Control Ultimate Edition: Complete Guide

A spoiler-light guide to Control Ultimate Edition: the Service Weapon and abilities, upgrade priorities, how the Oldest House is laid out, the two expansions, the March 2025 PC update, and settings for a smooth run.

Researched September 2026 — current as of PC patch 1.30 (March 2025 update). Live games change; check the linked sources if something differs.

Quick Start

  1. The Ultimate Edition is complete. It includes the main game plus both expansions, The Foundation and AWE. You start with the main story; expansion content opens up once you reach the right point in it.
  2. Health comes from enemies. Killed enemies drop health pickups. Aggression is how you heal, so fight forward instead of hiding behind cover.
  3. Your gun reloads itself. The Service Weapon never needs ammo pickups; its ammo gauge refills on its own over time (and fully empties into a longer recharge if you drain it). Alternate gun fire with abilities while it refills.
  4. Launch is your best early weapon. Throwing debris (and later enemies' own projectiles) does huge damage. Keep it upgraded.
  5. Unlock and use Control Points. They are checkpoints, fast travel, and the place where you change loadouts and craft. Always cleanse a new one.
  6. Spend Ability Points early on Health, Energy and Launch. These three make the whole game easier.
  7. Mods drop from enemies and chests. Weapon mods and personal mods matter more than you think. Check them often and scrap duplicates for materials.
  8. Explore off the critical path. Three of Jesse's five core powers are optional and only come from exploration or side missions, and side content also gives weapon forms and some of the best writing in the game.
  9. Assist Mode is available. If a fight stalls you, Control has built-in Assist options (for example reduced damage taken or one-hit kills). Use them without shame.
  10. Outfits unlocked by the 2025 update are equipped at the Control Point in the Central Executive Sector.

Controls (PC Defaults and Concepts)

Most PC players use mouse and keyboard; everything can be rebound under Controls. The key ideas:

Action What it does
Fire / aim Service Weapon, with a primary and a secondary form equipped
Swap weapon form Switch between the two forms you have loaded
Launch Hold to pick up debris, release to throw
Melee Close-range energy strike
Evade Quick directional dash
Shield Pull debris into a protective wall
Seize Take control of weakened enemies
Levitate Hover and fly (jump while airborne)

Energy powers every ability and regenerates over time. Upgrades increase the total pool.

Service Weapon Forms

The Service Weapon shape-shifts into six forms, five from the base game and one from AWE, unlocked through the story and crafting:

Form Role
Grip Default pistol; reliable mid-range, great all-rounder
Shatter Shotgun; close-range burst
Spin Automatic fire; sustained damage
Pierce Charged high-damage shot that punches through shields and cover
Charge Explosive projectiles for area damage
Surge (AWE) Grenade-launcher form for explosive crowd damage

You can equip two forms at once. A good default pairing is Grip or Spin for general fighting plus Pierce for shielded and distant enemies. Each form gets upgraded ranks through crafting, and each takes weapon mods.

Abilities

Abilities are unlocked by bonding with Objects of Power during the story and side content:

Ability point priorities

Priority Upgrade Why
1 Health You die fast early
2 Energy More abilities between recharges
3 Launch damage and multi-throw upgrades Your main damage
4 Melee Melee upgrades turn it into a strong crowd-control tool
5 Evade / Levitate Mobility and survival
6 Seize and Shield Situational but strong on hard encounters

The Oldest House

The Federal Bureau of Control's headquarters is a shifting, Metroidvania-like building split into sectors:

Areas unlock as you gain clearance levels and abilities. Levitate in particular opens new paths, so revisit old areas after unlocking it.

Key side content (no spoilers)

Expansions

Expansion What it adds When to play it
The Foundation (March 2020) A cave system beneath the Oldest House where the Astral Plane is colliding with reality; adds the Shape ability and the Fracture skill After you have gotten far into the main story; it is tuned for a developed Jesse
AWE (August 2020) The Investigations Sector, a crossover threat tied to Remedy's Alan Wake, and the Surge weapon form After The Foundation or late in the game

Expeditions are also included: standalone challenge missions of up to about 25 minutes with difficulty tiers, a good use for a late-game build once the story is done.

Both are best tackled with most main-game upgrades unlocked. If an expansion feels brutal, it is usually a sign to finish more of the base game first.

The March 2025 Update (1.30)

A free content update to all Ultimate Edition owners:

Settings and Performance

Common Mistakes to Avoid

Advanced Tips

What Next: Control Resonant

FAQ

What is included in the Ultimate Edition? The base game plus The Foundation and AWE expansions.

Do I need to play the expansions in order? It is recommended: The Foundation first, then AWE, both after substantial main-story progress.

How long is Control? The main story is a medium-length action game; add a substantial chunk for side missions and both expansions.

Is there New Game Plus? Control has no traditional New Game Plus; after finishing the story you can keep playing to complete side content, Countermeasures and Expeditions.

How do I get the pre-order outfits? Since the March 2025 update (1.30) they are unlocked for all owners; equip them at the Central Executive Control Point.

Is there an easy mode? Assist Mode offers options like reduced damage and one-hit kills.

Do I need to play Alan Wake to understand AWE? No, but you will get more from it if you know Alan Wake.

Sources