This guide covers Death's combat, the two skill trees and build archetypes, loot and Possessed weapons, the world and progression, the integrated DLC, side content, difficulty, and a 100% achievement roadmap.
Researched September 2026 — current as of the Deathinitive Edition's final Steam build (the November 2015 remaster with all DLC integrated). Live games change; check the linked sources if something differs.
| Element | What it does | Tips |
|---|---|---|
| Primary attack (scythes) | Fast combos, launchers, air juggles | Chain into secondary attacks for combos |
| Secondary attack | Heavy (hammers, axes, maces) or fast (claws, gauntlets) | Heavy for armor and breaking guards, fast for DPS and combo filler |
| Evade | Main defense | Dodge through attacks and learn boss tells |
| Wrath abilities | Skill-tree actives that cost Wrath | Tied to your build |
| Reaper Form | Temporary transformation when the Reaper meter is full | Save it for bosses or big waves |
| Death Grip | Grapple hook (combat and traversal) | Pulls you to enemies or anchor points |
| Pistol (Redemption) | Ranged shots | Useful for switches and flyers |
| Stat | Effect |
|---|---|
| Strength | Physical damage |
| Arcane | Magic and ability damage (Necromancer scaling) |
| Defense | Reduces physical damage taken |
| Resistance | Reduces elemental and magic damage |
| Critical chance / damage | Crit builds on scythes and fast secondaries |
| Health / Wrath | Pool sizes |
Gear can also roll extra properties like life steal, Wrath on hit, elemental damage, and summon or ability bonuses.
Death gains skill points as he levels. Each tree has three core active abilities, each with upgrades and passive branches.
| Tree | Active abilities | Playstyle |
|---|---|---|
| Harbinger | Teleport Slash, Harvest, Unstoppable | Melee damage, mobility, crowd hits, crowd-control resistance |
| Necromancer | Exhume, Murder (crow swarm), Aftermath | Undead summons, crows, AoE magic |
1. Harbinger Brawler (Strength and crits)
2. Necromancer Summoner (Arcane)
3. Hybrid (Arcane melee)
Respec: You can reset skill points ("Respec Yourself" is an achievement). Try both trees before committing on the hardest difficulties.
Death travels across several realms. Each has a hub, dungeons, and side areas:
| Realm | Notes |
|---|---|
| Forge Lands | The first big open realm. Home of the Makers, with a spreading Corruption to fight |
| Kingdom of the Dead | Lord of Bones and the Court of Bones. Darker dungeons |
| Shadow's Edge / Lostlight | Later-game realms |
| Earth | The ruined world from the first game's timeline |
| Well of Souls | The endgame area |
Travel on your horse Despair in open areas, and fast travel from the map between discovered points. Your raven companion Dust points the way when you're lost. Dungeon progress is saved even if you fast-travel out to the overworld, so you can leave to restock and come back.
Death sets out to clear his brother War's name after the events of the first game. The Tree of Life is blocked by Corruption, tied to the fallen Nephilim Absalom. Along the way Death fights the Guardian, a corrupted construct in the Forge Lands, deals with the demon lord Samael, and learns that humanity's souls have been taken to the Well of Souls, where the spirits of all living things are cleansed before rebirth. You don't need to know Darksiders 1 to follow it.
| Ability | Use |
|---|---|
| Death Grip | Grapple to anchors and enemies |
| Voidwalker | Create linked portals |
| Soul Splitter | Split into two bodies to press switches together |
| Interdiction | Command spirits to act on objects |
Revisit early dungeons with later abilities. Many chests and Death Tombs need them ("Abracadabra" means opening all Death Tombs).
The Deathinitive Edition folds all DLC into the main game:
Each is a self-contained story area with its own dungeon and bosses. Per Wikipedia, The Abyssal Forge is set in the Shadow Lands and The Demon Lord Belial on Earth. The original's item packs (the Maker Armor and Scythe set, the Angel of Death pack, and the Deadly Despair pack that speeds up your horse) are also included, so there's no separate download to install.
| Version | Release (per Wikipedia) |
|---|---|
| Deathinitive Edition, PS4 and Xbox One | October 27, 2015 |
| Deathinitive Edition, PC (Steam) | November 5, 2015 |
| Nintendo Switch | September 26, 2019 |
| PS5 and Xbox Series X/S | October 15, 2024 |
On Steam, the Deathinitive Edition is its own store page (app 388410). It advertises all DLC integrated, reworked balance and loot distribution, an improved renderer, reworked graphics, native 1080p, and Steam Trading Cards. The follow-ups are Darksiders III (Fury, November 2018) and the top-down co-op Darksiders Genesis (Strife and War, December 2019 on PC).
The Steam achievement list ties completion achievements to three named difficulties:
| Achievement | Requirement |
|---|---|
| A Stroll In The Demonic Park | Finish the game on any difficulty |
| Four My Brother | Finish the game on Normal |
| A True Horseman | Finish the game on Apocalyptic |
| It's Definitive | Finish the game on Deathinitive, the setting named after this edition |
Apocalyptic and Deathinitive are the ones that punish sloppy dodging; do them after you know the bosses and have a committed build. Check the in-game menu for any other settings in your version.
Suggested roadmap:
Many of the 50 achievements pop naturally as you progress (for example "Grim Reaping" for unlocking Reaper Form and "Feeding Time" for your first Possessed weapon level-up). The ones that need deliberate work:
| Achievement | What to do |
|---|---|
| Abracadabra | Open all Death Tombs |
| The Secondary Adventure | Complete every secondary quest |
| Is There Anyone Else? | Complete The Crucible |
| Bravo Old Chap | Defeat Wicked K |
| Epic! | Reach level 30 |
| Respec Yourself | Respec your skill points |
| Mass Ruckus | Equip elite items in all slots |
| The Book of the Dead, Antiquing, Gnomad | Collectible-related; hunt the hidden pages, relics and gnomes as you explore |
What's different in the Deathinitive Edition? All DLC integrated, reworked balance and loot distribution, an improved renderer (lighting and shadows), reworked level, character, and environment graphics, and native 1080p. Steam Trading Cards were added too.
Is the DLC included? Yes. Argul's Tomb, The Abyssal Forge, and The Demon Lord Belial are part of the game, along with the bonus equipment.
Which skill tree is best? Necromancer (summons) is the safest for hard difficulties. Harbinger is great for aggressive melee. Try both, since you can respec.
How long is Darksiders II? The store page lists over 30 hours with all DLC. Completionists will spend longer.
Do I need to play Darksiders 1 first? No. Darksiders II runs parallel to the first game's events and tells its own story from Death's point of view, though knowing War's story adds context.
What are Stonebites for? Collect them and hand them to Blackroot in sets of three for permanent stat boosts.
What's the hardest difficulty? The two demanding settings are Apocalyptic ("A True Horseman") and Deathinitive ("It's Definitive"), each with its own completion achievement. Check the in-game difficulty descriptions to see how each one changes enemies before you start.
What level should I expect to reach? The "Epic!" achievement is for reaching level 30, which a thorough first playthrough with side content approaches. Plan your skill points around that range.