A practical guide to Atomic Heart and its four story DLCs: combat fundamentals, the Polymer Glove, weapons and crafting, how to handle robots and bosses, testing grounds and collectibles, and what to play in which order.
Researched September 2026 — current as of patch 1.16.3.0 (April 23, 2026) with all four DLCs released, ending with Blood on Crystal. Live games change; check the linked sources if something differs.
Atomic Heart (Mundfish, February 2023) is a first-person action RPG set in an alternate-history Soviet utopia where robots have turned on their creators. You play Major P-3, investigating Facility 3826 with CHAR-les, an AI living in your Polymer Glove. Expect melee-heavy fights, glove powers, crafting, puzzle rooms, and optional testing grounds.
The story is now finished. Mundfish called the base game plus four DLCs "the first chapter" of Atomic Heart:
| DLC | Released | Notes |
|---|---|---|
| Annihilation Instinct | Aug 2, 2023 | Continues right after the main story |
| Trapped in Limbo | Feb 6, 2024 | Surreal, platform-heavy episode with challenge areas like the Tower of Memory |
| Enchantment Under the Sea | Jan 28, 2025 | Underwater Triton facility |
| Blood on Crystal (DLC#4) | Apr 16, 2026 | The final chapter. Patch 1.16.3.0 improved its RACCOON miniboss and fixed bugs |
Atomic Heart 2 and a multiplayer spin-off, The Cube, were announced at Summer Game Fest 2025. The DLCs are sold separately and in bundled editions such as the Ultimate Edition. Check the store page for which DLCs each edition includes. Big sales (up to 80% off in September 2026) are common.
Melee weapons (an axe early on, then heavier and faster blades) are crafted from blueprints at NORA. They have combos and charged attacks, and upgrades add special effects. Melee restores nothing by itself but costs no ammo, so it's your default for weaker enemies.
| Power | What it does | Best use |
|---|---|---|
| Shok | Electric blast | Stun and chain damage on robots |
| Frostbite | Freezes enemies | Lock down big threats, then shatter or punish |
| Telekinesis | Lift and throw enemies or objects | Throw dangerous enemies, or knock an Owl down with a thrown object (achievement) |
| Mass telekinesis | Lift many enemies at once | Crowd control in open fights |
| Polymer spray | Coats enemies in polymer to amplify elemental damage | Combo starter with elements |
| Polymer shield | Protective shield | Absorbs projectiles in heavy fire |
Exact in-game names for the last three can differ slightly by language and version; look for them in the glove's skill tree.
Combos are the core of the game. Polymer plus an element, freeze then shatter, and electric chains on groups of wet or linked enemies make fights much easier. The Avatar achievement rewards burning, electrifying, and freezing 10 enemies each, so experiment.
Priority early on: the dodge and health upgrades, then Shok or Frostbite upgrades, then one reliable melee weapon upgraded to its first special ability.
The Steam achievements name many of the big encounters. Here's how to approach them without spoiling the story:
| Encounter | Achievement | Approach |
|---|---|---|
| Hedgie | Make It Go Round | Keep moving and punish openings. The Strike achievement asks you to beat it without firing a shot |
| Plyusch | Plyusch Rush | Scan first, then use the element it's weak to and dodge-heavy play |
| Belyash | Medium Rare / Chop Chop Chop | It can be beaten with melee alone (Chop Chop Chop). Dodge its big swings |
| Natasha | Show's Over | Big, durable fight. Bring healing and your best-upgraded weapon |
| Dewdrop | Dew Point | Keep dodging and use freezing to create openings |
| Twins | Murderous Beauty / Clean in Two | Two-part threat. Don't get sandwiched and focus one at a time |
| RACCOON (Blood on Crystal) | Let's Shake on It! | Its behavior was tuned in patch 1.16.3.0. Take time to learn its moves |
General enemy tips:
A handful of achievements are one-off actions that are easy to skip if you don't know about them (descriptions quoted from the Steam list):
| Achievement task | Tip |
|---|---|
| "Take a train at the Lesnaya Maglev train station" | Ride it the first time you pass the station |
| "Use a phone booth at Chelomey" | Interact with any booth while you're in Chelomey |
| "Use an industrial press to destroy robots" | Lure robots under a press in factory areas |
| "Kill 3 M4D-5 robots in a row while they're hopping on one foot" | Kills only count during the hop, so time your finishing blows |
| "Destroy 15 enemies using the neuropolymeric launch module" | Start using it as soon as you unlock it so the count builds naturally |
| "Use a Strekoza for the first time" | Watch for them as you explore |
| "Don't let a sprout grow into a mutant" | Kill sprouts fast before they mature |
| "Hit 20 enemies by a car" | Easy on open-world roads |
How long is Atomic Heart? The main story takes most players roughly 20 to 25 hours, and considerably more with testing grounds and DLCs.
What order should I play the DLCs in? Release order: Annihilation Instinct, Trapped in Limbo, Enchantment Under the Sea, then Blood on Crystal.
Is Atomic Heart finished? Yes. Blood on Crystal (April 2026) is the final chapter of the first game. Atomic Heart 2 is in development.
What difficulty should I choose? The middle (standard) setting is the intended experience, and the lowest setting suits players who mainly want the story. Armageddon is the hard mode needed for the Atomic Heart achievement.
How do I get more ammo? Craft it at NORA from looted materials, and lean on energy weapons and melee.
Are there multiple endings? The base game's finale has a choice. Save beforehand if you want to see both outcomes.