Chivalry 2: Complete Guide

A new-to-veteran guide to Torn Banner's medieval battlefield: melee fundamentals, every class and subclass, Team Objective play, weapon picks, progression and the state of the game in 2026.

Researched September 2026 — current as of hotfix 2.11.4 (December 2025). The Regicide update (2.11, May 2024) was the last major content update; since then the game receives stability hotfixes only. Unofficial Servers and Skill Based Team Balance arrived with Duel of the Fêtes (March 2024). Check the linked sources if something differs.

Quick Start

  1. Block, then hit back. Holding block when an attack lands is a parry; attacking immediately after is a riposte, which is faster and interrupts their next swing.
  2. Three attack types matter. Slash (horizontal), Overhead (vertical) and Stab (thrust). Each has different reach, speed and angle — learn when to use each.
  3. Watch your stamina. Blocking and getting hit drain it. Run out and you get disarmed.
  4. Stay with your team. Chivalry 2 punishes lone wolves; three enemies swinging at you win every time.
  5. Pick a Footman or Knight subclass first. They are forgiving, and the Field Engineer's objective tools are valuable.
  6. Team Objective (TO) is the heart of the game. Push, defend, carry objectives. Big battles, big XP.
  7. Throw things. Every weapon, torch, severed limb and item can be thrown with enough damage to finish a weakened enemy.
  8. Disengage to recover. Health regenerates when you stop taking damage for a while, and support items (like the Officer's banner and supply options) help — backing off for a few seconds often beats trading hits at low health.
  9. Friendly fire exists. Watch your swing arcs near teammates, especially with big weapons.

Combat Fundamentals

Mechanic What it does
Slash Wide horizontal swing; hits multiple enemies and teammates
Overhead Vertical attack; tight hit area, good in crowds
Stab Thrust; longest reach, narrow hit
Heavy attack Hold an attack for more damage and different timing
Special attack Weapon-specific move with unique properties
Block / Parry Blocking at the moment of impact parries; allows a riposte
Riposte Fast counterattack after a parry
Counter Answering an incoming attack with the same attack type at the right moment blocks and strikes back in one move
Feint Cancel an attack into another to bait a parry
Drag Delay an attack by turning away to throw off parry timing
Accel Speed up an attack by turning into it
Combo Chain attacks for faster follow-ups
Kick Breaks blocks and interrupts
Sprint charge Leap attack while sprinting
Throw Throw your weapon or objects for burst damage
Battle cry Shout on a cooldown; use it before engaging rather than mid-duel

Parry and riposte in practice

  1. Face the enemy squarely and block when their swing lands.
  2. Immediately attack — the riposte is faster and puts you back on offence.
  3. If they feint (cancel mid-swing), do not panic block again early; wait for the real attack.

Countering

Countering means answering an attack with the same attack type (for example, an overhead against an incoming overhead) at the right moment. It defends and hits back faster than a normal parry-riposte and is a key high-level skill; it costs stamina, so do not rely on it when you are nearly out.

Classes and Subclasses

Class Subclasses Role
Archer Longbowman, Crossbowman, Skirmisher Ranged damage, javelins, support
Vanguard Devastator, Raider, Ambusher Aggressive two-handers, fast flanking
Footman Poleman, Man at Arms, Field Engineer Versatile support and objective play
Knight Officer, Guardian, Crusader Tanky frontliners with shields and heavy weapons

Tips per class:

Weapons worth trying

Every weapon has strengths; pick one and learn its reach and timing rather than chasing a "best" pick.

Game Modes

Mode Details
Team Objective Up to 64 players; phased attack/defend objectives (siege, escort, destroy)
Team Deathmatch Team kill-count mode
Free-for-All Every knight for themselves
Brawl Mayhem with unconventional weapons (fish, chairs, bread)
Duels and custom play Small-scale one-on-one fighting, largely on community-run unofficial servers

Team Objective maps

Launch-era staples include Lionspire, Rudhelm, Falmire, Galencourt, Darkforest, Coxwell and Aberfell. Post-launch updates added maps such as The Razing of Askandir (Tenosian Invasion, June 2022), The Breach of Baudwyn, The Sacking of Bridgetown, The Assault on Thayic Stronghold, The Reclamation of Montcrux (Reclamation update, November 2023) and the final map, Regicide at Trayan Citadel (Regicide update, May 2024). Each has attack and defend phases; learning the objectives and choke points matters as much as combat.

Tips:

Mounted Combat

Horses spawn on many maps (the Reinforced update in October 2022 added them to more existing maps, such as the Rudhelm siege). On horseback you can trample foot soldiers, land front or rear horse kicks, fight with your equipped weapon, and unhorse riders with a lance.

Positioning and Teamfighting

Most deaths in 64-player matches come from being outnumbered, not out-dueled.

Settings Worth Checking

Setting Why
Field of view Wider FOV shows flankers; many players raise it
First vs third person Both are fully supported; third person gives more awareness, first person makes reading attack angles easier for some
Mouse sensitivity Lower sensitivity makes drags and accels controllable
Crosshair and hit indicators Helps judge reach and attack direction
Voice chat and text filters Match chat can be loud; configure to taste

Progression

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Chivalry 2 still supported? Regicide (May 2024) was the last major content update; the game has since received stability hotfixes, most recently 2.11.4 in December 2025. Servers are online.

Is Chivalry 2 cross-platform? Yes, all-platform crossplay.

What are unofficial servers? Community-hosted servers added in Duel of the Fêtes (March 2024) that let players run custom settings and duel servers.

How do I parry? Block right as an attack lands, then attack immediately to riposte.

What is the best class for beginners? Footman or Knight — forgiving and versatile.

Is there a Chivalry 3? Torn Banner has hinted at future Chivalry projects but has not announced a sequel as of this writing.

Sources