A survival handbook for Deacon St. John's ride across the Broken Road: the bike, camps and trust, Freakers and hordes, NERO injectors, skills, weapons, the PC 2025 update and the Broken Road DLC modes.
Researched September 2026 — current as of PC patch 1.13 (July 2025), with the classic 2021 build (patch 1.07) still selectable via Steam's Beta branch. Check the linked sources if something differs.
| Stat | Use | Boosted by |
|---|---|---|
| Health | Survive hits | NERO injectors, skills |
| Stamina | Sprinting, dodging, melee | NERO injectors, skills |
| Focus | Slow-motion aiming | NERO injectors, skills |
Focus is the key to hordes and big fights — slow time and pick off heads, Screamers or explosive barrels.
| Camp | Leader | Known for |
|---|---|---|
| Copeland's Camp | Copeland | Early weapons and bike parts; anti-government politics |
| Hot Springs | Tucker | Work camp; early trust grind through bounties and meat |
| Lost Lake | Iron Mike | The best camp mid-to-late game; strong weapon and bike unlocks |
| Wizard Island | Colonel Garret (Militia) | Late-game camp in the south |
Trust rises by completing jobs for a camp and selling to it. Credits earned at one camp only spend there, so pick the camp with the gear you want and focus on it.
Levelling from missions and kills gives skill points in three trees:
Early priorities that help everyone: anything that raises ammo capacity, extended focus, and melee durability. Read each tree's descriptions in-game before spending — skill names and exact tiers are easy to misremember, but the descriptions tell you exactly what each point does. After that, specialise toward how you actually play.
Recipes unlock through the story, levelling and exploration. Key items:
| Item | Use |
|---|---|
| Molotov / Napalm Molotov | Crowd control and nest burning |
| Pipe bomb | Big burst damage; great for hordes |
| Proximity mine | Sets up kill zones on horde paths |
| Attractor | Lures Freakers to a spot; pair with explosives |
| Bandages and health mixes | Healing |
| Crafted melee weapons | Upgrading junk melee into durable weapons |
Carry kerosene, rags, bottles and empty canisters — they make most throwables.
Deacon carries a primary, a secondary (sidearm), a special weapon (the crossbow family) and melee. Weapons are unlocked at camps with trust and credits, and some are found on enemies.
| Slot | Early game | Later |
|---|---|---|
| Primary | Whatever rifle or shotgun you loot; buy a reliable rifle from your main camp | High-capacity automatics and LMGs for hordes; accurate rifles for Rippers and Marauders |
| Sidearm | Found pistols | Automatic sidearms and SMGs for close panic moments |
| Special | Crossbow — silent, recoverable bolts | Upgraded crossbow with crafted special bolts |
| Melee | Crafted bats and axes | Durable crafted weapons; keep one spare |
Loot guns from Marauders and ambush camps: dropped weapons go into your loadout temporarily and are a free upgrade before you have camp trust. Buy ammo capacity through skills as soon as you can — it matters more than the gun itself early on.
| Enemy | Threat | Tip |
|---|---|---|
| Swarmers | Standard Freakers, dangerous in numbers | Stealth kills, headshots |
| Newts | Child Freakers; attack when you are hurt or on their turf | Avoid, or deal with quickly at range |
| Screamers | Call nearby Freakers and stun you | Kill first, from range |
| Breakers | Huge, very tough | Explosives, fire and sustained fire; keep moving |
| Runners and Ragers | Infected wolves and animals | Shoot while riding away; do not stop in the open |
| Marauders and Rippers | Human enemies | Stealth, suppressors, headshots; Rippers are the main hostile cult |
Hordes range from dozens to hundreds of Freakers. The biggest (the famous Sawmill horde) are endgame boss fights.
Best horde tools: high-capacity automatic weapons (the Chicago Chopper and M60 from late-camp unlocks are favourites), pipe bombs, napalm and mines. Fire is effective against crowds.
| Mode | What it adds |
|---|---|
| Story | Main campaign with selectable difficulty |
| New Game Plus | Restart with gear and progress; harder difficulties available |
| Survival Mode | No fast travel, reduced HUD, harder enemies |
| Challenge Mode | Score-based challenges with rewards |
| Broken Road DLC (paid, PC 2025) | Horde Assault (survive escalating Freaker waves), Permadeath and Speedrun modes |
The April 2025 PC update (patch 1.08) added DualSense haptics (wired), accessibility features, a new sky/atmosphere simulation, darker nights, improved lighting and higher-resolution shadows, and compatibility with the Broken Road DLC. Patches 1.09-1.13 fixed crashes, audio and Horde Assault issues. If you prefer the original 2021 look, Steam Properties, Betas, Classic reverts to patch 1.07 (you lose the newer features and DLC compatibility).
Is Days Gone on PC updated with the Remastered features? Yes. The April 2025 PC update (patch 1.08) brought the graphical improvements and accessibility features, and the Broken Road DLC adds Horde Assault, Permadeath and Speedrun.
Can I go back to the original PC version? Yes. Use Steam's Beta branch and pick Classic to revert to patch 1.07.
When should I fight hordes? After the story introduces them and you have better weapons, more ammo capacity, and explosives. Many players clear most hordes after moving south.
How do I fix crashes on boot? Bend Studio's advice: delete the files in DaysGone/BendGame/Content/sfpaks and verify files in Steam; DSR is not supported and can cause black-screen loading.
Does DualSense haptic feedback work on PC? Yes, with a wired connection and Steam Input disabled.
How do I fast travel? Clear ambush camps and infestations on the route, and make sure the bike has enough fuel.