Brotato: Beginner-to-Advanced Guide

How to win Brotato runs consistently: stats, the shop, weapon classes, economy, character picks, and how to climb from Danger 0 to Danger 5 and the new Nightmare difficulty.

Researched September 2026 — current as of patch 1.1.15.4 (May 27, 2026), after the free All Pain No Gain update, with the Primal Dread DLC announced for late 2026. Live games change; check the linked sources if something differs.

Quick Start

  1. A run is 20 waves. Waves get longer and harder. Wave 20 ends with a boss fight. Endless mode lets you keep going after that.
  2. Weapons fire automatically. You only move. Manual aiming is an option if you want it.
  3. Materials are both money and XP. Pick up the green drops. Levelling up gives you a stat upgrade choice at the end of the wave.
  4. The shop comes between waves. Buy weapons and items, lock the ones you want to afford later, and reroll when nothing fits.
  5. You hold up to 6 weapons. Two identical weapons of the same tier merge into the next tier (tiers I to IV).
  6. Weapon classes give set bonuses. Several weapons from the same class (Gun, Blade, Elemental, Precise and so on) grant a stat bonus.
  7. Each character changes the rules. Their modifiers often push you toward one damage type or playstyle. Build around them rather than against them.
  8. Economy early, power late. Harvesting and cheap early items snowball into a stronger late game.
  9. Winning unlocks harder dangers and more characters. Each Danger win with a character is tracked separately.

Core Loop

  1. Wave: survive the timer, kill enemies, grab materials, and break loot crates (they give items).
  2. Level-up screen: pick one of the offered stat upgrades for each level gained.
  3. Crate screen: keep or recycle each item you found in crates.
  4. Shop: buy, lock, reroll or recycle weapons.
  5. Repeat until wave 20.

Materials left on the floor when a wave ends go into a bag and pay out during the next wave, so you don't lose them.

Stats Explained

Primary stats

Stat What it does Notes
Max HP Damage you can take No cap
HP Regeneration Passive healing over time Strong with Armor
Life Steal Chance for hits to heal 1 HP Triggers at most every 0.1 s (10 HP/second max)
Damage +1% to all damage per point Multiplies everything
Melee / Ranged / Elemental Damage Adds to that weapon type's base damage Scaling depends on each weapon
Attack Speed Attack faster Capped at 12 attacks per second
Crit Chance Chance to crit Capped at 100%
Engineering Powers structures (turrets, landmines, gardens) Core Engineer stat
Range Weapon reach Minimum range is 25
Armor Reduces incoming damage by a % Diminishing returns, but always good
Dodge Chance to avoid hits Capped at 60% (70% for Cryptid, 90% for Ghost)
Speed Movement speed Uncapped. Makes kiting easier
Luck Better item rarity and drop chances Strong early in long runs
Harvesting Materials and XP at wave end Grows 5% each time it pays out. The economy stat

Curse is an extra stat from the Abyssal Terrors DLC. It spawns cursed enemies and cursed shop items with extra power and risk.

Useful secondary stats

Consumable Heal, % Materials Healing, % XP Gain, % Pickup Range, % Items Price, Explosion Damage/Size, Bounces, Piercing, % Damage against Bosses, Structure Attack Speed/Range, Burning Speed/Spread, Knockback, Double Material Chance, Free Rerolls, Trees, % Enemies, % Enemy Speed and % Reroll Price. Hover over any stat in the run to see its exact effect.

The Shop: How to Spend

Weapon Classes and Set Bonuses

Weapons belong to one or more classes. Holding several from the same class gives that class's bonus, and the bonus grows with more weapons. Some examples:

Class Typical focus
Gun Ranged damage and range
Precise Crit chance
Blade Life Steal and melee
Blunt Armor and knockback
Elemental Elemental damage and burning
Primitive Max HP and cheap weapons
Medical Healing and regen
Tool Engineering
Unarmed Dodge and attack speed
Explosive Explosion size and damage
Heavy Big hits, slower weapons

Weapon stats and set bonus values change with patches, so read the tooltip in your version. The shop shows set progress when you hover a weapon.

Characters: Where to Start

Brotato has 62 characters when you include DLC. Five are available from the start:

Starter Style Tip
Well Rounded Balanced stats The best "learn the game" character
Brawler Unarmed specialist Stack Dodge and Attack Speed with fists
Crazy Precise weapons with huge range Knives and other precise weapons deliver crits from far away
Ranger Ranged damage and range Guns: SMG, Minigun and other ranged options
Mage Elemental damage Can't scale melee damage, so go all-in on elemental weapons

Easy early unlocks:

Danger unlocks: winning Danger 0 unlocks One Armed, Danger 1 unlocks Bull, Danger 2 Soldier, Danger 3 Masochist, Danger 4 Knight and Danger 5 Demon.

Abyssal Terrors DLC characters: Sailor, Curious, Builder, Captain, Creature, Chef, Druid, Dwarf, Gangster, Diver, Hiker, Buccaneer, Ogre, Romantic.

New in All Pain No Gain: Wounded, a glass cannon that dies in one hit but starts with +8 Harvesting and +5% Speed, and whose shops and crates skip Max HP, HP Regen, Life Steal and Armor items. You unlock it by winning a Nightmare run.

Restricted level-up upgrades (patch 1.1.15.2)

Characters whose effects make certain stats useless no longer get those upgrades on level-up (they can still appear after wave 20 in Endless):

Character Removed from level-ups
Wounded HP Regen, Life Steal, Max Health, Armor
Mage Melee Damage, Ranged Damage
Chunky Speed
Hunter Harvesting
Cyborg Melee Damage, Elemental Damage
Technomage Melee Damage, Ranged Damage
Sailor Harvesting
Golem Life Steal, HP Regen

Build Archetypes

Archetype Characters Key stats Notes
Ranged gunline Ranger, Soldier-style runs Ranged Damage, Attack Speed, Range Kite in circles. Many guns share a class bonus
Crit melee Crazy, Knight Crit Chance, Melee Damage, Attack Speed Precise weapons like knives
Elemental Mage, Technomage Elemental Damage, Attack Speed Burning shreds swarms
Engineering Engineer, Builder Engineering, structure attack speed Turrets and Landmines do the work. You focus on surviving
Tank Knight, Bull-style runs Armor, Max HP, Regen Walk through crowds. Needs enough damage to kill elites
Economy snowball Farmer, Entrepreneur-style runs Harvesting, Luck, cheap items Weak early, very strong late

Danger Levels and Difficulty

Common Mistakes to Avoid

Advanced Tips

What's Coming: Primal Dread DLC

Primal Dread is Brotato's next DLC, a jungle and dinosaur themed expansion with a new soundtrack by Adonai. A signup playtest started in August 2026, and Blobfish says it's planned for end of 2026. The team is also teasing a showing at The Triple-i Initiative on October 8, 2026.

FAQ

How many waves are in a Brotato run? 20 waves in normal mode. Endless mode continues past wave 20.

What's the best character for beginners? Well Rounded to learn the game, then Ranger or Crazy for easy early wins.

What does Harvesting do? It gives you materials and XP at the end of each wave. It's the main economy stat.

What's the dodge cap? 60%, except Cryptid (70%) and Ghost (90%).

How do I unlock Nightmare difficulty? Nightmare is the top difficulty added in All Pain No Gain and sits above Danger 5, so you need to be clearing Danger 5 first; check the in-game difficulty screen for the exact requirement. It keeps every Danger 5 modifier and adds +60% enemy damage and HP, +10% enemy speed, environmental projectiles and obscuring fog. Winning a Nightmare run unlocks the Wounded character.

Is Abyssal Terrors worth it? If you've unlocked most base characters, yes. It adds 14 characters, the Curse stat and new content.

Does Brotato have online co-op? Brotato is built for local co-op with up to 4 players. Steam Remote Play Together works for playing with friends online.

Sources