Assetto Corsa Competizione: Complete Guide

This guide covers Assetto Corsa Competizione (ACC) from the first lap to running clean online races: setup of your wheel or pad, the driving model, tyres and setups, the career and championship modes, multiplayer ratings and endurance racing.

Researched September 2026 — current as of v1.10.4 (the free 2025 GT World Challenge season update, 22 December 2025). Live games change; check the linked sources if something differs.


What ACC Is (and Is Not)

ACC is Kunos Simulazioni's official GT World Challenge simulator. Unlike the original Assetto Corsa, it is focused almost entirely on GT racing: GT3 is the core class, with GT4, GT2, and one-make cup/challenge cars added through DLC. Every circuit is laser-scanned, weather and day/night cycles are dynamic, and the physics model covers tyres, aero, electronics (ABS, TC, engine maps) and damage in detail.

Kunos' newer title, Assetto Corsa EVO, entered Steam Early Access on 16 January 2025, but ACC remains the go-to GT3 sim and still gets season updates: the 2025 liveries and driver rosters arrived for free in December 2025 (v1.10.4), and an Alpine Esports Series livery was added in October 2025.

DLC at a glance

DLC What it adds
Intercontinental GT Pack Bathurst (Mount Panorama), Laguna Seca, Kyalami, Suzuka
American Track Pack Circuit of the Americas, Indianapolis, Watkins Glen
24H Nurburgring Pack The Nurburgring Nordschleife layout used for the 24h race
British GT Pack British GT championship content (UK circuits and entries)
GT4 Pack The GT4 class
GT2 Pack The GT2 class
Challengers Pack Five additional cars, including the Audi R8 LMS GT3 Evo II
2020 GT World Challenge Pack 2020 season content
2023 GT World Challenge Pack 2023 season content

The Ultimate Edition bundle on Steam contains the base game plus all of the above. Online lobbies often run DLC tracks, so if you plan to race online seriously, the Intercontinental and American packs are the most commonly required.


Quick Start

  1. Calibrate your hardware first. In Options > Controls, set steering lock and let ACC read it automatically for your wheel, calibrate pedals, and set a comfortable force feedback gain. Clipping FFB (hitting 100% constantly) hides detail, so aim for strong but not maxed-out feedback.
  2. Leave ABS and traction control on. Real GT3 cars race with them. Treat TC and ABS levels as part of your setup, not training wheels.
  3. Use the default "Safe" setup to learn a track, then move to "Aggressive" once you are consistent. Both are provided for every car and track.
  4. Do not chase the fastest car. Balance of Performance (BoP) keeps GT3 cars close. Pick a car whose handling you like. Front-engined cars (Mercedes-AMG, BMW M4, Aston Martin, Bentley) tend to be more stable; mid-engined cars (Ferrari, Lamborghini, McLaren, Audi) rotate more; the Porsche 911 GT3 R is rear-engined and rewards very specific technique.
  5. Watch your tyre pressures. ACC's tyre model punishes wrong hot pressures heavily. See the tyres section below.
  6. Brake in a straight line and release gradually. Trail-braking (easing off the brake while turning in) is how you rotate a GT3 car. Stomping and releasing in one step makes the car understeer.
  7. Learn the MFD (multi-function display). It is how you change TC, ABS, brake bias, engine map, and plan pit stops in race.
  8. Use hotlap and practice with the racing line off as soon as possible. The racing line is a crutch that also hides the real braking references.
  9. Online, protect your Safety Rating. Clean driving unlocks better servers. Being fast is secondary.

Controls and Essential Bindings

Default keyboard bindings exist, but you should bind the following to wheel buttons if you have them:

Function Why you need it
TC up / TC down Adjust to tyre wear, fuel load and rain
ABS up / ABS down Lower ABS for more bite, raise it in wet or when locking
Brake bias forward / back Shift bias rearward to help rotation, forward for stability
Engine map Lower maps save fuel; wet maps soften delivery
Headlights / Wipers Mandatory at night and in rain
Pit limiter Speeding in the pit lane earns a penalty
MFD navigation (up/down/left/right) Pit strategy and in-race adjustments
Look left / right Awareness in traffic if you do not use a spotter app
Ignition and starter Needed after stalling or pitting

Gamepad players: ACC is playable on pad, but increase steering filtering/speed sensitivity in the controls menu and keep the racing line on longer. Smooth inputs matter even more than on a wheel.


Driving Model Fundamentals

Weight transfer

Everything in ACC comes back to where the car's weight is:

Braking

Throttle and traction

Kerbs

Laser-scanned kerbs are faithful to the real circuits. Some are useful (flat, low kerbs), others (sausage kerbs, high serrated kerbs) will launch the car. Learn each track's kerbs in practice.


Tyres, Pressures and Setups

Tyres

ACC models tyre pressure, temperature, wear and grip in detail. The key rule: what matters is the hot pressure when the tyres are up to temperature, not the cold pressure you set in the garage.

Setup priorities (in order)

  1. Tyre pressures for the conditions.
  2. Fuel for the session length (plus a safety margin).
  3. Brake bias to taste.
  4. Electronics (TC, ABS, engine map).
  5. Aero (rear wing up for high-downforce tracks like Hungaroring, down for Monza).
  6. Mechanical grip (anti-roll bars, springs, ride height, dampers) only once you understand what you are fixing.

Quick setup troubleshooting

Problem First thing to try
Understeer on entry Move brake bias back slightly, soften front anti-roll bar
Understeer mid-corner Soften front anti-roll bar, reduce front ride height
Oversteer on exit Increase TC, soften rear anti-roll bar, add rear wing
Snappy on lift-off Shift brake bias forward, add rear wing
Car bottoming over kerbs Raise ride height, stiffen bump stops
Front brakes overheating Open front brake ducts

Game Modes

Single player

AI tips

Multiplayer and ratings

ACC multiplayer is built around a rating system. The main ones:

Rating What it measures
Track Competence (TR) Clean, consistent laps on each circuit; up to 3 Track Medals per track
Consistency (CN) Driving in a repeatable fashion, lap after lap
Car Control (CC) Smooth driving without excessive sliding
Pace (PC) Speed, improved mainly through Special Events
Safety (SA) Clean racing against AI or players without contact
Racecraft (RC) Racing wheel-to-wheel with other drivers cleanly
Competition (CP) Results on multiplayer competition servers

Ratings run 0-100 and unlock progressively. Many public servers require a minimum Safety Rating (SA) and/or Track Medals. You earn Track Medals by lapping cleanly and consistently on each circuit, and they gate access to competition servers.


Race Weekends and Endurance

Qualifying

The start

Pit strategy

Endurance racing


Performance Settings

ACC runs on Unreal Engine 4 and is famously demanding, especially with a full grid at night in the rain.


Common Mistakes to Avoid


Advanced Tips


FAQ

Is ACC still being updated in 2026? It receives season content rather than big feature updates. The 2025 GT World Challenge liveries and rosters arrived for free in v1.10.4 (22 December 2025). Kunos' major development focus is Assetto Corsa EVO.

Which DLC should I buy first? For online racing, the Intercontinental GT Pack and American Track Pack add tracks that appear often in leagues. For a new class, the GT4 Pack is the most popular.

Can I play ACC with a controller? Yes. It is harder than on a wheel, but smooth inputs and adjusted steering filter settings make it workable.

What car should a beginner pick? A stable front-engined GT3 car such as the Mercedes-AMG GT3 or BMW M4 GT3 is forgiving. Choose what you enjoy; BoP keeps the grid close.

Why am I so slow compared to aliens online? Most time comes from braking and exit speed, not top speed. Compare braking points with a fast replay, check pressures, and focus on consistency.

Is ACC or Assetto Corsa EVO better? ACC is the complete, focused GT3/GT4 sim with a mature multiplayer rating system. EVO is a broader road and race car sim that is still in Early Access as of this writing.

Does ACC have mods? ACC does not support car/track mods the way the original Assetto Corsa does. Custom liveries are supported.


Sources