Celeste: Complete Guide

Everything from your first dash to Farewell: controls, the movement tech the game quietly teaches you, a chapter-by-chapter outline, how strawberries, Crystal Hearts, cassettes and golden berries work, Assist Mode, and where modding goes after you've finished.

Researched September 2026 — current as of v1.4.0.0 (March 2021, the last gameplay patch; Farewell was added free in v1.3.0.0 on September 9, 2019). Live games change; check the linked sources if something differs.

Quick Start

  1. You have three verbs: jump, dash, climb. Everything else is a combination of those.
  2. One dash in the air, refilled when you land (and by green crystals). Madeline's hair turns blue when the dash is spent.
  3. Climbing uses stamina. Hold grab on a wall; she flashes red when stamina is almost gone. Jumping off a wall refills nothing, landing on the ground does.
  4. Strawberries are optional. They affect a few achievements and the Epilogue pie, nothing else. Skip ones that are ruining your fun.
  5. Deaths don't matter. Respawns are instant and the game counts deaths as a badge of honour. Expect hundreds per chapter later on.
  6. Cassette tapes unlock B-Sides; Crystal Hearts unlock later chapters. Each A-Side hides one of each.
  7. Use Assist Mode if you need it. It's a built-in accessibility option (slower game speed, infinite stamina, extra dashes, invincibility, skip chapters).
  8. Rebind controls in Options. v1.4.0.0 overhauled rebinding and added a toggle Grab Mode, a Crouch Dash bind and a Quick Restart bind.

Controls

Action Keyboard default Controller
Move Arrow keys Left stick / D-pad
Jump C A / Cross
Dash X X / Square (also B / Circle)
Grab / Climb Z (or Shift, depending on layout) Shoulder or trigger
Pause Esc Start

Keyboard defaults can differ slightly by version; check Options > Keyboard Config. Many players move to a controller with the D-pad for precise eight-direction dashes.

Core Movement Explained

Movement Tech (learn in this order)

Tech How Where it's useful
Neutral jump Jump off a wall without holding a direction Climbing single walls without stamina
Super dash (superdash) Dash horizontally on the ground, then jump during the dash Long horizontal gaps
Hyper dash (hyper) Dash diagonally down into the ground, then jump Very long, low jumps
Wavedash Diagonal-down dash from the air, jump when you hit the ground Taught in Farewell's "wavedash.ppt" presentation
Wallbounce Dash straight up next to a wall, then jump Huge vertical height; required in Farewell
Ultra Keep speed boost from a diagonal-down dash landing Speedrunning and later mod maps

None of these are required for the main story (Chapters 1–7). Farewell and some B/C-Sides do require several.

Chapter Outline (light spoilers)

# Chapter New mechanic Notes
Prologue — Basic movement Teaches dash
1 Forsaken City Moving blocks, springs Winged golden berry lives here (no-dash clear)
2 Old Site Dream blocks (dash through), Badeline chase First "mirror" chase
3 Celestial Resort Clutter switches, dust bunnies, keys Longest chapter so far
4 Golden Ridge Wind, moving cloud platforms Wind direction changes
5 Mirror Temple Bubbles (booster), seekers, switches Darker, maze-like
6 Reflection Feathers, bumpers, boss fight Story climax; no red strawberries
7 The Summit All mechanics remixed Long final climb
— Epilogue — The pie reacts to your berry count
8 Core Hot/cold switch, dash doesn't refill on ground Needs Crystal Hearts to enter
9 Farewell Jellyfish, pufferfish, double dash, wavedash Free DLC; very hard

Tips by chapter

Collectibles and Unlocks

Strawberries

Crystal Hearts and Cassettes

B-Sides and C-Sides: how to approach them

Golden Strawberries

Assist Mode and Variant Mode

Assist Mode (Options) offers:

Variant Mode adds optional modifiers for fun or extra challenge; enabling it turns Assist Mode off. Using assists never blocks the story or later chapters.

Common Mistakes to Avoid

Advanced Tips

FAQ

How long is Celeste? The main story (Prologue to Summit + Epilogue) is typically around 8–10 hours for most players; 100% with B-Sides, C-Sides, Farewell and goldens can take many times longer.

Do I need all strawberries to see the true ending? No. Strawberries only affect achievements and the pie in the Epilogue. Farewell is the real epilogue chapter.

How do I unlock Chapter 9 (Farewell)? Complete Core A-Side. Around halfway through Farewell there's a door that needs 15 Crystal Hearts.

How do I get B-Sides? Collect the Cassette Tape hidden in each A-Side.

Is Assist Mode "cheating"? No. The developers built it as an accessibility feature and rewrote its menu text in v1.3.0.0 so it reads as less judgmental. It never blocks story progress. If you're hunting 100% achievements, clear the hard stuff without assists so there's no doubt.

Is there a golden strawberry for every chapter? Yes — one per side, once unlocked by beating Core B-Side (Farewell's appears after you clear Farewell once).

Sources