A strategy guide for Ninja Kiwi's Bloons TD 6: Bloon types and properties, tower roles and strong upgrade paths, heroes, Monkey Knowledge, difficulty modes, CHIMPS, events, and what's new in 2026 (the Skywarden tower, He-Man, Social Seasons).
Researched September 2026. Current as of Update 56.0 (August 6, 2026) and the Social Seasons event that went live September 2, 2026. Live games change, so check the linked sources if something differs.
| Property | Immune to | Answer with |
|---|---|---|
| Camo | Towers without camo detection | Ninja, Village (Radar Scanner 0-2-0), Wind-path Skywarden, camo upgrades such as Dart 0-0-2 or Sniper 0-1-0, camo-detecting heroes |
| Lead | Sharp damage (darts, tacks) | Bombs, Wizard fire, Corrosive Glue, Alchemist acid, Mortar, any "Normal" damage |
| Purple | Energy, fire, plasma | Sharp or explosive damage |
| Black | Explosions | Sharp damage or Normal |
| White / Zebra | Freezing (White) plus Black immunities (Zebra) | Sharp or Normal damage |
| Frozen | Sharp (while frozen) | Explosive or Normal |
| Regrow | Grows back layers | Burst damage and pierce |
| Fortified | Takes extra hits | Higher damage per hit |
| DDT | Camo + Lead + Black | Camo-detecting Normal damage |
Note: Camo detection comes from specific upgrades per tower (for example, a Dart Monkey's Enhanced Eyesight upgrade). Check the upgrade tooltip. The Monkey Village's Radar Scanner gives camo detection to everything in range.
Ceramic rush rounds (roughly the 60s to 70s in standard play) need strong pierce and damage. MOAB-class milestones in standard rounds are round 40 (first MOAB), 60 (first BFB), the DDT rounds in the 90s, and round 100 (the BAD). Each one needs dedicated MOAB damage.
Towers belong to four categories: Primary, Military, Magic, Support. Each has three upgrade paths. You can take up to 5 tiers in one path and up to 2 in a second.
| Category | Towers |
|---|---|
| Primary | Dart Monkey, Boomerang Monkey, Bomb Shooter, Tack Shooter, Ice Monkey, Glue Gunner, Desperado |
| Military | Sniper Monkey, Monkey Sub, Monkey Buccaneer, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner |
| Magic | Wizard Monkey, Super Monkey, Ninja Monkey, Alchemist, Druid, Mermonkey, Skywarden (new in 56.0) |
| Support | Banana Farm, Spike Factory, Monkey Village, Engineer Monkey, Beast Handler |
| Tower and path | Why it's good |
|---|---|
| Dart Monkey 0-2-4 (Sharp Shooter), later Crossbow Master (0-0-5) | Cheap, great early. Enhanced Eyesight (0-0-2) gives camo detection |
| Ninja Monkey 4-0-1 (Bloonjitsu), later Grandmaster Ninja | Camo detection built in, strong DPS |
| Alchemist 4-2-0 (Stronger Stimulant) | Buffs nearby towers and pops Lead with acid |
| Monkey Village 2-2-0 (Jungle Drums + Radar Scanner) | Attack speed plus camo detection for everything in range |
| Wizard Monkey 0-3-2 / 0-4-2 (Dragon's Breath / Summon Phoenix) | Fire pops Lead, and Monkey Sense (0-0-2) adds camo |
| Sniper Monkey 0-2-4 (Full Auto Rifle), later Elite Defender (0-0-5) | Map-wide single target, and Night Vision Goggles (0-1-0) give camo |
| Monkey Sub 0-4-x (First Strike Capability) | A strong anti-MOAB ability |
| Glue Gunner 2-0-3 / 0-2-3 | Slows and weakens Bloons, including MOAB-class (MOAB Glue) |
| Ice Monkey 4-2-0 (Embrittlement) | Makes Bloons vulnerable to everything (Lead and Black included) |
| Dartling Gunner 4-x-x (Plasma Accelerator), later Ray of Doom (5-x-x) | Late-game MOAB and Ceramic killer |
| Super Monkey 4-x-x (Sun Temple) or 0-0-5 (Legend of the Night) | Late-game endgame power |
Upgrade crosspaths shift with balance patches. Use the in-game upgrade descriptions and the community's current CHIMPS strategies.
A $205 small Magic Monkey (base price on Medium) that fires Storm Magic from Stormbows. It starts slow and attacks faster the longer it keeps firing. Its tier-3 Combo attacks grow stronger against a target the more times it's hit.
| Path | Theme |
|---|---|
| Wind | Camo detection, a persistent blowback debuff, windbursts of extra arrows |
| Lightning | Magnetizes Bloons to pull in nearby Energy and Plasma attacks from your other towers |
| Ice | Increased damage to Frozen Bloons, and can instantly shatter lower-tier frozen Bloons |
Try it in Sandbox first. Its ramping attack rate means it's best placed where Bloons stay in range for a long time.
The roster has 17 standard heroes (Quincy, Gwendolin, Striker Jones, Obyn Greenfoot, Captain Churchill, Benjamin, Ezili, Pat Fusty, Adora, Admiral Brickell, Etienne, Sauda, Psi, Geraldo, Corvus, Rosalia, Silas), plus licensed IAP heroes such as He-Man (Update 55.0).
| Hero | Best at |
|---|---|
| Quincy | Easy early game. Beginner-friendly |
| Obyn Greenfoot | Buffs Magic towers, Druids in particular |
| Striker Jones | Buffs Bomb Shooters and Mortars. Good vs Black Bloons |
| Benjamin | Generates cash. The top eco hero in many modes |
| Churchill | Strong MOAB damage mid-game |
| Adora | Late-game power (sacrifice mechanic) |
| Geraldo | A shop of useful items. Flexible |
| Sauda | Melee early-game carry on short tracks |
| Psi | Map-wide range. Picks off Bloons anywhere on the track |
| Corvus | Spell-based, high skill ceiling |
| Silas | Freeze and ice synergies |
| He-Man (IAP) | Prince Adam transforms at level 3. A base hero, Dan D'Monke, is also available |
| Difficulty | Modes |
|---|---|
| Easy | Standard, Primary Only, Deflation, Sandbox |
| Medium | Standard, Military Only, Apopalypse, Reverse |
| Hard | Standard, Magic Monkeys Only, Double HP MOABs, Half Cash, Alternate Bloons Rounds, Impoppable, CHIMPS |
CHIMPS means no Continues, Hearts lost, extra Income (you earn only starting cash, cash per pop, and end-of-round cash; Banana Farms are disabled), Monkey Knowledge, Powers, or Selling. It's the ultimate single-player test of a map. Beating it in one session without exiting or using "Retry Last Round" earns the black CHIMPS medal instead of the red one.
Beating a map on each mode earns medals and Monkey Money. Monkey Money buys heroes, Powers, Insta Monkeys, and trophy store items.
You earn MK points by leveling your account. Spend them in six trees (Primary, Military, Magic, Support, Powers, Heroes).
Priority picks:
Read each node's tooltip. Several MK nodes were reworked over the years, and the names are easier to find in-game than to memorize.
MK is disabled in CHIMPS, so don't rely on it for black borders.
When you own three tier-5s of the same tower (one per path) plus enough upgrades, you can merge them into a Paragon, a super-tower whose degree (1 to 100) depends on your total spend, pops, and upgrades sacrificed. Recent additions include the Druid Paragon (Root of all Nature) in 54.0. Paragons are the core of Boss Event strategies and late Freeplay.
What's new in Bloons TD 6 right now? Update 56.0 (August 6, 2026) added the Skywarden tower, the Ascent map, the Portable Lake power, and new quests. Update 55.0 (June 2026) added He-Man.
How do I beat CHIMPS? Pick a map with good placement, lead with cheap high-value towers, cover camo, lead, and MOAB by the right rounds, and follow a proven strategy video. Practice in Sandbox first.
What's the best hero for beginners? Quincy or Obyn for early game, and Benjamin once you understand economy.
How do Paragons work? Own one tier-5 of each path of a tower, then buy the Paragon upgrade. Its degree depends on what you sacrifice.
Is He-Man pay-to-win? He-Man is an IAP hero required by the Mattel license. Ninja Kiwi also added a base hero, Dan D'Monke, which became buyable with Monkey Money like any other hero two weeks after 55.0 launched, so events stay fair.
Can I play offline? Yes. Single player works offline. Events, co-op, and cloud saves need a connection.