Everything a new or returning Deadlock player needs: the map and objectives, how souls and items work, laning, macro timings, and where the balance sits after the latest patch.
Researched September 2026 — current as of the 09-16-2026 Update (Deadlock is still an invite-only closed beta on Steam). Live games change; check the linked sources if something differs.
Three lanes: York (yellow), Broadway (blue) and Park/Greenwich (green). Deadlock went from four lanes to three in February 2025, so older guides mentioning four lanes are out of date.
Each lane has, from outside in:
| Structure | Notes |
|---|---|
| Guardian | First tower. Take it to open the lane |
| Walker | A giant mech with abilities. Killing Walkers unlocks extra item slots for your team |
| Base Guardians (pair) | Defend the base entrance |
| Shrines (2, in base) | Must both die before the Patron is vulnerable |
| Patron | Final objective; has two phases |
| Objective | Timing | Reward |
|---|---|---|
| Neutral camps | Small at 2:00, medium at 5:00, large at 8:00 | Souls split among allies who dealt damage |
| Breakables (crates, Golden Statues) | From 3:00; respawn every 3 min | Crates drop souls; Golden Statues give permanent stat bonuses |
| Sinner's Sacrifice | Vault machines | Must be meleed; about 310 souls team-wide plus statue buffs |
| Soul Urn | Descends at 10:00, respawns every 5 min | About 250 souls to the team, deliver it to the drop-off |
| Unstable Rift | First at 11:00 (plus or minus 1 min), then every 7 (plus or minus 1) min | About 1,482 souls (scales up after 13 min) and Rift Troopers |
| Mid-Boss | Underground sewer | 3,000 souls and a Rejuvenator Crystal that buffs the team |
Underground tunnel breakables now respawn every 5 minutes instead of 3 (09-16-2026).
The Rift spawns on a random side lane's bridge as a 20 m capture circle. A team needs 12 seconds alone in the circle to claim it. The winning team also spawns Rift Troopers that get stronger each capture and don't drop souls.
Comeback mechanics: a team that's behind in net worth captures faster (as low as 6 seconds), can spawn extra Rift Troopers, and gets bonus resistances inside 35 m. As of 09-16-2026, the maximum resist bonus scales over time: 10% plus 1% per minute, capped at 40% at 30 minutes.
| Source | How it works |
|---|---|
| Troopers | Drop two orbs: one on the ground and one floating. Shoot the floating orb to secure it; the enemy can shoot it to deny it. Melee trooper kills give souls instantly |
| Neutrals | Split equally among allies who damaged them |
| Hero kills | Bounty starts around 200 and scales to about 2,200 by 40 minutes; killing a richer enemy pays extra |
| Objectives | Team-wide payouts with proximity bonuses |
Soul sharing: you share a trooper's souls if you're within 45 m of the orb or 30 m of the hero who killed it. That's why two players in a lane each earn less than one alone.
Souls also level you up, which unlocks and upgrades abilities with ability points. Spend points so your core damage ability or key utility hits its big upgrade tier first.
Deadlock is catch-up friendly, but the 09-16-2026 Update toned it down: the flat bonus souls for being behind were removed and comeback bounties were slightly reduced. Objectives now pay a bit more (Guardian bounty +10%, Walker +5%), while the share given to nearby heroes dropped from 30% to 25%. Taking towers matters more than it did.
| Type | Color | Focus |
|---|---|---|
| Weapon | Orange | Gun damage, fire rate, ammo, bullet effects |
| Vitality | Green | Health, regen, resistances, movement |
| Spirit | Purple | Spirit Power, cooldowns, ability effects |
Buying enough of one category grants investment bonuses (Weapon damage, bonus health, Spirit Power), with a notably large step at 4,800 souls invested.
| Item | Change |
|---|---|
| Shadow Weave | Now built from Sprint Boots; sprint speed 1.5 to 2; cooldown 45s to 37s. It's now the go-to escape item |
| Veil Walker | No longer built from Sprint Boots; loses sprint bonus and out-of-combat regen; Spirit Power 10 to 6 |
| Spiritual Overflow | Build-up 35% slower, Spirit Power 40 to 30, fire rate 30% to 25% |
| Golden Goose Egg | Damage penalty -10% to -15%, souls/min 90 to 80; stored souls now count toward net worth |
| Mercurial Magnum | Bullet damage scaling and base bullet damage reduced |
| Trophy Collector | Souls/min 18 to 16 |
| Leech | Lifesteal 25% to 28% |
| Lifestrike | Melee heal buffed |
| Focus Lens | Damage 30% to 35%; cast range 20m to 25m |
| Diviner's Kevlar | Now also grants 10% Ultimate cooldown reduction |
| Ballistic Enchantment | Duration 14s to 20s |
| Hollow Point | Bullet Resist Reduction 9% to 10% |
Global changes also matter for itemization: movement slows are about 20% weaker, ground dash slows about 10% weaker, and slows now affect air drag at 35% of their value. Stuns pause your reload instead of restarting it.
There are 38 playable heroes: Abrams, Apollo, Bebop, Billy, Calico, Celeste, The Doorman, Drifter, Dynamo, Graves, Grey Talon, Haze, Holliday, Infernus, Ivy, Kelvin, Lady Geist, Lash, McGinnis, Mina, Mirage, Mo & Krill, Paige, Paradox, Pocket, Rem, Seven, Shiv, Silver, Sinclair, Venator, Victor, Vindicta, Viscous, Vyper, Warden, Wraith and Yamato.
| Hero | Why |
|---|---|
| Abrams | Durable brawler, forgiving, teaches melee and engage timing |
| Haze | Straightforward gun carry; buffed this patch |
| Seven | Simple spirit damage and wave clear |
| Infernus | Sustained damage-over-time, easy to get value |
| Kelvin | Healer/utility; shows you how team fights flow |
| McGinnis | Turret-based, strong at holding lanes |
Valve has been adjusting the meta roughly monthly since summer 2026, with a bigger update previously reported as pushed back, so recheck before relying on tier lists.
| Action | Key |
|---|---|
| Abilities 1-4 | 1, 2, 3, 4 |
| Active items | Z, X, C, V |
| Melee (tap light / hold heavy) | Q |
| Parry | F |
| Dash | Shift (sprint is automatic after about 5 seconds out of combat) |
| Jump | Space |
| Crouch / slide | Ctrl |
| Reload | R |
| Shop | B |
Defaults can shift between beta builds, so confirm in Settings, Keybinds. Rebind freely; many players move actives closer to WASD.
How do I get into Deadlock? It's free but invite-only on Steam (closed beta). Get an invite from a friend who already has access, then install from your Steam library.
How many lanes are there? Three: York, Broadway and Park/Greenwich. It was four lanes before February 2025.
What are the item price tiers? 800, 1,600, 3,200 and 6,400 souls. Street Brawl also has 9,999-soul Legendary items.
How do I unlock more item slots? You start with 9; 3 extra slots unlock as your team destroys enemy Walkers.
When does the Soul Urn spawn? At 10:00, then every 5 minutes. The Unstable Rift first spawns around 11:00, then roughly every 7 minutes.
Who's strong right now? As of 09-16-2026: Apollo and Vyper remain top threats; Haze, Holliday and Lady Geist were buffed; Celeste, Warden, Viscous and Lash were nerfed.
How does parry work? Press F as an enemy heavy melee is about to land. Success stuns them. As of 09-16-2026 it pauses your reload, and parrying during a dash cancels the dash.