saves, beat each chapter's hidden boss before making the completion save.

Chapter Shadow Crystal boss
1 Jevil
2 Spamton NEO
3 A late-game superboss (name withheld to avoid spoilers)
4 Hammer of Justice
5 A hidden boss (name withheld to avoid spoilers)

Common Mistakes to Avoid

Advanced Tips

FAQ

Is DELTARUNE finished? No. Chapters 1–5 are out; Chapter 6 is being aimed at 2027 and more chapters are planned.

Do I need to pay for Chapter 5? If you already bought the game (Chapters 3+), Chapter 5 was a free update. Chapters 1–2 remain free to play.

Do my saves carry over? Yes. Choices, inventory, equipment, Dark Dollars and recruits carry forward through completion files.

Do I need to play Undertale first? It is not required, but it adds a lot of context and familiar faces.

Can I play a later chapter without the earlier ones? The chapter select lets you start any chapter, but you will be playing without your previous choices. Start from Chapter 1 for the intended experience.

Are the hidden bosses required? No, but beating them earns Shadow Crystals and unlocks carry-over rewards in later chapters.

How do I check my version? Look at the bottom right of the file select screen for the chapter version number.

Sources