Dawn of Man: Complete Guide

A settlement-builder's guide to Dawn of Man: first-year priorities, food and winter planning, tech progression from the Paleolithic to the Iron Age, defending against raiders, megaliths, scenarios and achievements.

Researched September 2026 — current as of version 1.8.4 (22 October 2025, a Unity security update). The game is complete; Madruga Works is now developing Planetbase 2, its spiritual successor.

Quick Start

  1. Play the tutorial first. It's short, it teaches work areas and resource limits, and it earns the Ancient Apprentice achievement.
  2. Start with Continental Dawn. It's the most forgiving scenario. The Northlands has harsh winters; Ancient Warriors adds frequent conflict.
  3. Winter is the first real test. Before your first winter you need non-perishable food and warm clothing for everyone.
  4. Food variety matters. Fish is most abundant in spring, fruit and berries in summer, and animals are easier to find in warm weather. Plan around the seasons.
  5. Knowledge points drive research. You earn them over time and through progress, and spend them on the tech tree. Each new era unlocks more techs.
  6. Use resource limits. Tell your people how much of each resource to keep, so they don't waste all their time on one thing.
  7. Bigger populations bring bigger problems. More people need more food, morale gets harder, and raider attacks become more frequent.
  8. Defenses before you need them. Raiders appear as you advance; don't wait until the first raid to build walls and weapons.
  9. Save often. Especially before winter and before raids.

Eras

Era What changes
Paleolithic Hunting and gathering, basic tools from wood, bone and flint
Mesolithic More advanced tools and food techniques
Neolithic Farming and domestication; bigger settlements; mining starts
Copper Age Metalworking begins
Bronze Age Stronger tools and weapons; raids get tougher
Iron Age The final era; steel weapons and the largest settlements

The game spans more than 10,000 years of prehistory. Advancing isn't free: each era increases food demand, morale pressure and raider threat.

Core Systems

Resources

Resource Source Used for
Wood Trees Buildings, tools, fuel
Flint Flint deposits Early tools and weapons
Stone Rocks Buildings, megaliths
Ores Mines (later eras) Copper, bronze and iron items
Bone and skins Hunting Tools, clothing
Meat Hunting, later livestock Food (perishable unless processed)
Fish Water Food; best in spring
Fruit and berries Bushes and trees Food; best in summer
Water Rivers and lakes Survival
Crops Farming (Neolithic onward) Large-scale food supply

Work areas, limits and workload

Food and winter

  1. Stock non-perishables before autumn ends. Fresh meat and fruit spoil; processed and stored foods last.
  2. Warm clothing for everyone before winter. Skins from hunting are key.
  3. Keep water accessible. Settle near a river or lake.
  4. Watch morale. Hunger and cold lower it; variety and comfort raise it.

First-Year Build Order

Step Goal
1 Place your first homes near water, wood and flint
2 Set a gathering work area for berries and fruit
3 Start hunting easy animals (such as deer) for meat, skins and bone
4 Build storage and set resource limits
5 Make tools as soon as possible; tools make everything faster
6 Process meat and fish for winter
7 Craft warm clothing for all settlers before the first snow
8 Spend early knowledge points on techs that improve food and tools

Hunting large animals: mammoths, woolly rhinos, ancient bison and megaloceros give huge amounts of meat and materials but can kill hunters. Send groups, not individuals, and avoid cave lions until you're well equipped. Hunting a mammoth earns the Massive Hunter achievement.

Tech Progression Priorities

Specific tech names vary by era, so here's the order of goals:

  1. Better tools and food processing in the Paleolithic.
  2. Clothing and storage improvements to survive winters easily.
  3. Farming and domestication in the Neolithic: crops feed large populations; domesticated animals produce food and resources and provide muscle power.
  4. Mining and metallurgy to reach the Copper, Bronze and Iron Ages.
  5. Defensive tech (walls, towers, better weapons) before raids escalate.
  6. Steelmaking late: steel weapons are the endgame military upgrade.

Defending Against Raiders

Megaliths

Megalithic structures are built from massive stones mined from the environment and moved with sledges. Types include the Menhir, Dolmen, Stone Circle, Statue and Cairn. They add prestige and are the target of the Megalith Madness achievement (all five in one game).

Prestige, Milestones and Challenges

Achievement checklist (from the Steam list):

Achievement Requirement Tip
Iron Man Reach the Iron Age Comes naturally on a long Continental Dawn run
Overpopulation 200 people in your settlement Needs farming, domestication and lots of housing
Paleolithic Overpopulation 100 people while still in the Paleolithic Delay research; hunt and gather at scale
The Deer Hunter Hunt 100 deer in one game Set a hunting work area on a deer-rich map early
Hardened Survivor 5 milestones in hardcore mode Do it after you know winter prep cold
Ultimate Completion / Ultimate Challenger All 30 milestones / all 4 challenges in hardcore The final completionist goals

Scenarios

Scenario Focus Achievement goals
Continental Dawn Balanced starter map Reach population 50
The Northlands Harsh cold climate Reach population 50
Ancient Warriors Conflict-heavy Population 50, Bronze Age, Steelmaking tech

Steam Workshop scenarios are also supported.

Common Mistakes to Avoid

Advanced Tips

Performance and Settings

FAQ

Is Dawn of Man still updated? Only maintenance updates; the latest is 1.8.4 (October 2025). The developers are making Planetbase 2, which borrows many Dawn of Man systems.

Is there a Dawn of Man 2? No. Planetbase 2 is described by the developers as Dawn of Man's spiritual successor, set on real worlds like Mars.

What's the easiest scenario? Continental Dawn.

How do I survive winter? Stockpile non-perishable food and give everyone warm clothing before it arrives.

When do raiders show up? As you advance through the eras; attacks grow more frequent with progress.

How many achievements are there? 24 on Steam, including hardcore and challenge achievements.

Sources