Crush Crush: Idle Progression Guide

A practical guide to Crush Crush, the idle dating sim: how the money, hearts, jobs and stats loop works, how to push each girl from Frenemy to Lover efficiently, how to use Diamonds and Time Blocks wisely, and how monthly events work.

Researched September 2026 — current as of the September 2026 School Spirit event and store sale (September 24–29, 2026). Live games change; check the linked sources if something differs.

Quick Start

  1. It's an idle game. Progress continues while you're away; short check-ins beat long sessions.
  2. Jobs make money, money buys everything. Unlock and promote jobs as fast as you can early on.
  3. Stats (hobbies) gate jobs and dates. Train them to open better jobs and promotions.
  4. Hearts are affection. Clicking, dates and gifts give hearts to the current girl and move her up relationship levels.
  5. Dates and gifts scale with progress. Buy the best gifts and dates you can afford for the girl you're focused on.
  6. Diamonds are the premium currency. Spend them on permanent value, not quick speedups.
  7. Time Blocks skip time. Save them for when you have many long timers running.
  8. Events run most months. Complete event goals before the deadline to unlock a limited-time girl for your main game.
  9. Phone Flings are a separate text-chat side mode with their own girls.

The Core Loop

Resource How you get it What it's for
Money Jobs Hobbies/stat training, gifts, dates, upgrades
Hearts Clicking, dates, gifts Raising a girl's relationship level
Stats (hobbies) Training over time Unlocking jobs, promotions, and progression requirements
Diamonds Purchases, some rewards Premium boosts, outfits, unlocking content
Time Blocks Rewards/purchases Skipping time to finish timers

The early game is simple: work jobs, train stats, earn money, spend on gifts and dates, raise hearts. As you go, jobs and hobbies unlock deeper tiers.

Your First Hour

  1. Meet Cassie. She's the first girl, and her achievement ("Tsundere Tamer") is the first Lover goal most players hit. The opening is deliberately a "disastrous intro"; that's normal.
  2. Start your first job immediately. Money is the bottleneck for everything else.
  3. Train the first hobby that a job promotion asks for.
  4. Click for hearts while waiting; early on, manual hearts matter.
  5. Buy cheap gifts to push Cassie through the first relationship levels.
  6. Go on your first date as soon as one is affordable.
  7. Unlock the next girl as the story opens her up, then shift focus.

A Daily Routine That Works

When What to do
Morning check-in Restart finished jobs/hobbies, collect money, buy gifts, start a date
Midday check-in Promote jobs that are ready, retrain stats, progress event goals
Evening check-in Queue your longest timers before logging off; use a Time Block only if many are running

Idle games reward consistency. Three short check-ins a day do more than one long session.

Relationships

Each girl starts as a hostile or awkward acquaintance and progresses through a series of relationship levels, up to Lover. The store page describes the arc as working your way "from Frenemy to Lover".

Tips

Cast (from Steam achievements and the store page)

Early and core cast includes Cassie, Mio, Quill, Elle, Nutaku, Iro, Bonnibel, Ayeka, Fumi, Bearverly, Nina, Alpha, Pamu, Luna, Eva, Karma, Sutra, Dark One, QPernikiss and Peanut. The store page also highlights Nova, Lake and Charlotte, and the game has 70+ unlockable girls including DLC and event girls.

Each girl has a distinct personality; the store page describes, for example, Peanut as a shy, studious college student and Quill as a quirky cat girl.

Jobs and Stats

Efficiency tips

Dates and Gifts

Diamonds: What to Spend On

Diamonds are the premium currency (sold in Diamond Bundles; the September 2026 sale offered 30% off bundles, and a September 9 promotion gave 25% bonus Diamonds for 24 hours).

Good uses

Poor uses

F2P tip: Crush Crush is very playable without spending. Log in daily, run jobs and hobbies, and let idle time do the work.

Time Blocks

Time Blocks advance progress (the store lists them as a feature). Use them when many long timers (jobs, hobbies, dates) are running, so one Time Block gives the most value.

Events

Crush Crush runs limited-time events most months. Recent official examples:

Event (2026) Dates Reward girl
Time Warp August 13–19 Polly Piston
Tessa login event Started September 2 Tessa (log in daily for Event Tokens; outfits later in the month)
School Spirit September 10–16 Ling Ling

How events usually work

Event tips

Phone Flings

Phone Flings are a text-message side mode with 30+ girls. You unlock conversations and progress them over time. Occasional sales discount Phone Fling girls (for example August 19–24, 2026).

DLC Girl Bundles

DLC bundles add girls with unique abilities. Official posts mention Catara's Speed Dating ability and Darya's "shower of Diamonds". Check what a bundle's girl actually does before buying; some add gameplay perks beyond the character.

Outfits and Collectibles

Steam Achievements Checklist

All 25 achievements are progress-based, so they come naturally with time. The non-girl ones:

Achievement Requirement
In The Bank! Have $1,000,000 in the bank
The three-hearts achievement (named with three heart emoticons) Tap for a total of 1,000,000 hearts
Date-able Go on a total of 100 dates
Modest Give a total of 10,000 gifts
Job-a-holic! Reach max level in all jobs

The rest are "Reach Lover level with..." achievements for Cassie, Mio, Quill, Elle, Nutaku, Iro, Bonnibel, Fumi, Bearverly, Nina, Alpha, Ayeka, Eva, Pamu, Luna, Karma, Sutra, Dark One, QPernikiss and Peanut.

Achievement tips

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Crush Crush free? Yes, it's free to play with optional purchases.

How many girls are there? 70+ unlockable girls, plus 30+ Phone Flings.

Can I get event girls later? Sometimes; the September 2026 sale brought back event girls to the store.

Do I need to spend money? No. Spending speeds things up and unlocks extras.

How often are there events? Monthly themed events are listed as a feature, and recent months have had several.

Is it suitable for all ages? No. It's a flirty dating sim with suggestive humor, and the Steam store's mature content notice says it "may contain content not appropriate for all ages" (some nudity or sexual content). Check that notice before playing, and don't play it somewhere that would be a problem.

Sources