| Aniimo | Role | Why |
|---|---|---|
Fulmintis | DPS | Highest Attack in the game; free 35% crit-rate boost. Prismana form is S+ on Mobi.gg. |
Lunara | DPS | Huge base ATK for a starter; final-damage buff plus a mark that cuts Light resistance. S or higher in all three sources (S+ on Mobi.gg). |
Helion | DPS | High ATK amplified by Solar Grace / light bursts (+30% damage). S everywhere. |
Stellarys | DPS | Ranged Dark DPS with great mobility; clones add extra damage. |
Pawney | DPS | Top damage if you manage EP and Ultimate uptime well. |
| Ignitis | DPS | Second-highest base ATK; stacking Battle Fervor. |
Prismana Glacy | Heal | Off-field team healing (up to 10% HP every 5s) plus a universal damage buff and good defensive typing. Best healer. |
| Turbo | Support | Universal support: damage buff, shields and healing in any team. Prismana Turbo is also S: up to 60% Dark damage buff with Nimbi Burst. |
| Sparkelf | Support | Best Fire-team support: heals, buffs and helps Break. |
| Somniwing | Regen | Team-wide EP recovery with no downtime, works in any element. |
| Besauce | Regen | Instant EP refill (up to 25) plus 1.5 EP/sec passive. S on Game8 and Hideout. |
| Inferlupa | Break | Fire Breaker that deals Dark damage; strong Full Energy synergy. |
| Rookey | Break | Makes enemies take more Break damage; scales off Physical Defense. |
| Aniimo | Role | Why |
|---|---|---|
Coraliz | DPS | Marks enemies so they take extra damage. S+ on Mobi.gg, A on Hideout; a solid S candidate. |
Malevsera | DPS | Demonic State gives +30% damage. S on Mobi.gg and Hideout. |
Gracewing | Heal | Off-field healing and EP recovery via Flutter Heal; Game8's endgame healer pick. |
Glameep | Heal | Energy Bubbles give healing and shields. S on Mobi.gg. |
Geoclaw | Break | Ice-team Breaker: 5 Ice stacks break the enemy's gauge. |
| Cornet | DPS | Wind DPS; flying state helps you dodge. Beach Cornet adds Water coverage. |
| Fenmane | DPS | Ranged Lightning DPS with multi-hit attacks. |
| Infergon | DPS | Fire DPS; needs Fire Debuff upkeep. |
| Sherro / Squashel | DPS | Sherro: Water DPS that absorbs puddles. Squashel: pinecone damage-amp loop. |
| Tromber | Support | Crit damage buffs and Wind resistance shred. |
| Eklue | Support | Wind damage buff plus Wind resistance debuff. |
| Luminelle | Support | Lightning-team damage and Break-efficiency buffs. C on Hideout's beta list. |
| Fragrancier / Hexxin | Support | Dark-team staples: Fragrancier heals, buffs and debuffs; Hexxin gives strong EP recovery and CC. |
| Dreaple | Debuff | Nightmare status lowers Dark resistance and heals allies. |
| Flamerion | Regen | Big EP restoration in Fire teams. |
| Blazen / Helgon / Tubster | Break | Blazen: Lightning Breaker with an 8 EP discount. Helgon: easy counter-based Break. Tubster: Concerto stamina drain. |
| Aniimo | Role | Why |
|---|---|---|
Scorchhowl | DPS | Strong into Fire-weak enemies. Umbrabow form is S+ on Mobi.gg, so hunt that variant. |
Magmarex | Break | Fire Debuff Breaker. Mobi.gg rates it much higher: base and Umbrabow S, Prismana S+. |
| Waleetle | DPS | Scales with Overloaded Engine. Prismana form (Earth/Dark) added in 1.1; Game8 has both forms in B. |
| Glynsera | DPS | Ice DPS with fiddly debuff management. Prismana form is S+ on Mobi.gg. |
| Grizbo | DPS | Huge damage while Enraged, but slow to set up. |
| Irisal / Leafy | DPS Regen | A Grass pair: Leafy makes Turf and Irisal cashes in on it. |
| Thornblade / Melloblum | DPS Sup | Crit-based Grass pair. Melloblum is S on Hideout's beta list, and 1.1 added a Prismana form. |
| Glacy / Flutternym | Heal | Decent healers, but their evolved or Prismana versions outclass them. |
| Chirpi | Support | Team HP regen and EP cost reduction. |
| Erlath | Regen | Makes puddles and helps the team's EP economy. |
| Minespine / Panpanta | Break | Minespine: Break with Tunnel mobility. Panpanta: Water Break, but can whiff on mobile targets. |
Wavwal | Break | Shields plus a 40% Break speed boost. Very contested: S on Mobi.gg, C on Hideout. |
| Tuckin | Tank | Tanky, but Break setup is slow because it has to summon Hummin. |
| Aniimo | Role | Why |
|---|---|---|
| Pre-evolutions | Various | Baleetle, Budsquire, Cubbo, Iris, Helmwhelp, Helmut, Hummin, Nimbi, Fentuft, Geodeback: lower stats and missing their key skill or Ultimate. Evolve them. |
| Bouldus | DPS | Rolling Ball only works well when there are walls to bounce off. |
| Fahloo | Regen | Lacks Crazy Bubbles, so it's weak Water support. |
| Piopiota / Pranky | Support | Low healing and utility. |
| Pomawk | Support | Jittering Beats only really matters in PvP. |
| Shrubclaw | Break | Tunnel and Break, but outclassed by higher-tier Breakers. |
| Early fodder | Various | Emberpup, Budclaw, Bulbly, Lavazar, Jawling, Pebbling, Popota, Skippy, Susuta, Veilfloat, Shelly/Sheldon: Game8 puts these in D. Only use them early on or for Pokedex-style completion. |