Baldur's Gate 3: Complete Guide

A spoiler-light guide to Baldur's Gate 3: combat fundamentals, strong builds (including the Patch 8 subclasses), companion recruitment, act-by-act missables, and Honour Mode survival.

Researched September 2026 — current as of Patch 8 (April 2025, Larian's final major update) plus Hotfix #36 (March 26, 2026). Live games change; check the linked sources if something differs.

Quick Start

  1. Pick Balanced for a first run. Explorer is story mode; Tactician and Honour Mode are for once you know the systems. Custom Mode lets you mix settings.
  2. Recruit everyone you can in Act 1. Shadowheart, Astarion, Gale, Lae'zel, Wyll, and Karlach are all available early — you can swap them at camp.
  3. Save often and in separate slots. Quicksave (F5) before any big conversation or fight.
  4. Height, shove, and surfaces win fights. High ground gives +2 to attack rolls (low ground gives -2); shoving enemies off ledges is often an instant kill.
  5. Long rest freely. You're rarely punished for resting, and many companion scenes only trigger at camp.
  6. Read the combat log and tooltips. Hold the cursor over enemies to see resistances and conditions.
  7. Scrolls of Revivify and Withers fix deaths. Withers (at camp) resurrects dead companions for gold.
  8. Respec anytime with Withers. Changing class is cheap, so experiment.
  9. Act 1 has the most missable content. Explore thoroughly before taking the route (via Grymforge or the Mountain Pass) into Act 2.

Difficulty Modes

Mode For whom Key traits
Explorer Story-focused players Easier fights, cheaper vendors, bonus to rolls
Balanced First-time players The intended experience
Tactician Experienced tactics players Smarter enemies, higher enemy HP, fewer resources
Honour Challenge runs One save file, bosses get legendary actions, no Karmic Dice, stricter rules. Dying ends the run (you can continue in Custom Mode). Winning earns a Golden Dice
Custom Tinkerers Mix and match individual rules

Combat Fundamentals

Action economy

Each turn you get Movement, one Action, one Bonus Action, and one Reaction (used off-turn).

Resource Common uses
Action Attack, cast a spell, Dash, Help, throw
Bonus Action Drink a potion, Jump, Shove, Dip, Disengage (Rogue), offhand attack, Misty Step, Healing Word
Reaction Opportunity attacks, Shield, Counterspell, Hellish Rebuke

The single biggest tip: drinking a potion and jumping are Bonus Actions. Use them.

Positioning and terrain

Useful tricks

Classes and Builds

BG3's level cap is 12. Feats come at levels 4, 8, and 12 (Fighters also get one at 6, Rogues at 10). Multiclassing is allowed and often strong.

Patch 8 subclasses (new in April 2025)

Class New subclass
Barbarian Path of Giants
Bard College of Glamour
Cleric Death Domain
Druid Circle of the Stars
Fighter Arcane Archer
Monk Way of the Drunken Master
Paladin Oath of the Crown
Ranger Swarmkeeper
Rogue Swashbuckler
Sorcerer Shadow Magic
Warlock Hexblade
Wizard Bladesinging

Proven build archetypes

Build Core idea Key choices
Sorlock Warlock 2 / Sorcerer 10 Agonizing Blast + Repelling Blast invocations; Quickened Spell lets you cast Eldritch Blast twice per turn
Gloom Stalker Assassin Ranger (Gloom Stalker) 5 / Rogue (Assassin) 3-4, often topped with Fighter Massive first-round damage; Gloom Stalker initiative and dark-based ambushes
Paladin smiter Paladin (Vengeance, Devotion, Ancients, or Crown) Divine Smite on crits; Great Weapon Master feat
Fighter 11+ Pure Fighter (Battle Master or Champion) Three attacks per Attack action at level 11; Action Surge
Tavern Brawler thrower Barbarian, Fighter, or Monk with the Tavern Brawler feat Adds Strength to throwing attack and damage rolls; pair with returning weapons
Open Hand Monk Monk (Way of the Open Hand) Flurry of Blows plus Tavern Brawler for huge unarmed damage
Life / Light Cleric Cleric Life for healing and support; Light for fire damage and Warding Flare
Lore Bard Bard (College of Lore) Cutting Words, Magical Secrets, Counterspell access
Bladesinger Wizard (Bladesinging) Patch 8 melee wizard with strong defensive buffs

Stat priority rules of thumb:

Great Weapon Master, Sharpshooter, Alert, Ability Improvement, War Caster, Tavern Brawler, Lucky, Resilient (Constitution) for casters.

Companions

Companion Class Where to find (Act 1 unless noted)
Shadowheart Cleric (Trickery) Nautilus pod in the prologue
Lae'zel Fighter Nautilus prologue
Astarion Rogue Crash site beach area
Gale Wizard Crash site (a stone portal)
Wyll Warlock Emerald Grove
Karlach Barbarian Near the Risen Road / riverbank
Halsin Druid Goblin camp (Shattered Sanctum); joins after Act 1 resolution
Minthara Paladin Goblin camp (route-dependent)
Jaheira Druid Act 2, Last Light Inn
Minsc Ranger Act 3 (requires Jaheira's involvement)

Karlach tip: in Act 1, bring infernal iron to Dammon so he can work on her engine — her story continues in Act 2 and Act 3.

Act-by-Act Missables (spoiler-light)

Act 1 — Wilderness, Underdark, Grymforge

Act 2 — Shadow-Cursed Lands

Act 3 — Rivington, Lower City, Upper City

Economy and Items

Honour Mode Survival

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Baldur's Gate 3 still getting updates? Patch 8 (April 2025) was Larian's final major update. Hotfixes continued afterward; the latest listed on the official news page is Hotfix #36 (March 26, 2026), fixing crashes and loading-save performance issues.

What's the level cap? Level 12.

Can I play co-op across platforms? Yes. Patch 8 added cross-play.

Which class is best for beginners? Fighter or Paladin: simple, sturdy, and strong in melee.

Can I respec? Yes. Talk to Withers at camp to reset a character's class and level choices.

How do I recruit Jaheira and Minsc? Jaheira joins in Act 2 at Last Light Inn. Minsc can be recruited in Act 3 when Jaheira is involved in his questline.

What happens if my party dies in Honour Mode? The run ends in Honour Mode, but you can continue the save in Custom Mode.

Sources