Aniimo Team Building Guide

Up to date for Version 1.1 (the Irisalis update, 23 Sep 2026). Researched 27 Sep 2026. Team picks change with patches, so check again after big updates.

This guide covers how a team works, what each role does, five proven team comps, and where to spend your materials. It is not a tier list.


How teams work

The five roles

Role Job Tip
DPS Main damage. The core the rest of the team is built around. Pick one per team and match its element to what you're fighting.
Break Drains enemy stance to stagger them. Fill this slot second. Without Break, bosses take much longer to kill.
Support Buffs, debuffs, and resistance shred. Best when it matches your DPS's element or damage type.
Heal Restores HP. You can skip it in fast burst teams. Keep it for bosses and harder content.
Regen Restores team EP so rotations keep going. Needed for EP-hungry DPS like Fulmintis or Irisalis.

A role is what an Aniimo does best, not the only thing it does. Non-DPS units still deal damage. Two Aniimo with the same role or element also don't play the same way, so compare actual skills before you swap one for another.

Build order for any team

  1. DPS first: pick your core and its element.
  2. Break second: this gives you stagger windows.
  3. Last two slots: Support/Regen for a harder-hitting team, or Heal if the content is killing you.
  4. Story content usually goes better with two elements than pure mono. Mono teams stack resistance shred for more burst, but they can be hard-countered.

1. Starter Core (early game)

Helion or Lunara (DPS) · Rookey (Break) · Glacy (Heal) · Somniwing (Regen)

2. Dark Curse (early to endgame, boss killer)

Stellarys (DPS) · Rookey (Break) · Fragrancier (Support) · Hexxin or Witchin (Regen)

3. Lightning Burst (mid to endgame, high risk)

Fulmintis (DPS) · Blazen (Break) · Luminelle (Support) · Turbo or Besauce

4. Water Puddle (endgame, most balanced)

Sherro (DPS) · Panpanta (Break) · Piopiota (Support) · Prismana Glacy (Heal)

5. Irisalis Grass (endgame, new in 1.1)

Irisalis (DPS) · Leafy (Regen) · Turbo (Support) · Somniwing (Regen)

Honorable mention (Fire): Infergon · Magmarex · Prismana Glacy · Flamerion. Magmarex breaks and Fire debuffs stack up. At 10+ stacks, Flamerion restores EP.


Upgrade and investment priorities

Materials are limited. Build one team deeply before you build many Aniimo shallowly.

  1. Pick the right copy. Only Elite (6–7 potential) or Perfect (8–10 potential) Aniimo are worth building. Low-potential copies cost much more to reach the same stats. Also check personality, since it should fit the role.
  2. Raise your caps first. Level your character and Researcher Title, and clear Pathfinder exams to lift level caps. Unlock daily systems like RV/Homeland to Lv 20 and Nurture early.
  3. Level your core DPS, then your Break unit. Growth Buds, Fruits, and Flowers are the fastest stat gain, and level is also the main requirement for evolution.
  4. Resonance and Capability Awakening next. These give permanent stat gains. They can't be refunded, but they can be transferred within an evolution family, so evolving later doesn't waste them.
  5. Skills and Carried Items. Match carried items to the role. Prismatic Stones upgrade a core skill and can't be refunded, so only use them on Aniimo you'll keep.
  6. Evolution. Evolve when the level requirement is met. Evolve earlier if it unlocks a useful exploration ability.
  7. Supports and Regen come last. They need fewer levels to do their job. Their buffs and EP matter more than their raw stats.

Refund notes: Potential Awakening can be refunded below Lv 60. Resonance, Capability Fruit, Prismatic Stone, and Psyche Fruit (personality reroll) cannot. Only use non-refundable materials when you're sure about the Aniimo.

Quick check before spending: Is this Aniimo's role one my team actually needs? Is it an Elite/Perfect copy? Have I tested its rotation in a fight I can survive? If any answer is no, hold the materials.


Sources