How to run a profitable garage in CMS 2018: taking and diagnosing jobs, tools and garage upgrades, skill priorities, making money with barn finds, the junkyard, and auctions, plus DLC advice and where the series is heading.
Researched September 2026 — current as of the final PC build (last Steam update July 2025; free-to-keep week 21-27 May 2026). Live games change; check the linked sources if something differs.
Context (September 2026): CMS 2018 (Red Dot Games, PlayWay, released 28 July 2017) is finished and supported only with small fixes. In May 2026 it was free to keep on Steam for a week (21-27 May), which brought a wave of new players; PlayWay reported the game's all-time player peak was broken by almost 300%. Over the years it received 21 DLC releases. The next entry, Car Mechanic Simulator 2026, is announced with co-op and is wishlistable. CMS 2021 is the current full sequel.
Tip: Some jobs contain optional extras. Finishing the full list pays more.
| Stage | Focus | Goal |
|---|---|---|
| First jobs | Simple jobs with named parts (brakes, exhaust, suspension parts) | Learn Examine mode and disassembly order |
| Early levels | Spend skill points on speed and the repair table | Cut time and parts cost |
| First savings | Buy the diagnostic tools that jobs start asking for | Unlock better-paying job types |
| Mid game | Second lift, parts warehouse | Run two jobs at once and keep spares |
| Late game | Barn finds, junkyard, auctions, paint shop | Flip cars for large profits |
Jobs come in two broad styles:
If a job's description mentions a symptom you can't diagnose yet, skip it; better jobs will appear.
| Tool / area | What it tells you |
|---|---|
| Examine mode | Condition of visible parts; highlights bad ones |
| OBD scanner | Electrical and engine faults |
| Compression tester | Engine cylinder problems |
| Path Test | Suspension problems |
| Test Track | Overall car condition and driving issues |
| Race Track | Performance testing |
| Shock absorber tool | Tests shocks |
| Battery charger | Battery condition and charging |
| Dyno (with free Tuning DLC) | Horsepower and torque |
Many of these are unlocked through garage upgrades and levels.
The garage starts small and can grow to a full workshop with three lifts. Key upgrades:
| Upgrade | Why it matters | When |
|---|---|---|
| Extra lift | More cars at once | Once you have steady jobs |
| Parts warehouse | Store parts for later | When you start flipping cars |
| Paint shop | Paint cars and liveries | For restorations and paint jobs |
| Repair table (skill) | Repair parts instead of buying new | Early, big money saver |
| Test tools | Diagnose problems without guessing | As jobs require |
| Multilevel parking | Store your cars | When you own multiple cars |
Leveling gives skill points. Skills change by version, but priorities are:
| Priority | Skill type | Why |
|---|---|---|
| 1 | Faster unscrewing / efficiency | Saves the most time |
| 2 | Repair table and repair abilities | Saves money on parts |
| 3 | Discounts on parts | Profit margin |
| 4 | Tools that unlock new job types | More income |
| 5 | Quality-of-life perks | Comfort |
The simplest income. Early levels offer easy jobs; higher levels offer harder, better-paying jobs. Watch time limits and pay.
The Barn Find module lets you search abandoned barns for cars and parts. Buy a barn, look for cars (some classic), and haul them to your garage. Also check sheds for parts.
Scavenge for parts and rusty cars. Parts can be cheap, and rusty cars can be restored for profit.
Car auctions let you buy cars for resale or collection. Bid carefully; other bidders compete.
Your first flip is where most players lose money. A simple routine keeps it profitable:
| Stage | Best spend | Avoid |
|---|---|---|
| Early | Tools that jobs ask for, repair-related skills | Expensive garage expansions you can't fill |
| Middle | A second lift, parts warehouse, paint shop | Rare cars you can't afford to finish |
| Late | Barn finds, auctions, full restorations | Overpaying at auctions out of habit |
A Car Editor lets modders add cars to the game, and the community has built a large library of modded cars. Mods can affect stability; back up saves before installing them.
CMS 2018 has 21 DLC releases, mainly licensed car packs (Mazda, Dodge, Porsche, Mercedes-Benz, and others) plus themed packs like Wheeler Dealers, Vans & Campers, Hot Rod Custom Cars, and US Classic 60s. The Tuning DLC is free and adds cosmetic/performance parts and a dyno. Start with Tuning (free), then pick car packs you like.
| CMS 2018 | CMS 2021 | CMS 2026 | |
|---|---|---|---|
| Status | Finished, still sold | Current sequel | Announced, wishlistable |
| Co-op | No | No | Yes (announced) |
| Notes | Barn finds, junkyard, auctions, 21 DLC releases | Refined systems, often described as similar to a remaster | Co-op is the headline feature |
Is CMS 2018 still worth playing? Yes, especially if you got it free in May 2026. It has a large DLC library and a mature mod scene.
Is CMS 2018 free? It was free to keep for a limited week (21-27 May 2026). Outside that window it is a paid game.
Should I buy CMS 2018 or CMS 2021? CMS 2021 is the newer game with refined systems; CMS 2018 is cheaper and has its own DLC cars.
What is the best way to make money? Jobs early; barn finds, junkyard cars, and auctions later.
Is there multiplayer? No. Co-op is announced for CMS 2026.
Do mods work? Yes, via the Car Editor and community cars. Back up saves.