Brick Rigs: Complete Building and Play Guide

A practical guide to Brick Rigs: getting around the game, building your first working vehicle in the editor, the logic bricks (math, sensors, switches), multiplayer hosting, the Workshop, and everything new up to Update 1.11.

Researched September 2026 — current as of Update 1.11 (released 18 September 2026). Live games change; check the linked sources if something differs.

Quick Start

  1. Press T for Input Help. Since Update 1.11, the input help menu has its own keybind (T by default) with clear categories and icons for most actions. It's the fastest way to learn controls.
  2. Spawn Workshop vehicles first. Driving and destroying other people's builds teaches you what's possible before you open the editor.
  3. Start small in the editor. A four-wheel car with a seat, engine, wheels and a steering input is the perfect first build.
  4. Every working vehicle needs a seat for Bob (the player) to control it, plus something that drives it (engine and wheels, thrusters, or propellers).
  5. Use mirror mode to build symmetric vehicles in half the time.
  6. Use welds sparingly. Update 1.10's welds make bricks behave as one piece that never breaks apart; great for small parts, bad for destruction if overused.
  7. Unflip instead of respawning. Since 1.10 you can unflip without repairing, or teleport to your last respawn point.
  8. Host with a whitelist if you want a controlled server; 1.11 lets you whitelist whole Workshop collections.

What Brick Rigs Is

Brick Rigs is a physics sandbox from Fluppisoft: build vehicles, machines, creatures or buildings from bricks, then drive, fly, sail and wreck them with dynamic destruction physics. The full 1.0 release arrived on 14 July 2023; the older version is referred to as "legacy", and legacy vehicles can still be spawned.

Recent Update Timeline

Update Date Highlights
1.6 19 January 2024 NVIDIA DLSS, rocket launcher bricks, gun ammo type setting, custom names for switch bricks, camouflage clothing for Bob
1.6.2 and 1.6.3 January to February 2024 Public-Workshop-only spawning option, ban offline players by Steam ID, Ctrl+N for a new editor file
1.7 2 August 2024 Scalable wheels, text, image, lights and exhausts; decimal scaling; sprocket and idler wheels for tracks; flare bricks; font selection
1.8 6 June 2025 Spinner brick; scalable flaps, thrusters, fuel tanks, detonators, RC, math, sensor and switch bricks; exhaust trail effect
1.9 17 October 2025 12 new languages, crash reporter, public bug tracker, native Linux version, AMD FSR
1.10 13 February 2026 Editor groups, welds, pattern scale/rotation/offset, unflip and teleport to last respawn, admin access on servers
1.11 18 September 2026 UI overhaul, new input help, vehicle and camera dashboards, two airstrips on the Canyon map, many new math brick functions, Workshop collection whitelists

Playing: Getting Around

Useful Features

The Editor: Your First Vehicle

Workflow

  1. Open the editor and start a new file (Ctrl+N or the dropdown menu).
  2. Place a base plate or chassis bricks.
  3. Add wheels (scalable since 1.7).
  4. Add an engine and make sure the wheels you want driven actually receive power (check each wheel's properties panel).
  5. Place a seat; this is where Bob controls the vehicle.
  6. Set wheel steering so the front wheels respond to steering input.
  7. Add lights, exhausts and body panels.
  8. Test drive, then return to the editor to fix what broke.

Building Tips

Tracks, Aircraft and Boats

Logic: Math, Sensors and Switches

Brick Rigs has a full input-output channel system for automating vehicles.

Brick type What it does
Switch bricks Toggle or trigger outputs; can be given custom names (1.6)
Sensor bricks Read values such as altitude over sea level, time of day, wind speed and direction, frames per second and frame delta time (1.8), plus X and Y position (1.10)
Math bricks Process values; 1.10 added equal/not-equal, and 1.11 added dozens more: derivatives and integrals, logarithms and roots, logic and comparisons, interpolation and remapping, clamps, filters, rate limiting, hold functions and pulse generation
RC bricks Remote control links
Detonators Trigger explosions
Actuators Move parts based on inputs

Example projects:

Start with one sensor and one output, confirm it works, then chain more logic.

The Workshop

Multiplayer and Hosting

Performance

Common Mistakes to Avoid

Advanced Tips

FAQ

What's new in Update 1.11? A UI overhaul, better Input Help (T), vehicle and camera dashboards, two airstrips on the Canyon map, many new math brick functions, and Workshop collection support for multiplayer whitelists.

How do I unflip my car? Use the unflip option added in 1.10; you can also teleport to your last respawn point.

Does Brick Rigs run on Linux? Yes, a native Linux version launched with Update 1.9.

Can I still use legacy vehicles? Yes, legacy vehicles can be spawned in the current version.

How do I stop people spawning laggy vehicles on my server? Use a vehicle whitelist (now with Workshop collections), public-Workshop-only spawning, vehicle limits and bans.

What are welds? A 1.10 editor feature that makes bricks behave as one piece without connection points. Keep weld groups small.

Sources