9 elements, 3 damage multipliers, plus the 4-way Spatial Counter loop. Current for Version 1.1 (released Sep 23, 2026, no element changes). Compiled September 2026 from the guide sites listed at the bottom. Patches can change this, so check again if a matchup doesn't behave as listed.
| ATK \ DEF | Fire | Water | Grass | Ltng | Ice | Earth | Wind | Light | Dark |
|---|---|---|---|---|---|---|---|---|---|
| Fire | .625 | .625 | 1.6 | 1 | 1.6 | .625 | 1 | .625 | 1 |
| Water | 1.6 | .625 | .625 | 1 | .625 | 1.6 | 1 | .625 | 1 |
| Grass | .625 | 1.6 | .625 | 1 | 1 | 1.6 | 1 | .625 | 1 |
| Lightning | 1 | 1.6 | 1 | .625 | .625 | .625 | 1.6 | 1 | 1 |
| Ice | .625 | 1.6 | 1 | 1.6 | .625 | .625 | 1 | 1 | 1 |
| Earth | 1.6 | .625 | .625 | 1 | 1.6 | .625 | 1 | 1 | .625 |
| Wind | 1 | 1 | 1.6 | .625 | 1 | 1 | .625 | 1 | 1.6 |
| Light | 1 | 1 | 1 | .625 | 1 | 1 | 1.6 | .625 | 1.6 |
| Dark | 1 | .625 | 1.6 | 1.6 | 1 | 1 | .625 | 1.6 | 1 |
| Element | Hits hard (1.6x) | Resisted by (0.625x) | Weak to | Resists |
|---|---|---|---|---|
| Fire | Grass, Ice | Fire, Water, Earth, Light | Water, Earth | Fire, Grass, Ice |
| Water | Fire, Earth | Water, Grass, Ice, Light | Grass, Lightning, Ice | Fire, Water, Earth, Dark |
| Grass | Water, Earth | Fire, Grass, Light | Fire, Wind, Dark | Water, Grass, Earth |
| Lightning | Water, Wind | Lightning, Ice, Earth | Ice, Dark | Lightning, Wind, Light |
| Ice | Water, Lightning | Fire, Ice, Earth | Fire, Earth | Water, Lightning, Ice |
| Earth | Fire, Ice | Water, Grass, Earth, Dark | Water, Grass | Fire, Lightning, Ice, Earth |
| Wind | Grass, Dark | Lightning, Wind | Lightning, Light | Wind, Dark |
| Light | Wind, Dark | Lightning, Light | Dark | Fire, Water, Grass, Light |
| Dark | Grass, Lightning, Light | Water, Wind | Wind, Light | Earth (Dark vs Dark is 1x) |
Some guides and in-game text call these elements by other names: Light = Holy, Earth = Ground / Rock, Lightning = Electric.
This loop sits on top of the element chart. Guides don't publish exact numbers for spatial bonuses.
Dashed cells show where one guide disagrees with the rest. Game8, AllThings.How, VGC and AniiDex all match the grid above. Games.gg instead lists Ice > Wind, Dark > Fire (not Lightning), Earth > Lightning (not Fire), and Wind resisting Grass. AniiDex's own matchup table confirms the majority values (Dark vs Lightning 1.6x, Earth vs Fire 1.6x, Ice vs Wind 1x, Grass vs Wind 1x). If you see different results in combat, the in-game numbers are correct.